- gamertag: [none]
- user homepage:
I have my own thoughts on this as well (this is what a forum is for after all!) Not to disagree with a person that I normally agree with (Rhudebaker), but on Legendary, all bets change dramatically..............
AR effectivity list:
Grunts: Pistol is far better. (If you're the kind who wants the rush of killing, yes. If you don't want to waste precious pistol ammo, you wouldn't do that.)
I take a certain amount of pride in taking out grunts with single pistol headshots, you get to watch them do their lil death flop and poop out a grenade through the scope! Taking them out with the AR just takes longer than I want to spend on the second most numerous enemy in the game (other than flood).
Jackals: 0 damage. (Great way to get them to roll or show a weakness. Keeps them from shooting while you're going full auto right in their face at point blank. Pistol is good on them if you're farther away of course. If you're going stealthy about it, then use the pistol.)
The bulk of the AR rounds that bounce off of their shield are needed to get them to roll and then take a few rounds in the head. If you do not headshot them with the pistol it can take 5-6 pistol shots. That is why I always go for head shots on Jackals. Either that or using a PP that I can replace from their dead paws.
Elites: Can kill a single Elite if you can get close, otherwise suicide. (More like will kill Elite if you remember not to hold the trigger down. Only suicide when your back is turned.)
Hunters: Too much health, and one pistol shot kills. (If your sensitivity is too low, turning around in time after being swung at will be hard, and thus you cause yourself aggravation. Be much better off using an accurate spray to make them hold a stance and then get behind them. )
The only time I willingly use the AR on an Elite is when I have pasted him with a PP overcharge first. The Elite shield functions as well as a jackals for bouncing those rounds off to nowhere. By the time the shield is low, you have to reload and the whole dance starts again as you have to find his hiding butt before you can finish him off, if his shield hasnt recharged by then.
Sentinels: Too little damage. (Indeed, a plasma rifle is the solution.)
Sorry, but it is Plasma all the way with sentinels.
Popcorn flood: Pwnage, fast melees, but you could just melee with any other gun. (That's an excuse, about the melee. Just looking for something to bash. Great on all the little zits isn't it? )
If there is an AR laying around, I will use it on these, otherwise forget it. I usually just melee them, one swing takes care of multiple with the cascading effect, why waste ammo (unless I am backpedaling like mad while trying not to die cause my shield is toast)
Carriers: Not enough range. Use pistol. (Why waste pistol ammo on something that's going to release more enemies.. shoot it with the AR since you have 600 rounds for it... only 120 for pistol. The percentage of your inventory, your bullets being used to just pop the package is 5 times the assault rifle's percentage if you use the pistol... what's smart about that?)
It takes 2 well placed pistol shots to take out a carrier. It is a good investment IF you take it out when it is near enough to other enemies to have good collaterral damage, then it is more than worth the two pistol rounds!
Flood: Ineffective, use pistol. (Pistol and shotty are good, but the rifle holds off a wave and has the pocket reload that the shotgun doesn't... pistol and assault rifle for the win here.)
This is the second time I will willingly use the AR IF I am low on shotty or pistol ammo, then the AR can come in handy.
Banshee: Can do some damage if it gets close. (Why use the pistol, you're wasting precious ammo on something the assault rifle can do at least as well.)
I do remember the swelling pride I had the one time I managed to bring down a banshee with an AR. It was awesome!!!!!!!!!!!!!! And then I died when it crashed on me and squished me like a bug! That was some short lived chest thumping let me tell ya!
Ghost & Wraith: Suicide. (Anything but the scorpion, banshee, and rockets is suicide against these. Unless you snipe the driver of the ghost with the sniper rifle...)
I find that it is pretty easy to take out wraiths and ghosts from a distance using either a PP or the Mag. You have to select your spots and have good cover, but both of these weapons will take them out and more often than not, you do not have a scratch on you! Please keep in mind that most of the time I play without using any vehicles for combat, only to ferry my lazy butt to and from weapons caches.
Shade: Too inaccurate. (Given that they face towards you most of the time, it's going to be a bit difficult to kill the user. Thus, a grenade works much better.. take out the heavy ordnance with the explosives, back to basics buddy.)
The bulk of the turret is a great deterrent to the AR rounds. It is like going after a hunter, pretty much a waste of time with a AR.
Thats all folks!