- last post: 01.01.0001 12:00 AM PDT
Halo, actually ATi cards generally run equal or better than their nVidia competitors. That's been a bit of a joke tossed around in these forums, I know Mard and I share the same view about Halo's performance with nVidia cards, as do some benchmarks.
Half Life 2, Battlefield Vietnam (I believe), CS: Source, and all of the others, Everquest 2...
Like I said before, for every OpenGL game out there, there's a direct3d equivalent. To say that one is better than the other is a bit fanatical. Both are completely different codings and workings, but produce high quality results on their repective cards, ATi or nVidia. While OpenGL uses a slew of extensions which make a messy game code, Direct3D uses a different approach using fewer extensions, but takes a bit longer drawing an object as it combines them (it's like having a palette with 80 seperate colors, or 8 that you can mix to form new ones).
In essence, both take about as long to produce a 3d scene. While OpenGL coordinates the load of extensions, Direct3D combines several of a set of much fewer extensions to form something onscreen. In addition, the architecture of ATi and nVidia's GPU's are centered around Direct3D and OpenGL, respectively. So really, whichever you choose, ATi or nVidia, you will be happy.
People don't use Direct3D much now? People never really liked it that much until now. Direct3D used to be hated, not only because it was single platform, but because it sucked way back when. Instead of taking 100 lines to draw, say a triangle, it used to take up to 800 with Direct3D 7.0! OpenGL used to be the one to have a while back, now Direct3D has caught up and uses fewer lines of code.
Why do you feel compelled with the wheaties thing...? That signature was a tribute to the late Wesley Willis, it wasn't my opinion of wheaties...