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Subject: Halo 2 Ragdoll Physics
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Ya, Halo has great physics! I'm sure there even be better in Halo 2!

  • 04.14.2004 8:59 AM PDT

The overall physics of Halo were great - warthog jumping is a testament to that. But the death animations did leave a lot to be desired - If you go flying from a grenade blast, your arms flail about as though you are still alive. That's why the ragdoll-based physics for death animations in Halo 2 will be superior. Mind you, Bungie aren't just going to make the same mistake that everybody else has seemed to make, judging from this thread (I'm no gaming expert), I remember that somebody did say a while back that the system in Halo 2 will be based on ragdoll effects, but it will take bone structure etc into account. So don't get your knickers in a twist over it.

- Reiginko

  • 04.14.2004 9:03 AM PDT
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Ragdoll Physics can be good but most games don't use them very well the bodies either slide all the way across the room or do several unrealistic backflips.
In max payne 2 for instance the bodies weigh nothing you can keep them pinned up against the ceiling if you keep shooting them with double uzi's.

  • 04.14.2004 9:03 AM PDT

Yeah, see Bungie wouldn't make that sort of mistake.

On a low-grav moon level, though, it could be different...

- Reiginko

  • 04.14.2004 9:09 AM PDT

Posted by: Makaveli
since when was ... the ability to travel at the speed of light realistic ?


Actually, they don't travel at light speed in Halo. They travel through Shaw-Fujikawa slipspace (basically higher dimensional space, I assume, since this is what is usually used in SF to get around the light-speed barrier) to make distances between points in 3d space much shorter. And this is hypothetically possible. So don't go all "unrealistic" on me. Just to clarify. :)

I also wonder why you assume that aliens embarking on holy wars is unlikely. SETI has scanned only a very small proportion of the galaxy for civilisations at technology levels about the same as ours; most of the work so far has been to try to detect very high levels of technology, since they are so easy to detect. And just about every war in history has been based on religion. Religion is a bad thing.

- Reiginko

  • 04.14.2004 9:16 AM PDT
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I also heard that they were probably going to use Havoc 2 for Halo 2, if this is true than the ragdoll physics will not only be in the game... but they will be awesome.

  • 04.14.2004 9:31 AM PDT

-S

A couple things to point out...

First, Halo did not have true ragdoll. It had a substitution for ragdoll that calculated body position after the body came to rest. The main reason ragdoll is so popular is because it dynamically solves to way the body moves, and reacts to the solid objects around it.

Part of a good ragdoll system is setting up a series of constraints based on the skeleton used to animate the model, dictating maximum ranges of rotation for each joint, so that, for example, a character's spine doesn't bend backwards . Poorly implemented ragdoll systems do not take this into account.

I prefer ragdoll over manually animated death because a person falling dynamically and hitting the ground based on their weight is far more realistic than killing 20 monsters that land the exact same way- Ever see a grunt end up on it's back after death? No, you haven't. Ever seen a Grunt's dead body roll until it could settle face down? Yes, you probably have. ;)

  • 04.14.2004 10:51 AM PDT
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The grunts can't land on their back because it is shaped funny. They can land sideways but their arm will disappear inside their body. The hunter can land forward or backwards and so can the other covenant, but that's it. I don't think that they should have ragdoll physics, just more positions of corpses.

[Edited on 4/14/2004 11:22:16 AM]

  • 04.14.2004 11:15 AM PDT
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I play Halo over and over to this day and one of the issues I have with multiplayer (after playing games like Rainbow Six 3) is that Master Chief always died a handful of ways. I got tired of seeing the spin animation when i shot chief with a couple head shots. Now that seemed very unrealistic. I believe a next generation Xbox game should have ragdoll physics, to me it's a no brainer but everyone has their opinions.

[Edited on 4/14/2004 11:40:06 AM]

  • 04.14.2004 11:38 AM PDT

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