- last post: 01.01.0001 12:00 AM PDT
I know there are lots of topics like this, but it really sucks going through 50 pages or material.
Anyway, can you guys come up with new ideas for weapons (they dont have to be balanced, just what you think would be cool)
My idea:
M24 APM Lotus Anti-Personnal Mine: Almost identical to the Lotus Anti-Tank Mine, except for a few changes. More modes of detonation better suited for ground units. You are able to change different ways of detonating the mine. This would be accesed by having the mine in your hand and pushing the Right Thumbstick Button down until you have the desired mode of detonation. Next, you would X to change options for the detonation mode (ex; Range, Time, Sensors, etc.) Here are the modes.
Specifications:
Size: 1 ft.
Weight: 7 lbs.
Shape: Disc
Remote Detonated: After selecting Remote Detonation, the mine would arm and you would throw it on the desired object by pressing and holding the Right Trigger, Longer you hold it, farther it goes, Once you have thrown the mine, it would attach to something viz. spikes on side. You could throw as many mines as you have, or switch to your remote by pressing Left Thumbstick. Once your ready, press the detonater, and watch it blow.
Timed Detonated: After selecting Timed Detonation, you must now select a time. By pressing X, you increase the time by five seconds each time you push X. The max detonation time is fourty seconds. Once the timer is set, throw it, and run!
Sensory Detonated: After selecting Sensory Detonation, you must next select a range, 1 meter, 5 meters, or 10 meters. The greater the range, the less powerful the Mine becomes, so for example, if you set the mine to 1m, and someone comes near it, BOOM! They're dead. but if you set it to 10m and someone comes in range of it, BOOM! they arent dead, but are hurt.
BONUS! You could throw the Mine ONTO someone. The spikes would attach to them and you could detonate it however you wanted (if you had it set for Range, it would detonate on impact)
[Edited on 6/15/2004 5:50:28 PM]