- last post: 01.01.0001 12:00 AM PDT
Just Wondering what everyone else thinks.
Personally, I want to see a huge base with separate sections within and it would have a land vehicle bay/vehicle repair station, map/briefing/tactical information room(by tactical information i mean like enemy location within radar range including if it is an enemy soldier, aircraft, or landcraft), airport/aircraft repair center, hospital area, weapons armory, intercom system that a commander could use to talk to give a message through out the entire base, and defensible positions(a pillboxes, turrets, a gate, guntowers, and possibly trenches. All within the walls of a huge base.
The enemy would be able to destroy the radar, intercom speakers, gate, and other important things, but a person could repair them in a substantial amount of time.
In between the bases there could be dense jungle, vast plains, or a jungle environment.
You could play attack and defend, destroy the enemy's base, and a host of other gametypes.
The base would also befit its owners, a human base would be like the Pillar of Autumn and a covanent base would be like the Truth and Reconcilliation.