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This topic has moved here: Subject: Legendary Map: Blackout
  • Subject: Legendary Map: Blackout
Subject: Legendary Map: Blackout
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I'm Paul Russels biggest fan now, you rule!

  • 03.26.2008 1:12 PM PDT

Hello, my name is Tom, and I am a firefighter, also I am very proficient in Microsoft office. I love all Halo games, and like call of duty.

I'm still confused of what..

Paul Russel: I was the primary environment artist for blackout from concept to completion. I also invented the grommet.

..a "grommet" is..

  • 03.26.2008 1:17 PM PDT

Join Men of War.

I wish bungie didnt give in to everyone saying bring back lockout. Not saying i dont like lockout now blackout but i thought gaurdin was better.

  • 03.26.2008 1:17 PM PDT

Boss, Regiment Echo 9.

Feel free to join!

legendary map pack is great first: a great lookin new map second: favourite CE map and now: 2nd favourite Halo 2 map.
Would have preferred beaver creek but lets not be picky.
In short AWESOME! love the way its a human map, they just look better than forerunner. Oh well woot.

Too bad im on holiday April 15th lol. Oh well il get um when i get back!
Legendary maps rule!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • 03.26.2008 1:19 PM PDT
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Two words:
TEAM SWAT

  • 03.26.2008 1:19 PM PDT

Boss, Regiment Echo 9.

Feel free to join!

Posted by: xLithiumXIII
Two words:
TEAM SWAT


hell yeah!

  • 03.26.2008 1:22 PM PDT

"Just Play It Like It Is, And Let It Go!" -famous words by a famous man

F**ing Right, we have two of the best maps ever made, now we need the best gametype to be added to the list. Then i think i would conclude halo 3 is the best halo ever. but is everyone forgetting this is not the end of the maps. on halo two there were four map packs, we only have two right now so lets see what else bungie is up to in the next couple of months with new maps.

  • 03.26.2008 1:32 PM PDT
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I have an idea they could add to this AWESOME map. Since its called Blackout they should have the lights turn OFF every 3 mins. or something and during those 3 mins. you have to use your FLASHLIGHT to see and FIGHT!!

p.s- Just a tought \m/ (>_<) \m/

  • 03.26.2008 1:38 PM PDT
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Posted by: StewArt of War
Posted by: StewArt of War
Sweet, love the night time aesthetics...

By the way, z/41 explained:

"z" indicates the type (or class) of facility - (in this case a weather station) z was chosen because it resembles a lightning bolt.

"41" indicates the location of the facility which just so happens to be -41 Long. 41 Lat.

z/41 was the first to detect the abnormalities in the clouds above the resting place of the ark in Africa in Halo 3 but secluded as it is, the facility was unable to get word to the mainland.



Here it is on the map: http://atlas.mapquest.com/maps/map.adp?searchtype=address& ;formtype=address&latlongtype=decimal&latitude=-41&am p;longitude=41



I'm afraid that's impossible. Z/41 is in the Arctic, and these coordinates are in the middle of the Indian Ocean. Sorry, but it's imposible.

  • 03.26.2008 1:49 PM PDT
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HOLY! Bungie You guys are the best, First Ghost own got me exictied, then U shown Avalanche and that got me so happy now Blackout are u guys trying to make me die of happiness good Job Bungie!!!!!!! oh since everyone wants remakes of H2 makes just remake that favorites like midship/beaver creek/Ascension/Coagulation all in another map pack and u will get gamers from all the other games and you will truely Rule the world! keep it up bungie!
!

  • 03.26.2008 1:51 PM PDT

Current members of the Gnome Empire:
Fridge Gnome
Freezer Gnome
Blender Gnome
Oven Gnome
Da Chrome Gnome
Zomb1e Gnome

its not on any latitude its on the back of a llama oh wait its not bungie r u crazy you could have doubled the price for the maps if it was on a llama

  • 03.26.2008 1:54 PM PDT

Current members of the Gnome Empire:
Fridge Gnome
Freezer Gnome
Blender Gnome
Oven Gnome
Da Chrome Gnome
Zomb1e Gnome

dude this is 500 years in the future mabye there global cooling
Posted by: SovietClock
Posted by: StewArt of War
Posted by: StewArt of War
Sweet, love the night time aesthetics...

By the way, z/41 explained:

"z" indicates the type (or class) of facility - (in this case a weather station) z was chosen because it resembles a lightning bolt.

"41" indicates the location of the facility which just so happens to be -41 Long. 41 Lat.

z/41 was the first to detect the abnormalities in the clouds above the resting place of the ark in Africa in Halo 3 but secluded as it is, the facility was unable to get word to the mainland.



Here it is on the map: http://atlas.mapquest.com/maps/map.adp?searchtype=address& ;formtype=address&latlongtype=decimal&latitude=-41&am p;longitude=41



I'm afraid that's impossible. Z/41 is in the Arctic, and these coordinates are in the middle of the Indian Ocean. Sorry, but it's imposible.

  • 03.26.2008 1:55 PM PDT

and the whiners and boycotters have dwindeled down to only a few select whiners

  • 03.26.2008 1:59 PM PDT

...

Bungie, I wish to have your babies.

  • 03.26.2008 2:07 PM PDT

People complain about global warming but it's really cold!

Anyway, more to the point (I was replying to another post about global freezing there ;-) )

I'm glad lockout is back.

It was my favourite map in halo 2.

  • 03.26.2008 2:07 PM PDT

Pronounced: "may-zer"

Dumpster-

I was impressed to read your reaction regarding Blackout. You were the first that I saw who didn't either string together dangerous amounts of exclamation points after some sort of celebratory remark, or claim (without any basis in fact) that we now have two Guardians.

Well done there.

I have to disagree with you though.

I was happy to remember old games of Halo 2. I'll admit, my favorite map was Lockout. I liked it because of its extreme variety of long and short-range combat, as well as its incredible flow in free-for-all games. I liked that at every position in the map, aside from the shotgun spawn, there were multiple exits. I liked being able to invent my own new routes by jumping on railings and crouch-jumping to hard-to-reach places. I liked to feign weakness and run from a foe, only to hide behind one of the map's ubiquitous corners, and strike as he walked into my trap.

I remember all of it. Before Halo 3's release, I was expecting that since Bungie had the data to tell them that Lockout was the most-played Halo map ever, they would remake it for Halo 3. I thought the new version would probably be similar to the original in that it played the same way, but that had some aesthetic differences, as well as some geometric differences that generally added to the gameplay. That was what I had seen them do with Blood Gulch - Coagulation as well as Battle - Beaver Creek.

When Halo 3 was finally released, I noticed that Guardian was clearly the Lockout-inspired map. But it still didn't have quite the same feel to it that Lockout had. Sure, there are many similar elements, but for one thing, the map was not nearly as vertical. Most places on Guardian have only two floors: upper and lower. The only place on the level where a third floor is achieved is the sniper tower. In Lockout, if you count the shotgun room as the obvious bottom, there are at least four levels above it: lift room, center room (under glass), and each of the three levels of the BR and sniper towers.

That meant that I could jump from one level to another, duck around a corner and, in no time at all, be twenty steps away from the enemy that was pursuing me, simply because he didn't know exactly where I went.

I loved that. A few other maps in Halo 2 offered that sort of gratification for those who knew their way around the maps, but Lockout was by far the best example that I could see. So since I like to use more than just my skill with a BR when I play, I really liked that Lockout offered me a chance to use my own movement to my advantage.

That's why I was personally never quite satisfied with Guardian. That's why I would love to have Lockout back in Halo 3. That's why I'm very glad that I no longer have to switch discs to an Xbox 1 game and use backwards-compatibility mode to play my favorite map.

That's why Bungie made Blackout.



Regarding your somewhat off-topic jabs at the gameplay and weapon balance in Halo 3:

Weapon Balance:
Bungie has publicly released that a single assault rifle bullet is actually more powerful than a bullet from a battle rifle. That means at close range, the battle rifle is sometimes a worse weapon than an assault rifle.

I agree that in Halo 2, combat eventually seemed to devolve into who could shoot more accurately with the BR. I disagree that this will become the norm in Halo 3. I've found that weapon balance is better than that of any previous Halo game, and better than any other game I've seen.

Spawn Camping
I do not think that spawn camping in Halo 3 is very prevalent, and I think more often than not, the newly-spawning players have a position advantage over those already alive that can often level the playing field, despite their lack of long-range weapon, and give players on all sides a fighting chance.

What you noticed on Lockout where players would hold the sniper tower sounds like it won't be as much of an issue, if you read the update all the way through. It sounds as though it will be more difficult to hold "a specific quadrant of the map".

Skill with a BR (?)
I think your distaste for the battle rifle is unfounded. You say that people with battle rifles are too afraid to confront players up close, and instead choose to shoot them from afar. I find that this is due to the fact that players with battle-rifles recognize that the gun is powerful at range, and there is no need for them to give up good position to run in close, especially if they can kill someone just fine from where they are. The player being shot likely has a worse position, and a worse gun. If I have a battle rifle, I look for good position, then I look for kills. It's an easy strategy, but it's still just strategy.

I'd be surprised if you weren't doing that too. And I'd be even more surprised if you claimed that it takes less skill to aim the battle rifle at someone's torso and then get a headshot once their shields have gone down, than simply to aim the assault rifle at any part of them, and keep shooting until they're dead. That makes me confused when you say people who use BR's don't work for their kills.

And Finally...
And I don't see how the release of Blackout could possibly be connected with laggy games, vehicles being downgraded, anti-vehicle weapons (specifically the clip size of the missle pod), the phasing-out of the AR and objective-based games, or any changes that may or may not be made to the current matchmaking playlists.


If you're still reading here, then thank you for your time. I realize it was very long, but I hope it also helps you understand the rationale behind a straight-up remake.


-maserfish

  • 03.26.2008 2:12 PM PDT
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yo this map black out is the realist man heck yea i already to buy it and this is a shout out if anyboy wants to join the clan im in and no im not the overlord it called HD..... HOT DADDYS Yes we are recruitin so send me a friend request on xbox live not on here

  • 03.26.2008 2:13 PM PDT
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the map is amazing this one and avalanche are soooo freakin beautiful but april 15th wth why make us wait so dang long when youve revealed the final one...also will you be able to forge with all the foundry items on these ones cuz we need another foundry one ten times bigger and much more open for things like that

  • 03.26.2008 2:16 PM PDT

YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

IM HOME

  • 03.26.2008 2:17 PM PDT

I speak only truph...

I love Bungie, I love the Halo series, I hated Lockout with the fire of a million burning suns.... But I will not say that I hate Blackout until I play it... So until it comes out on XBLMP I remain optimistic, expect to hear more once I play it for the first time....

  • 03.26.2008 2:23 PM PDT
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lets HOPE its not like how hang em' high from halo CE was arguably the best map. and then they attempt to bring it back in halo 2, and it wasnt the greatest map of all. Lets HOPE blackout is what its been anticipated to be. Guardian is a good map, but there arent the open spaces, so it makes its A LOT harder to get some snipes. Which is already hard with the halo 3 snipers due to recoil right when you shoot instead of after. anyway. i am pretty excited

  • 03.26.2008 2:34 PM PDT
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it's...so...beautiful
::sobs uncontrollable::

  • 03.26.2008 2:41 PM PDT

There's no way to get back experiences you missed.
So start right now today and risk furiousness for bliss.

Posted by: Darth_Ben60
I wish bungie didnt give in to everyone saying bring back lockout. Not saying i dont like lockout now blackout but i thought gaurdin was better.


Why wouldn't they?? It'll make them more money. Simple as that.

  • 03.26.2008 2:44 PM PDT
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i would like to play in blood gulch again

  • 03.26.2008 2:45 PM PDT