- the_overmaster
- |
- Exalted Member
"Much needed competitive playlists" means Team SWAT and Grifball? Bungie keeps on reminding me why I continue to play and enjoy Shadowrun and not Halo 3. You got my 60 bucks - but certainly not my loyalty for your next game.
And I'm sorry for being a prick, but when the THC settings are as terrible as they are - and they haven't been changed in about three months now (and Oddball time increase doesn't count) you begin to wonder what is actually happening to Bungie as a developer...
You can't forget how long it took to implement ranked BTB, or how they haven't implemented MLG settings, or Team SWAT (permanently) or Team Snipers. But they certainly implemented playlists such as Rocket Race, Team Control and Team Tactical pretty damn fast...
I'll say this on record right now - Bungie got its loyalty and sales off of the back of the "competitive" gamer, the players who played Halo 1 / 2 up until the release of the next game. It's a poor repayment by giving us exactly 0 lists that we would enjoy - and gameplay that takes any kind of speed or edge off of the game and maps that take a full minute to walk across to find action sometimes - but have no BTB merit. Honestly - keep feeding the casual players, they lap up anything that's thrown at them (I mean look at CoD4 - a baby could pick up that game and get kills in it). I, on the other hand, might be seriously considering leaving the Halo community forever, all because Bungie gave in to CliffyB's "hype machine". Did you have a party at a graveyard with celebrities afterwards as well? It is extremely sad that they couldn't even get a sandbox type level creator correct - that tells you something.
I just watched a gameplay, on LAN, of the top two teams at Halo 3 right now (tD and FB) and it was the slowest paced game I've ever seen - and it was at 110% speed.
I'm done venting - the game actually plays decently on an arena sized map, with a good host / on LAN and with MLG settings - otherwise, it doesn't.