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Subject: Small details count!
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i don't think he meant literally mate!

  • 06.15.2004 8:34 AM PDT
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I think that when a person is REALLY hurt ( like down to one health bar or so) they should: Be slower, limp, have a shakey aim, and leave a trail of blood when they walk, until they get a med kit.

  • 06.15.2004 8:50 AM PDT
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I would like to see a little better detail in the reloading animations. For instance, if you reload a gun while there's still rounds in the clip, you should just have to replace the clip, like the pistol in Halo. However, if the gun is completely empty when you reload, the animation should show the clip being swapped as well as a round being chambered, like the assault rifle or sniper rifle in Halo. Also, when you completely empty a shotgun, Halo shows the Chief pushing twelve shells into the tube and then pumping the gun. Well, after he pumps the gun, you should be able to push one more shell into the tube, since you took one out of the tube when you pumped it.
I think this would be a good thing to add because it rewards players that keep their weapons fully loaded. For instance, say you get a kill with the Battle Rifle and are moving ahead. I know a lot of players that just go on with a partially loaded weapon. Not me. Whenever there's a lull in the action, I'm reloading. Since there's already a round in the chamber of my gun, when I replace the current magazine, I shouldn't have to rack a fresh round. It would be a quicker process to just replace the clip. However, if I got into a fight and fired every bullet from my Battle Rifle, I should be forced to swap clips and rack a round, since the chamber is completely empty.

  • 06.15.2004 9:21 AM PDT
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I would like to see the following "little details" added to the game...

1. Kick back a tad when shotting, and when your shooting the enemies, they should show it affecting their speed, they shouldn't just run at you while getting shot and have no effect.

2. When your stepping over bodies it should, on your screen, step up and over the body.

3. You should see your opponent reload in multiplayer. And when your switching guns it shouldn't be at the speed of light, you need to have animation (when your looking at an opponent)

4. The blood shouldn't be sprayed out as a kool-aid mist, it should be more gravity-effected and should fall to the ground and hang on the armor. I want to feel bullets.

5. Better running animations, and have the enemy, when your commandeering a vehicle, notice you on his "ride" and shouldn't just be gazing around at the scenery.

  • 06.15.2004 9:38 AM PDT
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if your hit in a melee you should be temporarily stunned like the elites are if you hit them in halo 1 (except the gold ones)

  • 06.15.2004 9:41 AM PDT
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So, mr. host guy, who's in the lead?

  • 06.15.2004 10:32 AM PDT
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I think anyone should be able to tell when MC's shield is charging because it should glow when it is charging and make a weird noise that everyone can hear.

  • 06.15.2004 10:37 AM PDT
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Posted by: ImGoinRibs
I would like to see a little better detail in the reloading animations. For instance, if you reload a gun while there's still rounds in the clip, you should just have to replace the clip, like the pistol in Halo. However, if the gun is completely empty when you reload, the animation should show the clip being swapped as well as a round being chambered, like the assault rifle or sniper rifle in Halo. Also, when you completely empty a shotgun, Halo shows the Chief pushing twelve shells into the tube and then pumping the gun. Well, after he pumps the gun, you should be able to push one more shell into the tube, since you took one out of the tube when you pumped it.
I think this would be a good thing to add because it rewards players that keep their weapons fully loaded. For instance, say you get a kill with the Battle Rifle and are moving ahead. I know a lot of players that just go on with a partially loaded weapon. Not me. Whenever there's a lull in the action, I'm reloading. Since there's already a round in the chamber of my gun, when I replace the current magazine, I shouldn't have to rack a fresh round. It would be a quicker process to just replace the clip. However, if I got into a fight and fired every bullet from my Battle Rifle, I should be forced to swap clips and rack a round, since the chamber is completely empty.
No kidding, that's always bugged me. Another realism problem is that half-empty clips you swap out somehow all get condensed into full ones. I think that you should either throw away partially depleted clips or have to load them back in later, as in Ghost Recon and similar games. It doesn't seem right to be reloading because you fired two or three rounds out of sixty, and no one wants to sit and move bullets one by one from one clip into another...

  • 06.15.2004 11:18 AM PDT
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Forget who it was, but I agree with him on the fact that MC's seconadry weapon set needs to be visible. i.e. 2 smgs in holsters

  • 06.15.2004 11:24 AM PDT
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they should add a roll ability, like when running double click the crouch and he does a diving roll to reduce the chance of being hit. and not some poor quality roll like sonic where it;s just a ball but acual animation where he does roll. and then they could could add tall grass that can be used as cover; not from enemy fire but at least from vision.

  • 06.15.2004 11:51 AM PDT
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are you dman from the r6 live demo?

  • 06.15.2004 11:52 AM PDT
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Weather. They need snow or rain or fog to decrease visiblity and dull sounds.

  • 06.15.2004 3:24 PM PDT
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Posted by: youngtusk87
Personally, i'd love to see some wether effects on the visor, but only when shields are down (otherwise, they'd just splatter on the shield, wouldnt they?) Anyone play Metroid Prime, some crazy visor effects in that.

heck yeah

  • 06.15.2004 3:27 PM PDT
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they are already making it so that other people can see your shield recharge (not sure about hear, but it did mention see in one of the updates)

Some of the other things you mentioned are going too far, blood slowing you down and lowering visibility.

Also, the punches making you stunned, that would take all of the fun out of having a melee battle. Maybe the blood could come out as a liquid and not a mist, but it DOES! for everything except for elites. They must have misty blood, oh and jackals, they have misty blood too. You'll find if you punch a non shielded Elite, it feels better than punching a grunt, mainly because of the blood that comes out conveying power, but you dont notice it as much when punching a Grunt.

I also wouldnt like the whole bleeding slow moving thing when on 1 health, you'd become a prime target, and be stuffed in a firefight, taking away the point of being alive at all.

I dont care for visor effects, might get in the way, might not... but i dont care if they wont be there...

Yeah, thats pretty much it, but it might look abit stupid (as it already does, sometimes) when your pumping someone full of lead, and hes feeling the bullets, getting blasted back but still running at you full speed.... there would have to be a sound way of doing it that doesnt look stupid. And slowing you down would be dumb, as your like, genetically altered for battle and it would take away from the fact that part of the game is a mindless shooter... its not completely tactical...

Which brings me onto my next point, i dont mind the way it reloads, its fine the way it is.... people already get punished enopugh by running out of bullets in a battle when they dont reload, and having it as later on you would have to put a 1 bullet cartridge into your gun wouldn't be a good idea in my opinion...

Finally, (to end my , disliking your idea strreak) Tanmk should not have a zoom.... it would be like a sniper rifle then, except if you dont hit directly, it still kills people!!!

Not cool....

Thanks for hearing me out, if you did!

  • 06.15.2004 3:40 PM PDT
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i would want to be able to see my feet and shoot myself in the foot and also show little raindroplettes on the window of the warthogs and stuff and maybe grassstains on the tires and a bunch of mud on the sides of the warthog and maybe having canvas over the transport hog

  • 06.15.2004 3:44 PM PDT
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"Mr. Host" as you called me says that LegendaryCam04 is in the lead though very close to zamamee.

  • 06.16.2004 3:16 PM PDT

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