- last post: 01.01.0001 12:00 AM PDT
Heyyo,
Err... if ya read his other posts, I believe he said he diddn't buy an $box just for halo.... Same goes for someother forum goes like Ekul.
But yeah, if they won't implement that in Halo2PC? at least make a great plugin system like they made for the Source Engine. Best 3rd party support system ever. Just throw your compiled .dll into the bin folder, start the game and go in the console and type: plugin load *name* and there ya go, loaded and ready to work. Even better, put it in the autoexec.cfg and it does it for ya. Since Halo's really just a compilation of some great parts of other games, they definately need to put this into Halo2PC. ;)
[EDIT]
Here's the great Plugin system of the Source Engine in action with the game CSS with a great plugin: Mani's Admin Mod
http://www.mani-admin-plugin.com/forums/portal.php
Here's some of the highlights:
- Map Voting (vote for which map you want next)
- VoteKicking (vote if you want someone kicked from the server)
- TK Punishing (kill your tker, blind him, or forgive him if it was accidental)
- Anti-Spawn TKing Protection (if someone tries to tk you at roundstart, they die instantly)
- Weapon Restriction (run on/off any weapons/equipment of your choice)
- Stats Ranking (see your rank out of other players, see your kills, and deaths, and more importantly, your kill-to-death ratio. You usually need 25 kills to even start to be ranked, so unskilled players probably won't make it on there.)
- Sounds (make it play sound and text on certain players or everyone's game)
Later they wanna add stuff like: anti-camping (you can only stay near your previous position for like 20 seconds before being killed, or possibly kicked from the server)
the current leader of admin mods, the original CS 1.6 Admin Mod has even more features, and Mani's is like, an imitation but for CS: Source.
Half-Life 1 Engine diddn't have built in modding abilities at first, but Valve, being as cool as they are, created a SDK (Source Development Kit) so you could create your own mods. Later they added support for stuff like FakeClients (bots, computer AI..), and eventually programmers figured out how to create a plugin system (called metamod) and now metamod plugins are still being created. Now DOZENS upon DOZENS of bots and mods are available, over 30 bots just for CS! With the power of metamod plugins you could play with many of those bots against eachother! Think aboot the power of plugins, and how the Halo community could benefit from them.... Halo would be a MUCH better game than it is right now, that's for sure... Ok, there's the HEK that they made for HaloCE, but it's not nearly as strong as even the HL1 SDK. Since Halo also desn't support any kindof plugin systems to begin with, our modding is pretty limited. All you can really do is make custom maps you could modify and others would have to have the same map file and since the server's don't auto upload the maps to the clients the only way to get them is from websites. All the actual Halo mods have been hacks like the HaloCE Delagginator, and the Devtrainer.
[Edited on 1/24/2005 12:05:15 PM]