- last post: 01.01.0001 12:00 AM PDT
I just wanted to help you out a lil, Yes 3D uses Polygons not pixels, but the Polygon count in Halo 2 is actually lower, They didnt have to use as many since they are using Per-Pixel lighting, which I might add is AWESOME! With fewer polygons the game will be faster over the internet, and also Bump-mapping, This is a technique used to create a "bumpy" surface with is really flat, what it does is you use a black and white 'height-map' and it either lightens or darkens the pixels of the textures. So bungie has found a way to use all this awesome graphical stuff for our viewing pleasure, but is optimizing internet gameplay at the same time, Isn't bungie great?
Just to let you know how I know all this, I do alot of 3D graphics. I'm out. Bye