Halo 2 Forum
This topic has moved here: Subject: Create your own Halo 2 MP map designs!
  • Subject: Create your own Halo 2 MP map designs!
Subject: Create your own Halo 2 MP map designs!
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Mine would be a water based maps with three islands. The middle island would have anti air turrets and the heavy weapons (SPNRk and others) the other two islinads would hav makeshift bases that would hold the flags. And there would be lots of flying vehicles

  • 06.16.2004 11:59 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

mine would be a setting of an old medival castle but a really HUGE one. were they designed it were on each tower is a turret that is machine gun, then theres a moat with bridge to get in with warthog. underneath the moat in the water would be a secret tunnel that leads to the button to trigger the lowering of the draw bridge, but when you enter the tunnel you can easly shot from the defenders. and it would be basically get the flag and run you *** for you mini camp. the attackers camp would also have a few guns mounted on it too.

  • 06.16.2004 12:03 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

my map would take place in the plains of Africa. There would be tall grass that is taller than you everwhere and a couple of hills, a base at the end of the map. There would be areas in the grass where you could sit and shoot people like fish in a barrel but you might get snuck up on. At the respawn point of the atackers there would be vechicles every one of them. The map is an island.

  • 06.16.2004 12:25 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

i would have 2 islands.. that have bases on them.. banshee and BOAT ( if it was in Halo 2 )
to get across the water...one small bridge..( destructable of course..)
: )

  • 06.16.2004 12:26 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

mine would be like a huge vally with a big drop in it or something in the woods

  • 06.16.2004 12:50 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

i would make mine like the map storming the beach of normandy there would be two bunkers on the beach there would be rocket launchers snipers and health packs in the bunkers,the top of the bunkers would hold 2 banshees, right in front of the bunkers woul;d be 4 stationary machine guns ,on the beach would be covenant carbine ,smgs,rocket launchers snipers ,battle rifles ,etc, the team storming the bunkers would have two atvs 2 transport hogs 1 rocket hog and 1 laag wort hog there would be barriers on numerous places on the beach and the team on the beach would have numerous numbers of fuel rod guns on the beacvh wait for them ammo would be held behind every barrier and ammo will be in numerous places

  • 06.16.2004 1:15 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

A jungle canyon with a central fort with rain lots of cover and mud. There would be side tunnels for snipers ala BG and tons of room for ambush

  • 06.16.2004 1:33 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

get halo pc and make a mod

  • 06.16.2004 1:40 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

a small chain of island , two large inactive volcano islands on each side, a large forruner-like bridge stretches from the peek of one volcano to the other, the insides of the volcanos have been hollowed out and turned into bases, the brige has plasma parts that can be shot out, which would leed to someone falling very far to one of the tree coverd mini-islands below, the plasma pannels that are on the bridge recharge, the water between the mini-islands only gets up to chest hight, vehicles are optional, tropical theme, sunny or cloudy

  • 06.16.2004 1:47 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Some of us don't have extreme rigs like you PC dingos do.

  • 06.16.2004 1:56 PM PDT