- coherantace
- |
- Exalted Member
Posted by: Bumzors
I will bet millions of dollars that the original Sidewinder will -blam!- all over this maps face. I'm sorry, but this map just has fail written all over it. Why does Bungie insist on having man cannons EVERYWHERE!? Honestly, I'd love an answer. And why do they want more emphasis on vehicle battle and say that "Sidewinder games always ended in boring foot races and objective stalemates"? Complete and utter bull-blam!-. I played Sidewinder CTF two versus -blam!- two and it NEVER got old, boring, or stale. It was fun, strategic, and intense. Trying to stop caps or counter cap, it got very, very heated. The vehicles played their role, the passages played their role, the teleporters played their role, and most importantly the -blam!- ladders played their role. Ramps over ladders? Really Bungie? I know you haven't put ladders in a game since H1, but maybe thats just another reason why H1 kicks the -blam!- out of the other 2, H3 more specifically. And trust me, I've played this map more than enough to know what I'm talking about. 3 seasons of CAL and 4 of TWL Halo PC along with pugs and pubs has certainly given me more play time on the original Sidewinder than probably a good number of Bungie employees. Seriously, why would you ever think the tunnels is where the actions concentrates? If anywhere, it concentrated on the teleporter cliffs. Sniper battles from either the 2nd level of the bases to the cliffs or cliff to cliff was probably the most concentration, but there really wasn't one spot you could pinpoint as being the biggest center of activity. You had to utilize all of your options (warthog, teleporters, tunnels) to effectively work the map.
Basically, adding a -blam!-load of vehicles and mancannons doesn't do any justice to a previously excellent map. Sure, I haven't played it yet, but I can guarantee it won't feel anything like Sidewinder, and to call it a successor or inspiration is just a discredit to a classic. I don't get why it is so difficult for Bungie to simply remake maps. IF IT ISN'T BROKE, DON'T FIX IT! First Hang 'em High and Derelict, then Lockout, then the BR and pistol, now Sidewinder. Simply sad.
first off QFT and second add longest to the list of good maps that had a really bad remake's.also, i was looking forward to this map pack, until i saw those pics of this sidewinder poser map.the only way im going to even dowload this is if the third map is a GOOD midship remake, but knowing bungie im sure they will find a way to botch it in some manner, add that to the nerfed sword and frankly im not sure that a midship remake will even be good.also for the love of god stop making big maps, we have enuf of them,we need smaller maps that are actually good, whatever happened to all the balence of small and large maps?now it seems like all bungie is doing now are big maps.