- un gato
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- Intrepid Mythic Member
We’ve watched while the stars burned
Out, and creation played in reverse.
The Universe freezing in half-light.
Once I thought to escape.
To end a master, step out of the
Path of collapse. Escape would make us God.
Yet I cannot help but remember one enigma,
A hybrid, elusive destroyer.
This is the one mystery I have not solved.
The only element unaccounted for.
Posted by: Ada Astra
However, I don't know if there is alot they can do about it. It could be a 10 hours worth of coding fi, or it could be 100s of hours.I only know programming basics, but I would think it would be fairly simple to do. The problem would be a potential slowdown in matchmaking, though I don't think that would be a significant issue either.
Adding a "don't split party" option would be easiest. The coding for that would be simple, as all the system would have to do is ensure there's the proper number of people in each game.
while party.size<5{
addParty=randomParty;
if{
addParty.size<=(5-party.size)
}
then{
add addParty;
}
}
That's only one way, and probably way less efficient, but it'd solve the problem by only adding whole parties to a team, rather than adding fractions of a party. Right now it seems like bungie merely finds enough people to have enough in the game and then splits them into teams, which makes it easy for a split to occur.
[Edited on 02.19.2008 1:25 PM PST]