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Subject: Can you do better???
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This might have been done already, but Im just too lazy to go through the 100+ pages of past threads.

Seeing that there have been two new additions to the UNSC arsenal, I want to know if anybody has better ideas for a new UNSC arsenal. Either improving on weapons of the present, or weapons of your own design.

My picks for eack category would be:
Pistol - FN Five seveN with explosive tipped rounds(ET)
SMG - FN P90 using the exact same ammo as pistol
Assault Rifle - Steyr AUG chamberd in .308 ET
Sniper Rifle - Walther WA2000 chambered in .338 Lapua ET
Shotgun - HK CAW (close assault weapons system) with a 20 rounds clip
*NEW* Machine gun - HK MG-21 chambered in .308 armor piercing

I dont care if theyre unbalanced. Balance doesnt win wars

  • 06.14.2004 5:07 PM PDT
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You all know it's coming.... and here it is!

The M24-B Reaver Chain Gun: A Heavy Support Weapon which Halo lacks. Large caliber rounds, insane firing rate and long range. Drawbacks. Takes a full second to cycle up to speed in order to fire. While firing, limited to walking speed only as the gun bucks in your arms and you have to fight to keep the reticle on your target. Due to its complete lack of accuracy it is normally held as best as possible in the general direction of your enemy.

This weapon, normally mounted in fixed positions can be held aloft by a Spartan and it cycles multiple chambers via an electic motor and battery.

Special Note by Gen. Anders: All attempts to use this weapon in Spartan Simulated Combat drills show that not even Spartans can wield this Reaver in Close Quarters. All who have tried have failed. At close range any Elite or Spartan can easily leap out of the firing arc the moment they hear the Reaver powering up. Once firing it cannot turn fast enough due to the recoil to follow the target.

Primary Purpose: Infantry Suppression
Secondary Purpose: Anti-Vehicle
AVAILABILITY: Rare
ZOOM: None
ROUNDS - DEFAULT: 480
ROUNDS LOADED PER USE: Chain Fed
MAX AMMO CAPACITY: 1920
ROUNDS FIRED PER SECOND: 40
RELOAD TIME: 8 seconds (Only needs to be reloaded when new ammunition is found)
MELEE RATING: Impossible
HIT DAMAGE: 60-80 DU per Round.

  • 06.14.2004 5:13 PM PDT
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Posted by: Draerden
You all know it's coming.... and here it is!

The M24-B Reaver Chain Gun: A Heavy Support Weapon which Halo lacks. Large caliber rounds, insane firing rate and long range. Drawbacks. Takes a full second to cycle up to speed in order to fire. While firing, limited to walking speed only as the gun bucks in your arms and you have to fight to keep the reticle on your target. Due to its complete lack of accuracy it is normally held as best as possible in the general direction of your enemy.

This weapon, normally mounted in fixed positions can be held aloft by a Spartan and it cycles multiple chambers via an electic motor and battery.

Special Note by Gen. Anders: All attempts to use this weapon in Spartan Simulated Combat drills show that not even Spartans can wield this Reaver in Close Quarters. All who have tried have failed. At close range any Elite or Spartan can easily leap out of the firing arc the moment they hear the Reaver powering up. Once firing it cannot turn fast enough due to the recoil to follow the target.

Primary Purpose: Infantry Suppression
Secondary Purpose: Anti-Vehicle
AVAILABILITY: Rare
ZOOM: None
ROUNDS - DEFAULT: 480
ROUNDS LOADED PER USE: Chain Fed
MAX AMMO CAPACITY: 1920
ROUNDS FIRED PER SECOND: 40
RELOAD TIME: 8 seconds (Only needs to be reloaded when new ammunition is found)
MELEE RATING: Impossible
HIT DAMAGE: 60-80 DU per Round.



I KNEW it was comming as soon as I read what the first person posted. LOL.

  • 06.14.2004 5:14 PM PDT
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Here's the second one... and I'll be inventing a new one shortly....

MX-3 Grapple/Rapple Gun

Assigned to Spartans and ODST's performing special assignments the MX-3 is used to access areas and engage enemies where they least expect it. Physically the device resembles an overlarge pistol with an extendable stock and can sometimes be mistaken for a single shot grenade launcher at first glance.

The gun fires an advanced alloy piton with extreme velocity, trailing a cord created using carbon nano-tubes. Once imbedded in rock or metal, three prongs drill backwards, mooring the piton to sufficiently support the weight of a half ton Spartan. Once imbedded the person using the piton can wind in the cord, ascending, by pressing the "in the right thumbstick". He can unreel, lowering himself, by pressing the "Left thumbstick". While suspended in the air he can look freely by using the right thumbstick as normal and can shift his weight, allowing him to swing with the left thumbstick. Other options include jumping off of a surface for faster downwards movement and greater swinging arc and cutting the cord by pressing the "Y button" once.

Unfortunately, using the MX-3 counts as a single handed weapon. Thus, only one other single handed weapon can be used at the same time as the MX-3. (For two reasons, one... holding a two handed weapon is kind of silly, and two- we need the Y button to cut the cord)

This would be an amazing OPTIONAL weapon allowing an entirely new dimension to multiplay. It is also the Sniper's dream, allowing him to reach sniper's perches in the most inobvious of places.

  • 06.14.2004 5:17 PM PDT

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That's a cool idea, get in the dark and snipe all your enemies without them knowing.

  • 06.14.2004 5:20 PM PDT
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there will defenitly be a chaingun and maybe a grenade gun but the chaingun is on its way they even had it in the pre-xbox version. its a given.

  • 06.14.2004 5:20 PM PDT
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The XM-9 Skewer.

Desperate for a means to implement stealth missions in an environment that involves shielded opponents ONI determined it needed some form of specialized weaponry. While a pistol and silencer was perfectly capable of eliminating Grunts and Jackals with very little noise Elites were another matter entirely.

Their answer was the Skewer. It's a single shot, drop down the barrel loaded spear gun that uses compressed atmospheric gases to propel the bolt forwards. Inbetween shots, if one listens closely, you can hear miniaturized pumps compressing air for it's next shot.

The bolt is a sharpened steel prong containing advanced electronics that short circuit a shielding system in the same manner as the overcharged plasma blast allowing the bolt to "pop" the shield as it passes through striking the target.

Only a strike to the head is guaranteed immediately lethal but a bolt to to torso is still highly damaging.

  • 06.14.2004 5:26 PM PDT

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Posted by: Draerden
Here's the second one... and I'll be inventing a new one shortly....

MX-3 Grapple/Rapple Gun

Assigned to Spartans and ODST's performing special assignments the MX-3 is used to access areas and engage enemies where they least expect it. Physically the device resembles an overlarge pistol with an extendable stock and can sometimes be mistaken for a single shot grenade launcher at first glance.

The gun fires an advanced alloy piton with extreme velocity, trailing a cord created using carbon nano-tubes. Once imbedded in rock or metal, three prongs drill backwards, mooring the piton to sufficiently support the weight of a half ton Spartan. Once imbedded the person using the piton can wind in the cord, ascending, by pressing the "in the right thumbstick". He can unreel, lowering himself, by pressing the "Left thumbstick". While suspended in the air he can look freely by using the right thumbstick as normal and can shift his weight, allowing him to swing with the left thumbstick. Other options include jumping off of a surface for faster downwards movement and greater swinging arc and cutting the cord by pressing the "Y button" once.

Unfortunately, using the MX-3 counts as a single handed weapon. Thus, only one other single handed weapon can be used at the same time as the MX-3. (For two reasons, one... holding a two handed weapon is kind of silly, and two- we need the Y button to cut the cord)

This would be an amazing OPTIONAL weapon allowing an entirely new dimension to multiplay. It is also the Sniper's dream, allowing him to reach sniper's perches in the most inobvious of places.




Beautiful man, beautiful.

  • 06.14.2004 5:27 PM PDT

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Hmm...here's a lame idea.
The ultra grenade launcher(name in progress):
The ultra grenade launcher is a small, Marine wieldable weapon. It is around 1 1/2 ft. long and can not be dual wielded. It fires tampered Frags(I'll get the official name in here when I find it) at an ultra-fast rate (4 grenades per second). The frags it fires are slightly tampered, they don't go off until fired, and when fired, not until it hits a large "blow zone" on the grenade. The grenade is filled with a highly flammable oil. The grenade It has a higher power because of this. The reason, once it hits the "blow zone" the grenade will go off. But there is a special way ofthis going off. The grenade reveals two mini-flame throwers, which light the chemical and the oil, setting the victim in extreme pain and sets them on fire. The recoil os light, which accounts for the firing rate. The ultra grenade launcher is useful for medium to long range, it can be used at short range, but that'snot a good idea. These can end a battle rather quickly, but however the oil is rare, and the UNSC cannot build enough of these to turn the tide of the war.

[Edited on 6/14/2004 5:40:28 PM]

  • 06.14.2004 5:32 PM PDT
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Yes... the MX-3 has me salivating. I know it won't make it into the single player game- it's done but... I can still hope that a Bungie representative sees it and gets ideas for the multiplayer.

Then there's always Halo 3... where I envision the grapple being used for the first ever first person zero gravity level where you have no "jet pack" to turn it into a miniature flight simulator.

  • 06.14.2004 5:34 PM PDT
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X17 sound bomb

basically a grenade launched bomb that releases a high pitched sound so intense that it literally splits open eardrums after only 1 second of hearing and renders those affected in too much pain to fight. That would be really funny to see a grunt be normal, all the sudden AAAAAARRRRGGGGHHHHHHH!!!!! My ears! My ears!!!!! as it falls to the ground in agony.

Of course mjolnir armor senses when it is launched and shuts down all sound coming in temporarily. And marines carry high tech ear muffs that protect them and put them on when told.

  • 06.14.2004 5:39 PM PDT
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*NEW COVIE WEAPON*
Grunt thrower
Throws nearby grunts into your enemys, load them into the sling, aim, and watch them fly(always have the armoured cone facing outwards) Watch them stick into elites foreheads, hunters backs and most of allwatch them squirm as they are stuck in their dead friends bodies.
I'm so mean.

  • 06.14.2004 5:40 PM PDT
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January 30, 2004 (Warthog's Day)
The Master Chief emerged from his code. After seeing his dynamically lit realtime shadow, he went back for 9 more months of development.


Behold the power of the Originals, the Gods Axeone-Neurone.

Posted by: Draerden
Primary Purpose: Infantry Suppression
Secondary Purpose: Anti-Vehicle
AVAILABILITY: Rare
ZOOM: None
ROUNDS - DEFAULT: 480
ROUNDS LOADED PER USE: Chain Fed
MAX AMMO CAPACITY: 1920
ROUNDS FIRED PER SECOND: 40
RELOAD TIME: 8 seconds (Only needs to be reloaded when new ammunition is found)
MELEE RATING: Impossible
HIT DAMAGE: 60-80 DU per Round.

Wouldn't 60-80 DU per Round be a bit high. It would only take 2-3 rounds to kill someone and if it has a long range you just need to get up high and you will dominate. The LAAG only has 15-24 DU per round. I think 30-40 would be more appropriate so it takes 4-5 rounds to kill.

If you have a counter to this? Please describe.

  • 06.14.2004 5:47 PM PDT
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Hedwig. You're correct however what you quoted were the raw stats. The weapon design included something no other Halo weapon had. Jitter and shake. It's almost impossible to hold a good bead on a target and takes some time to actually fire after you've pressed down on the trigger. The LAAG is fairly accurate, unlike this monster.

The idea is to keep your enemies behind cover and in order to do that you want a single hit to knock down their shields. The good part is that since it's impossible to get a bead it's easy for them to just back up behind that cover.

It would also need to be playtested, I'd never argue that. Everything needs to be playtested.

  • 06.14.2004 5:51 PM PDT
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January 30, 2004 (Warthog's Day)
The Master Chief emerged from his code. After seeing his dynamically lit realtime shadow, he went back for 9 more months of development.


Behold the power of the Originals, the Gods Axeone-Neurone.

That makes sense having the reticle shake. Halo does need a gun for suppression. Thank you for clarifying.


__Edit__
One more thing think what this gun could do to vehicles. The small vehicles it would only take a couple of shots to destroy and the large vehicles would be big enough so that you could keep them in your sights longer.

[Edited on 6/14/2004 5:57:15 PM]

  • 06.14.2004 5:55 PM PDT
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I like the grunt launcher. The Romans had this siege weapon called a trebuchet (any Age of Empires people out there know what I'm talking about) and they would fire captured enemies from it. Hmm, I think I finally figured out where that retarded song came from... "IT'S RAINING MEN!"

  • 06.14.2004 5:57 PM PDT

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You mean like my grenade launcher has to be tested too? I'll continue my rather undescriptive description.
Damage: 80-100 DU This number applies for splash damage. The direct hit is 120 DU.
The grenade launcher is highly accurate, it has the reticle of a pistol. There is a 2x scope on it. The launcher has two firing modes: Lob and Bullet.
Lob: throws the grenade in the air at a slower, more accurate speed; lowers rate of fire by 1 grenade.
Bullet: The grenades are ejected like bullets, there is a higher recoil for less accuracy. Regular rate of fire.

  • 06.14.2004 5:59 PM PDT
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The only problem I have with your weapon Halodude is it's "too cool". There's no reason to use anything else but that single weapon.

I also don't like things that involve "flames" in Halo. They'd be almost useless against characters with shields. Shields shouldn't burn.

Hmmm... though you've given me an idea....

  • 06.14.2004 6:02 PM PDT

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Those who want to live, let them fight, and those who do not want to fight in this world of eternal struggle do not deserve to live.
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Plz uze prper inglish n ur poasts!11! it makez it eazeer 2 reed!

Yes, but did you read the part about the grenade? That takes their shields down, then they burn! Hehe, the cure to pesky Elites! And, as I said, it's rare, not standard issue. You'd probably get it in only a couple missions.

  • 06.14.2004 6:07 PM PDT
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Man, Draerden, you are good at that type of stuff, it sounds proffesional. The MX-3 sounds sweet, as well as the Reaver.

  • 06.14.2004 6:10 PM PDT
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The M-19 Grenade launcher.

The M-19 is a traditional breech loading 40mm grenade launcher housing a single grenade. Far less powerful then a rocket the grenade launcher does a more meager 80-120 DU.

This weapon meant for marine support. Carried by a single marine it was intended to give them antipersonnel capabilities, give them a prayer of dealing with vehicles coming at the squad and to force their opponents to seperate into smaller, more vulnerable units.

It was afterwards, in simulated wargames found to be a perfect sidearm for a Spartan and worked quite well in combination with the SMG, one in each hand.

  • 06.14.2004 6:13 PM PDT
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This is a current weapon of our time, but you can upgrade it to give that Halo-ish feel:

Winchester Model 70 Stealth


Caliber:
5.56x45mm NATO (.223 Rem.)
.22-250 Rem.
7.62x51mm NATO (.308 Win.)

Magazine:
5 round internal magazine

Overall length:
46.0" (1168mm)

Barrel length:
26.0" (660mm)

Weight:
10.75 lbs. (4.89kg)

Stock:
HS Precision Kevlar/fiberglass graphite stock with a full-length aluminum bedding block

Barrel:
Heavy Contour 26"

Barrel Twist:
RH 1:10"

Features:
Model 70 Action, Push Feed, Matte Finish, Pillar Plus accublock ™

Further information can be seeked here.

  • 06.14.2004 6:14 PM PDT
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I like the M24-B Reaver Chain Gun... truely a good idea for people who want something that fires fast.

Though, in First Strike, Kelly uses a LAAG just like what you talked about... being able to take the LAAG off of a Warthog and firing a limited amount of ammo would be enticing for me... and interesting.

  • 06.14.2004 6:16 PM PDT
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Posted by: Halodude12344
...as I said, it's rare, not standard issue. You'd probably get it in only a couple missions.


Like I was saying before, I really do like the design but if we were playing mutli-player that would be the one weapon everyone ran for to the exclusion of everything else.

I keep my weapons simple without a great deal of features added in. Most of the writeup includes control and gaming issues and how it would related to the game play. Look at what I've done: A heavy machine gun, a spear gun, a grapple gun and now a grenade launcher. There's really nothing special about them.

  • 06.14.2004 6:18 PM PDT

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SAW (Sonofa-blam!-AntipersonelWeapon)tactical shotgun fires the regular spread shot shot gun at half the rate of fire Why? because they have infused human with covenant design to make the BBs each seek and saw a opponet it has low range and low rate of fire but it makes up because it can target multiple enemys and if at least 3 of the BBs hit you u are dead it fire about 18 BBs its meele is pititful unless u master the technique of pulling the trigger at the right time to make the kick of the gun meele harder the kick of the gun throws u completely off balance unlles u are in a crouching position

  • 06.14.2004 6:28 PM PDT

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