- last post: 01.01.0001 12:00 AM PDT
Okay, first off, Bungie was running out of money, and they didn't have a choice to not be bought out. Also, bungie had been itching to make console games. So let's see, be a child/satellite developer underneath a Money Goliath willilng to cater to your every whim who lets you not only do your own thing and gives you plenty of money and covers publishinig and other management headaches for you and lets youbuild games for their next gen console, but you get/have to be their kicka$$ prime time pet company that builds the biggest and baddest games that makes you world famous, instead of a mac cult company? O:-) hmmmmmm decisions, decisions. oh well, change happens.
And what was Phoenix? All we knew was that it was a medieval RTS for the xbox. Being Bungie, RTS is somewhat vague (i'd label Myth a Real Time Tactical), but it involved castles and catapults. Eventually, they said they were having trouble making it fun all the time, and realized, instead of trying to get this concept to work that may fall flat on its face, just do something else. At the time it got leaked that it had died, they admitted the team decided to kill it and were more than happy to join another project that was just starting up. We all salivated wondering what this other- even better- project was. And it turned out it was Halo 2!
I'd be very interested in seeing if BobBQ's rumor about Phoenix "rising from the ashes" and being brought back is true. I don't imagine a good portion of the team working on Halo 2 to have left to work on another project, but it may have happened. In fact, the rumor sounds so strange it could be true ;)
-Jäger
edited for glaring grammar goofs.
[Edited on 6/15/2004 9:23:27 AM]