Halo: Combat Evolved Forum
This topic has moved here: Subject: Best. Gametype. Ever.
  • Subject: Best. Gametype. Ever.
Subject: Best. Gametype. Ever.
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what do YOU think?

  • 06.16.2004 1:49 PM PDT
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ive been playing halo since xbox came out, and i still play it regularly.

one problem that arose was finding a decent 1v1 multiplayer setup. since we'd know where eachother were by looking at the screen, it became way too slow, and the player acting defensively would almost always win.

The Solution:
Hang em High, invisibility, normal weapons, instant respawn, no handicaps, no radar.

Optional: headshot mode (400% health, no shields)



It's a lot of fun, you always know where the other person is, but you can't snipe at them from a distance.

  • 06.16.2004 2:12 PM PDT
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I'll quickly post the most common game used on Halo Multiplayer while I have the chance.

Number of Players: Any (Even team numbers work best, but a Handicap is challenging)
Map: Sidewinder or Blood Gulch
Gametype: CTF (Normal, a flag per team, 5 or 10 captures)
Player Settings: Shields on, 100% health, a sensible respawn and respawn growth time.
Weapon Settings: Normal (Custom)
Extras: Motion Tracker On/Off, 'Quick and the Dead' On/Off, All vehicles

  • 06.16.2004 3:43 PM PDT