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This topic has moved here: Subject: Guest In our Community
  • Subject: Guest In our Community
Subject: Guest In our Community

Posted by: spartain ken 15
I would say I am one of the most successful trolls in Bungie.net history.

my friends and i made new accounts a few days ago to get the master sargent emblem. we had a party of 5 almost everytime. we got split up 3 out of 10 games. i pay money to have the ablility to play with my friends. every time we got split up it was do to someone haveing guest. i think its ok to have guest and all but can we get a prefer no guest option bungie? someone that doesnt pay for service should not be able to impact my game.
anyone else seem to have this problem?

  • 02.18.2008 11:26 AM PDT

Posted by: spartain ken 15
I would say I am one of the most successful trolls in Bungie.net history.

Posted by: Havok Se7en
I have problems with a mass of ass faces piled on one Xbox quits a game.


thats what i see in a lot multi team games, one person with 2 guest quit out.

  • 02.19.2008 12:52 PM PDT
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Ad Astra Per Aspera

Experienced In Life's Little Drama

Yah. I think it is kinda flawed as well. While I can understand why they are trying to make a fair game, I think that it is kinda stupid to split you up from the guest or guests. I have noticed that most of the quitters in social matches are because their "team" gets split up.

However, I don't know if there is alot they can do about it. It could be a 10 hours worth of coding fi, or it could be 100s of hours.

  • 02.19.2008 12:56 PM PDT

Posted by: spartain ken 15
I would say I am one of the most successful trolls in Bungie.net history.

im not saying remove guest from social games, im saying give us an option to avoid them. they kinda did that in BTB ranked. a party of 7 can only play against another party of 7. they have the ability to fix it. iv found that prefering the connection has helped a little bit.

  • 02.19.2008 1:09 PM PDT

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Although this probably belongs in the Optimatch Forum, I will say that I have been split up before, much like yourself.

For instance, when my friends and I played Rocket Race one evening, we were basically alternating on who would get split up, even though we had an even party of four. We could of been on two teams of two and we would have known the teammate, but alas, we were matched up with strangers.

  • 02.19.2008 1:13 PM PDT

We’ve watched while the stars burned
Out, and creation played in reverse.
The Universe freezing in half-light.
Once I thought to escape.
To end a master, step out of the
Path of collapse. Escape would make us God.
Yet I cannot help but remember one enigma,
A hybrid, elusive destroyer.
This is the one mystery I have not solved.
The only element unaccounted for.

Posted by: Ada Astra
However, I don't know if there is alot they can do about it. It could be a 10 hours worth of coding fi, or it could be 100s of hours.
I only know programming basics, but I would think it would be fairly simple to do. The problem would be a potential slowdown in matchmaking, though I don't think that would be a significant issue either.

Adding a "don't split party" option would be easiest. The coding for that would be simple, as all the system would have to do is ensure there's the proper number of people in each game.

while party.size<5{
addParty=randomParty;
if{
addParty.size<=(5-party.size)
}
then{
add addParty;
}
}

That's only one way, and probably way less efficient, but it'd solve the problem by only adding whole parties to a team, rather than adding fractions of a party. Right now it seems like bungie merely finds enough people to have enough in the game and then splits them into teams, which makes it easy for a split to occur.



[Edited on 02.19.2008 1:25 PM PST]

  • 02.19.2008 1:16 PM PDT

Posted by: spartain ken 15
I would say I am one of the most successful trolls in Bungie.net history.

Posted by: un gato
Posted by: Ada Astra
However, I don't know if there is alot they can do about it. It could be a 10 hours worth of coding fi, or it could be 100s of hours.
I only know programming basics, but I would think it would be fairly simple to do. The problem would be a potential slowdown in matchmaking, though I don't think that would be a significant issue either.

Adding a "don't split party" option would be easiest. The coding for that would be simple, as all the system would have to do is ensure there's the proper number of people in each game.


i like that, i think thats the best option iv heard for them to add. thank you

  • 02.19.2008 1:24 PM PDT

We’ve watched while the stars burned
Out, and creation played in reverse.
The Universe freezing in half-light.
Once I thought to escape.
To end a master, step out of the
Path of collapse. Escape would make us God.
Yet I cannot help but remember one enigma,
A hybrid, elusive destroyer.
This is the one mystery I have not solved.
The only element unaccounted for.

After a little more thought I think I have the best solution. Instead of matching parties directly into a game, as I think the system currently does, Bungie should match players into a team of the apropriate size for the playlistand then, once the team is filled, match that team with another one. That way full parties are actually at a matching advantage as they can skip the team building stage and go straight to the team matching phase. Also, since teams are determined before the game parties cannot be split.

  • 02.19.2008 1:50 PM PDT
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Posted by: un gato
After a little more thought I think I have the best solution. Instead of matching parties directly into a game, as I think the system currently does, Bungie should match players into a team of the apropriate size for the playlistand then, once the team is filled, match that team with another one. That way full parties are actually at a matching advantage as they can skip the team building stage and go straight to the team matching phase. Also, since teams are determined before the game parties cannot be split.


You have to take into account connection speeds as well.

Complicates things, eh?

  • 02.19.2008 2:05 PM PDT

Posted by: xianoa
how happy is a midget likely to be once you start melting cheese on them?


(O : o)=GTI=W====(o : O)

hmm wasnt this here yesterday? i think it had more replies though
(someone reposted)

  • 02.19.2008 2:33 PM PDT

Posted by: spartain ken 15
I would say I am one of the most successful trolls in Bungie.net history.

well since AU1 i havent seen a difference in not splitting up the party. i have noticed some long matchmaking times. prefering the connection took about twice as long as usual. i just hope they adress the party splitting in the next update.

  • 02.21.2008 11:17 AM PDT
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Posted by: Anti Gov420
my friends and i made new accounts a few days ago to get the master sargent emblem. we had a party of 5 almost everytime. we got split up 3 out of 10 games. i pay money to have the ablility to play with my friends. every time we got split up it was do to someone haveing guest. i think its ok to have guest and all but can we get a prefer no guest option bungie? someone that doesnt pay for service should not be able to impact my game.
anyone else seem to have this problem?


I hope you aren't boosting.



Aside from that, was this ranked or social? I agree though splitting you up because of some errant guest is...."annoying" but it makes the numerically even. They shouldn't remove guests, maybe just put preference for guests vs guests and non-guests vs non-guests. I don't know how the system works, but that seems like how it should work.

  • 02.21.2008 11:46 AM PDT

Posted by: xianoa
how happy is a midget likely to be once you start melting cheese on them?


(O : o)=GTI=W====(o : O)

Posted by: Anti Gov420
well since AU1 i havent seen a difference in not splitting up the party. i have noticed some long matchmaking times. prefering the connection took about twice as long as usual. i just hope they adress the party splitting in the next update.
yea they said sumtin about that its in the "Auto update is up" article in the weekly update

  • 02.21.2008 11:56 AM PDT