Halo 1 & 2 for PC
This topic has moved here: Subject: The Buyer's Guide to Graphics Cards
  • Subject: The Buyer's Guide to Graphics Cards
Subject: The Buyer's Guide to Graphics Cards
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No, it's just an announcement. Supposedly there have been reports that it could be available before September, or even August.

Just remember - the new R520 ATi cores will hit soon, and with them will probably come Crossfire. I believe they're slated for July 15.

  • 06.13.2005 12:39 PM PDT
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I might want to hold off on getting the parts for my new machine till then, eh?

  • 06.13.2005 12:43 PM PDT
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hey sexy legs davis

do you know if on the mobile ati chips to upgrade do you have to chage the entire or can you upgrade only the chip on the card

  • 06.17.2005 12:16 PM PDT
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I've ben trying to overclock my cpu but I don't know what to do can someone help me

  • 08.14.2005 8:55 AM PDT
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this forum is boreing now

  • 08.17.2005 8:12 PM PDT
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Posted by: navu
this forum is boreing now

maybe it's a boring thread because it's so old that nobody really pays attention to it anymore, you are off-topic, and overclocking modern pentiums is pretty rare if you bought your pc from a vendor (dell, sony, HP, Gateway, IBM, ect.).

  • 08.18.2005 2:01 AM PDT
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First off I want to apologize if I am posting this in the wrong spot, but I am not able to create topics yet, so I figured this was my best option. I actually have two questions and since most of the people here seem to know more than I will ever know about graphic cards, etc..., I am hoping someone can help.

1. I can play multiplayer at max video setting and not have any problem, but when I switch to campaign mode and I get more than a few enemies on screen, everything slows down like crazy. Is there a setting I need to change, or is my video card not good enough? (BTW I tried everything out on max in the trial version before buying and never had any problems).

2. Based on my computer specs below, is it worth trying to overclock my laptop, or would I just create problems?

My computer (not a gaming machine I know, but it serves me well):

Dell Inspiron 6000d
Intel® Pentium® M Processor 730 (1.60 GHz/2MB Cache/533MHz FSB)
UltraSharp WSXGA+ LCD Panel
80GB 5400 RPM Hard Drive
1GB Shared DDR2 SDRAM
128MB ATI's Mobility® Radeon™ x300

Thanks in advance for your help, it is greatly appreciated.

Cheers.

  • 08.18.2005 8:00 AM PDT
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1. The processor will slow you down on singleplayer because it has to calculate AI actions, and the graphics card will slow you down because of the large number of AI on screen.

2. What's your CPU/GPU temp on load and idle? It's usually a bad idea to OC a laptop, though.

  • 08.18.2005 10:23 AM PDT
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Thanks for the reply, that's what I was afraid of.

1. Can you possibly tell me which is the best way to rectify the slow down problem without making the graphics totally horrible? I.e. would just lowering the resolution do it, or do I need to turn off shading and stuff.

2. Not sure how to tell the temp, but you are probably right, sounds like a bit of a bad idea to OC it.

Thanks again.

  • 08.18.2005 10:33 AM PDT

This might have been answered in earlier pages but it is headachingly boring reading through 32 pages of writing. So I'm sorry if it has.

Anyways does anybody know how to overclock an XFX Nvidia Geforce 6600GT? If it's possible can somebody keep the answer simple because I dont know a single scrap of information on overclocking.

Thanks.

  • 08.18.2005 11:41 AM PDT
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Caligula - turn off dynamic lighting and shadows. If that doesn't work drop the resolution.

Sam - Download the program CoolBits from Guru3D. Read up on overclocking videocards there and at other overclocking sites. Basically, increase the core speed 5-10MHz at a time, run something like 3D Mark 05, or any cpu/gpu stress test such as Pi, and see if you come up with errors of any sort. Once you get errors, revert to the last increment. Repeat with the memory clock speed. Then play a game for a while, watching for artifacts. If you get any, drop the speeds a bit. If you don't, you've found your best OC.

  • 08.18.2005 1:07 PM PDT
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I've added a spec sheet for all of the cards listed in the graph in the original post. It may or may not help.

ATi: No, these Canadians do not spike their cards with syrup – it’s more like jet fuel

PCI-Express Interface

GPU: X300 HM
Chip: RV370
Memory: 32MB
DX Generation: 9.0b
Core/Memory Clock: 325/600
Bus Width: 64
Pipelines: 4
Rating: 1.5

GPU: X300SE
Chip: RV370
Memory: 128MB
DX Generation: 9.0b
Core/Memory Clock: 325/400
Bus Width: 64
Pipelines: 4
Rating: 1.4

GPU: X300
Chip: RV370
Memory: 128MB
DX Generation: 9.0b
Core/Memory Clock: 325/400
Bus Width: 128
Pipelines: 4
Rating: 1.9

GPU: X600 Pro
Chip: RV380
Memory: 128MB/256MB
DX Generation: 9.0
Core/Memory Clock: 400/600
Bus Width: 128
Pipelines: 4
Rating: 2.5/2.6

GPU: X600 XT
Chip: RV380
Memory: 128MB
DX Generation: 9.0
Core/Memory Clock: 500/740
Bus Width: 128
Pipelines: 4
Rating: 3.0

GPU: X700
Chip: RV410
Memory: 128MB
DX Generation: 9.0b
Core/Memory Clock: 400/700
Bus Width: 128
Pipelines: 8
Rating: 4.0

GPU: X700 Pro
Chip: RV410
Memory: 128MB/256MB
DX Generation: 9.0b
Core/Memory Clock: 425/860
Bus Width: 128
Pipelines: 8
Rating: 5.1/5.3

GPU: X700 XT
Chip: RV410
Memory: 128MB
DX Generation: 9.0b
Core/Memory Clock: 475/1050
Bus Width: 128
Pipelines: 8
Rating: 5.9

GPU: X800
Chip: R430
Memory: 256MB
DX Generation: 9.0b
Core/Memory Clock: 390/700
Bus Width: 256
Pipelines: 12
Rating: 6.8

GPU: X800 XL
Chip: R430
Memory: 256MB/512MB
DX Generation: 9.0b
Core/Memory Clock: 400/1000
Bus Width: 256
Pipelines: 16
Rating: 9.0/9.0

GPU: X800 Pro
Chip: R420
Memory: 256MB
DX Generation: 9.0b
Core/Memory Clock: 475/900
Bus Width: 256
Pipelines: 12
Rating: 8.0

GPU: X800 XT
Chip: R423
Memory: 256MB
DX Generation: 9.0b
Core/Memory Clock: 500/1000
Bus Width: 256
Pipelines: 16
Rating: 9.7

GPU: X800 XT PE
Chip: R423
Memory: 256MB
DX Generation: 9.0b
Core/Memory Clock: 520/1120
Bus Width: 256
Pipelines: 16
Rating: 10.2

GPU: X850 Pro
Chip: R480
Memory: 256MB
DX Generation: 9.0b
Core/Memory Clock: 507/1040
Bus Width: 256
Pipelines: 12
Rating: 8.5

GPU: X850 XT
Chip: R480
Memory: 256MB
DX Generation: 9.0b
Core/Memory Clock: 520/1080
Bus Width: 256
Pipelines: 16
Rating: 10.1

GPU: X850 XT PE
Chip: R480
Memory: 256MB
DX Generation: 9.0b
Core/Memory Clock: 540/1180
Bus Width: 256
Pipelines: 16
Rating: 10.4

AGP Interface

GPU: 9500
Chip: R300
Memory: 128MB
DX Generation: 9.0
Core/Memory Clock: 275/540
Bus Width: 128
Pipelines: 4
Rating: 1.3

GPU: 9500 Pro
Chip: R300
Memory: 128MB
DX Generation: 9.0
Core/Memory Clock: 275/540
Bus Width: 128
Pipelines: 8
Rating: 3.5

GPU: 9600 SE
Chip: RV350
Memory: 128MB
DX Generation: 9.0
Core/Memory Clock: 325/365
Bus Width: 64
Pipelines: 4
Rating: 1.4

GPU: 9600
Chip: RV350
Memory: 128MB
DX Generation: 9.0
Core/Memory Clock: 325/400
Bus Width: 128
Pipelines: 4
Rating: 2.1

GPU: 9600 Pro
Chip: RV350
Memory: 128MB
DX Generation: 9.0
Core/Memory Clock: 400/600
Bus Width: 128
Pipelines: 4
Rating: 2.9

GPU: 9600 XT
Chip: RV350
Memory: 128MB
DX Generation: 9.0
Core/Memory Clock: 500/600
Bus Width: 128
Pipelines: 4
Rating: 3.3

GPU: 9700
Chip: R300
Memory: 128MB
DX Generation: 9.0
Core/Memory Clock: 275/540
Bus Width: 256
Pipelines: 8
Rating: 4.3

GPU: 9700 Pro
Chip: R300
Memory: 128MB
DX Generation: 9.0
Core/Memory Clock: 325/620
Bus Width: 256
Pipelines: 8
Rating: 4.9

GPU: 9800 SE
Chip: R350
Memory: 128MB
DX Generation: 9.0
Core/Memory Clock: 380/675
Bus Width: 128
Pipelines: 4
Rating: 2.9

GPU: 9800
Chip: R350
Memory: 128MB
DX Generation: 9.0
Core/Memory Clock: 325/580
Bus Width: 256
Pipelines: 8
Rating: 4.9

GPU: 9800 Pro
Chip: R350
Memory: 128MB
DX Generation: 9.0
Core/Memory Clock: 380/680
Bus Width: 256
Pipelines: 8
Rating: 5.6

GPU: 9800 Pro [256]
Chip: R350
Memory: 256MB
DX Generation: 9.0
Core/Memory Clock: 380/700
Bus Width: 256
Pipelines: 8
Rating: 5.9

GPU: 9800 XT
Chip: R360
Memory: 256MB
DX Generation: 9.0
Core/Memory Clock: 412/730
Bus Width: 256
Pipelines: 8
Rating: 6.3

GPU: X800 Pro
Chip: R420
Memory: 256MB
DX Generation: 9.0b
Core/Memory Clock: 475/900
Bus Width: 256
Pipelines: 12
Rating: 8.9

GPU: X800 XT PE
Chip: R420
Memory: 256MB
DX Generation: 9.0b
Core/Memory Clock: 520/1120
Bus Width: 256
Pipelines: 16
Rating: 10.0

nVidia: They like to put borderline fairy/mermaid -blam!- on their retail boxes - rebels!

PCI-Express Interface

GPU: PCX 5750
Chip: NV36
Memory: 128MB
DX Generation: 9.0
Core/Memory Clock: 425/550
Bus Width: 128
Pipelines: 4
Rating: 2.3

GPU: PCX 5900
Chip: NV35
Memory: 128MB
DX Generation: 9.0
Core/Memory Clock: 375/700
Bus Width: 256
Pipelines: 8
Rating: 3.2

GPU: 6200 TC16
Chip: NV44
Memory: 16MB
DX Generation: 9.0c
Core/Memory Clock: 350/700
Bus Width: 32
Pipelines: 4
Rating: .9

GPU: 6200 TC32
Chip: NV44
Memory: 32MB
DX Generation: 9.0c
Core/Memory Clock: 350/700
Bus Width: 64
Pipelines: 4
Rating: 1.3

GPU: 6200 TC64
Chip: NV44
Memory: 64MB
DX Generation: 9.0c
Core/Memory Clock: 350/550
Bus Width: 64
Pipelines: 4
Rating: 1.5

GPU: 6200
Chip: NV43
Memory: 128MB
DX Generation: 9.0c
Core/Memory Clock: 300/550
Bus Width: 128
Pipelines: 4
Rating: 1.8

GPU: 6200
Chip: NV43
Memory: 128MB
DX Generation: 9.0c
Core/Memory Clock: 300/550
Bus Width: 128
Pipelines: 8
Rating: 2.2

GPU: 6600
Chip: NV43
Memory: 128MB
DX Generation: 9.0c
Core/Memory Clock: 300/550
Bus Width: 128
Pipelines: 8
Rating: 3.9

GPU: 6600 GT
Chip: NV43
Memory: 128MB/256MB
DX Generation: 9.0c
Core/Memory Clock: 500/1000
Bus Width: 128
Pipelines: 8
Rating: 6.8

GPU: 6800
Chip: NV45
Memory: 256MB
DX Generation: 9.0c
Core/Memory Clock: 325/600
Bus Width: 256
Pipelines: 12
Rating: 4.8

GPU: 6800 GT
Chip: NV45
Memory: 256MB
DX Generation: 9.0c
Core/Memory Clock: 350/1000
Bus Width: 256
Pipelines: 16
Rating: 9.4

GPU: 6800 Ultra
Chip: NV45
Memory: 256MB/512MB
DX Generation: 9.0c
Core/Memory Clock: 400/1100
Bus Width: 256
Pipelines: 16
Rating: 10.1

AGP Interface

GPU: Ti 4200 8X
Chip: NV28
Memory: 128MB
DX Generation: 8.1
Core/Memory Clock: 250/514
Bus Width: 128
Pipelines: 8
Rating: 1.5

GPU: Ti 4600 8X
Chip: NV25
Memory: 128MB
DX Generation: 8.1
Core/Memory Clock: 300/650
Bus Width: 128
Pipelines: 8
Rating: 1.8

GPU: FX 5200
Chip: NV34
Memory: 128MB
DX Generation: 9.0
Core/Memory Clock: 250/400
Bus Width: 128
Pipelines: 4
Rating: 1.3

GPU: FX 5200 Ultra
Chip: NV34
Memory: 128MB
DX Generation: 9.0
Core/Memory Clock: 325/650
Bus Width: 128
Pipelines: 4
Rating: 1.8

GPU: FX 5600
Chip: NV31
Memory: 128MB
DX Generation: 9.0
Core/Memory Clock: 325/550
Bus Width: 128
Pipelines: 4
Rating: 2.3

GPU: FX 5600 Ultra
Chip: NV31
Memory: 128MB
DX Generation: 9.0
Core/Memory Clock: 400/800
Bus Width: 128
Pipelines: 128
Rating: 2.8

GPU: FX 5700
Chip: NV36
Memory: 128MB/256MB
DX Generation: 9.0
Core/Memory Clock: 425/550
Bus Width: 128
Pipelines: 4
Rating: 2.9

GPU: FX 5700 Ultra
Chip: NV36
Memory: 128MB/256MB
DX Generation: 9.0
Core/Memory Clock: 475/900
Bus Width: 128
Pipelines: 4
Rating: 3.4

GPU: FX 5800
Chip: NV30
Memory: 128MB/256MB
DX Generation: 9.0
Core/Memory Clock: 400/800
Bus Width: 128
Pipelines: 8
Rating: 3.9

GPU: FX 5800 Ultra
Chip: NV30
Memory: 128MB/256MB
DX Generation: 9.0
Core/Memory Clock: 500/1000
Bus Width: 128
Pipelines: 8
Rating: 4.7

GPU: FX 5900
Chip: NV35
Memory: 128MB/256MB
DX Generation: 9.0
Core/Memory Clock: 400/850
Bus Width: 256
Pipelines: 8
Rating: 4.5

GPU: FX 5900 XT
Chip: NV35
Memory: 128MB/256MB
DX Generation: 9.0
Core/Memory Clock: 400/700
Bus Width: 256
Pipelines: 8
Rating: 4.4

GPU: FX 5900 Ultra
Chip: NV35
Memory: 128MB/256MB
DX Generation: 9.0
Core/Memory Clock: 450/850
Bus Width: 256
Pipelines: 8
Rating: 5.1

GPU: FX 5950 Ultra
Chip: NV38
Memory: 256MB
DX Generation: 9.0
Core/Memory Clock: 475/950
Bus Width: 256
Pipelines: 8
Rating: 5.4

GPU: 6800
Chip: NV45
Memory: 256MB
DX Generation: 9.0c
Core/Memory Clock: 325/600
Bus Width: 256
Pipelines: 12
Rating: 8.4

GPU: 6800 GT
Chip: NV45
Memory: 256MB
DX Generation: 9.0c
Core/Memory Clock: 350/1000
Bus Width: 256
Pipelines: 16
Rating: 9.4

GPU: 6800 Ultra
Chip: NV45
Memory: 256MB
DX Generation: 9.0c
Core/Memory Clock: 400/1100
Bus Width: 256
Pipelines: 16
Rating: 9.8

  • 09.01.2005 9:31 PM PDT
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belive it or not modems used to operate at 9.6k and before that 1.2... and yes... it sucked... VERY VERY badly (1.2 modems were never actually part of the internet but they did have them in some propietary corparate networks and the like and its still used as a low bandwidth option is some wireless systems... mostly only for real-time text so its not so bad)

  • 09.15.2005 1:05 PM PDT
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mabey i missed it in the seemingly endless pages but did you ever post specs for the 7800 gtx oc? (I am getting 2 for my new sli system)... i got pissed off with my 2.8ghz p4, 512 pc400 and radeon 9600 so my new system will have:

asus a8n-sli deluxe motherboard -already have
athlon 64 2.2ghz -already have
2gb ddr 1000mhz ram (overclocked from 667)
daul SATA raptor 10k rpm hdds in RAID 0 -already have 1... lol
and (drumroll) the centerpiece of the system...
dual GeForce 7800 GTX overclocked from BFG (just factory overclocking but i might up it if the temp looks ok)
they have a great price on zoomfly when i checked (374!)
http://www.zipzoomfly.com/jsp/ProductDetail.jsp?ProductCode=3 26023&affiliate=yahoo
(thats the link... and no i have no idea why they have a pictured of a brand name card)

  • 09.15.2005 1:18 PM PDT
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SLD - First of all, thanks for the great thread as I've used it recently to help purchase my new video card.

I have a graphics issue when playing Halo PC that I haven't been able to solve, and I was wondering if you (or anyone else contributing to this thread) might be able to help. I've recently posted this issue as a separate post on The Maw, but it did not yield any answers (as of yet). Here goes:

When Halo PC is loaded my game menus, gamespy multiplayer listing, etc. act as if the corner of the menus were being grabbed and pulled across the screen. Any text on the screen flickers and jumps. While playing the game the ammunition meter, radar and any text that displays acts the same way. All other play seems to be normal during the game, except in CTF multiplayer games where the flags appear as if they are shooting colored light in all directions on the board.

I've recently purchased and installed an eVGA GeForce 6600GT video card to replace my FX5200 card. However, I've experienced these issues with both cards, and it has been the case through first playing the Halo PC demo that I downloaded and now the retail version that I recently purchased.

Can someone please help me determine how to resolve this?

Thanks.

Soyo KT600 Dragon Plus Version 1.0
1GB RAM
GeForce 6600GT 128MB (AGP)
Athlon XP 2600+

Since the post above, I've downloaded and installed:

- the latest AGP drivers for my board
- the latest version of direct x (which I believe was 9.0c)
- the most up to date drivers from eVGA's website for my 6600GT

...and still no solution.

If anyone is wondering however, the graphics performance of the card is superb (obviously with my errors described above not included). My FX5200 would crawl around in campaign mode at around 6 to 7 fps when enemies (and drop ships especially) filled the screen, and this was on 800 x 600 resolution and all settings turned off (or on low if they couldn't be turned off). The 6600GT provides an fps of 50+ on 1024 x 768 with all settings on.

Thanks for your help.

  • 09.21.2005 5:29 PM PDT
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can any help me i have and amd athlon 64 3,000 + and a 1 gb of pc 3200 ddr 400 mem and an ati redeon x 700 pro and when i play my game halo on it it freezies and the screen goses blank. so i thought it was the power so i got a new power plant a 430 w but today it did the same thing so can anyone help with this? also the scerrn gose fuzzey too

[Edited on 10/3/2005]

  • 10.03.2005 2:20 PM PDT