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Subject: Halo 2 Ragdoll Physics
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Hey, does Halo 2 have ragdoll physics? If it does...YEAH!....but if it doesn't...HEY! What's a FPS without ragdoll physics now-a-days? This should be one of the top priorities in the game development. I mean I want deaths that look real...I don't want to see the same "death sequences" everytime I kill a covenant of someone on XBox Live. Look at Rainbow Six 3....that game rules and one of the features that everyone just loves in that game, especially me, are the super-realistic deaths, all thanks to the ragdoll physics. Come on Bungie...add ragdoll physics to the game, if you haven't already. Whoever wants ragdoll physics in Halo 2 say "I".

I

  • 04.13.2004 9:47 AM PDT
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Ragdoll physics suck major ass, it makes objects (dead bodies etc.) look weightless and boneless. It doesn't look realistic at all.

Improved Halo 1 physics will do, much, much better.

  • 04.13.2004 9:50 AM PDT
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i heard somewhere that halo 2 use havok 2 so there should be ragdoll physic

  • 04.13.2004 9:50 AM PDT
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I don't like these physics in Rainbow Six...it looks fake to me

  • 04.13.2004 9:51 AM PDT
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I agree. Most ragdoll physics look fake to me. It doesn't give the bodys any mass or bone structure. That's probably why it's called "ragdoll" physics.

  • 04.13.2004 9:53 AM PDT
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Posted by: HardKoreG
Hey, does Halo 2 have ragdoll physics? If it does...YEAH!....but if it doesn't...HEY! What's a FPS without ragdoll physics now-a-days? This should be one of the top priorities in the game development. I mean I want deaths that look real...I don't want to see the same "death sequences" everytime I kill a covenant of someone on XBox Live. Look at Rainbow Six 3....that game rules and one of the features that everyone just loves in that game, especially me, are the super-realistic deaths, all thanks to the ragdoll physics. Come on Bungie...add ragdoll physics to the game, if you haven't already. Whoever wants ragdoll physics in Halo 2 say "I".

I




Nay.

I disagree in every possible way. Ragdoll physics completly ignore standard biomechanics and look incredibly FAKE. If anything, ragdoll physics ruins immersion and that's one way I'd HATE to see halo go. I've never played halo and wished that a body would slump all around the environment and topple over endless times looking stupid.

Until the technology is in place to do death physics with constraints - to take into account bone structure, muscle structure, and momentum, I don't want to see ragdoll physics anywhere.

In RS3, people bend over backwards more than 90 degrees - that's just physically impossible unless the body doesn't have a spine.....


  • 04.13.2004 9:54 AM PDT
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i dont like ragdoll phisics cuz their bodyparts are way outta order and it looks dumb

  • 04.13.2004 9:55 AM PDT
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I'm amazed, I thought most people liked ragdoll. I'm glad to hear just about everyone agree they suck.

  • 04.13.2004 9:57 AM PDT
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i cant say they look fake because i never saw someone getting hit by a frag grenade...


Look like you did...

Ragdoll physic are based on real simulation with dummy

  • 04.13.2004 9:58 AM PDT
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From what I've read, Halo2 will use a little bit of Ragdoll Physics. Although having it in Halo 2 would be amazing, (imagine sniping a driver out of the Warthog only to have his body fall forward and lie on the dashboard until another player comes along and lifts his body out) I won't lose any sleep if Bungie decide not to include it.

Ok, it makes the game more realistic, but since when was Aliens engaging in a Holy War with Humanity and the ability to travel at the speed of light realistic ?

  • 04.13.2004 9:59 AM PDT
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Bungie should create their own thing; make it a mix between ragdoll and whatever else they want to do with it. I have faith that the physics in Halo 2 are going to kick ass...I just know it

  • 04.13.2004 10:00 AM PDT
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Dude, you're body is based around what they call "bones". Ragdoll doesn't take them in account, at all. Making them bend extremely unrealisticly, like someone else also mentioned already.

  • 04.13.2004 10:00 AM PDT
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I suppose you have a point.

  • 04.13.2004 10:01 AM PDT
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Have you see the ragdoll physic in FarCry.....those look realistic

  • 04.13.2004 10:05 AM PDT
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Posted by: XiroKe
Dude, you're body is based around what they call "bones". Ragdoll doesn't take them in account, at all. Making them bend extremely unrealisticly, like someone else also mentioned already.


What they should do is make it so only the extremities (hands, arms, legs) have ragdoll-ish effects. An example of ragdoll physcis going to far, in my opinion, is in Hitman. I got complete faith in Bungie, and whether the physics aren't exactly what we want or not, the game is still on its way to becoming 'the -blam!-'

  • 04.13.2004 10:06 AM PDT
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[quote]Posted by: MakaVeli4LIfe1
Bungie should create their own thing; make it a mix between ragdoll and whatever else they want to do with it. I have faith that the physics in Halo 2 are going to kick ass...I just know it[/quote

He is right. Bungie used a combination of ragdoll and animation for the death in Halo. I guarantee that they will use a similar method for Halo 2.

  • 04.13.2004 10:14 AM PDT
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I thought the physics in Halo 1 were good enough, seriously. They should just improve that, and like you guys said possibly include some ragdoll "touches". But it should never get to the point that it lookes like Rainbow Six 3's physics.

  • 04.13.2004 10:26 AM PDT
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Ragdoll Physics makes it look like hes practicing yoga like his ankles wrapped around his neck it doesnt look right


  • 04.13.2004 10:32 AM PDT
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We are not dolls, we are humans with bones and organs, etc. I would like my games to look the same, like a REAL death, not a Raggitty Ann death.

  • 04.13.2004 10:39 AM PDT
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ok ragdoll suks its the worst looking they had it in minority report the game and it sucked bad but i would like to see deaths like metal gear solid they do a good job at deaths

  • 04.13.2004 10:42 AM PDT

=)

MSXL: The Last Honest Chapter

I think the physics in the first Halo were fine. In the physics engine was so intact, that it allowed to do all that grenade jumping crap with hogs! When someone get's hit with a grenade in Halo, the physics are generally good, with the dead body conforming to any edges it lands on.

  • 04.13.2004 10:55 AM PDT
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Ragdoll physics might take it a little on the fake side like the whole body bending over 90 degrees, but hey, wouldn't you like to see bodies die in different ways and have gravity and physics decide how a body dies, or would you rather just see a body drop to the floor and see the exact same animation everytime? Bungie can make the whole ragdoll physics look real and I really hope they will add some type of death physics (ragdoll or something similar) to the game. I don't want to see pre-animated deaths like the first Halo did. Almost all the time the bodies just dropped to the floor in Halo. I know you guys didn't like that either...I mean wouldn't you rather see....you sneak up on someone from behind, on top of a building, and shoot him in the back with a shotgun and his body flips over the railing on the edge of the building, the guy lands on a warthog, and he slowly slides of the warthog and hits the floor. Another thing that I haven't seen that many games do, and I am just sick of developers not adding this, are realitic explosions and bullet wounds. I mean how the hell can someone get shot with a rocket and not have their body just blown apart? I want to see someones head, arms, legs, feet, and ass flying all over the place when they get blown up. Another thing I am tired of seeing is....who the hell can take a whole clip to the chest and not die!? On single player I can understand but why in multiplayer. Wouldn't it be cool if they added a "realistic weapon damage" option to the multiplayer? What I mean is...You don't have any shield of set amount of health...the way you die depends on how and where you get shot. Like say someone shoots you a couple of times in the leg with a pistol...you should be able to see blood dripping off your leg and you shouldn't be able to run...all you should be able to do is limp. Or say you get shot in the arm...you shouldn't be able to use that arm to shoot, and if you get both arms shot....well...you're in a lot of trouble....RUN! If you get shot in the arm with a shotgun at point blank range...your arm should come off and blood should be gushing out of the wound, and you will only have a short time to get medical help before you die of blood loss. And when you do go get healed, it shouldn't be instantaneous...It should take a while depending on your wound. If you get shot, it should only take like five seconds to stich the wound shut, but if you get your leg blown off...well it should take longer, say 30 seconds or something. This might sound way out there and stupid but hey I'm just tired of FPS, or games in general, not being as real as they can be. I don't know how many people agree with me or if you agree with me at all, but I'm just posting ideas, maybe bungie will like these ideas and incorporate them into the next Halo (I'm pretty sure the Xbox 2 can handle this extreme realism).

  • 04.14.2004 8:48 AM PDT
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Animations are going way further than in Halo 1, I'd rather have an extremely large range of pre-animated deaths that look realistic than unrealistic dolls twisting like crazy.

  • 04.14.2004 8:51 AM PDT
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ragdoll are cool and dont forget that they can modify the system....

  • 04.14.2004 8:55 AM PDT
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They should just use their own physics system, the great physics were one of Halo's trademarks to begin with.

  • 04.14.2004 8:57 AM PDT

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