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  • Subject: Blood Gluch Tactics
Subject: Blood Gluch Tactics
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What are yours?

I was at a tournament in Indianapolis, and after it was over, it was a 4v4 CTF Blood Gulch. My bastard enemies took all the ghosts and "locked" them in the teleporters. They were jammed in there sideways, and I don't know how they did it. I couldn't get them out no matter what I tried. I've tried doing this before, but I can always blow them out with a rocket or a grenade.

I like blocking enemy teleporter with a tank and removing it for your flag carrier, and then just running over any following emenies.

Sitting on teleporters, wait til they almost telefrag you, look down, jump up, when they come out, pistolwhip them.

I have quite a few others, but I'd like to hear about a few of yours.

  • 06.17.2004 1:57 PM PDT
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go on red team block blues teleporters and keep attacking they wont ever get out of thier base also pistol snipe them a lot too when you teleport and have someone cover you with pistol sniing when you go to their base keep this up and they wont ever get 20 meters from their base and it will be kinda hard to get the flag but you wont have to worry about yours also have a guy defending the teleporters too as in he gets a pistol and sniper and kills anyone going for the vehicle blocking the teleporters (use a ghost to block the teleporters and bring the tank on the hill so the tele defending guy has cover) dont ever give them vehicles only use a vehicle when someone on your team has the flag use a ghost to get to their base give the ghost to the flag carrier keep a ghost ready and put it not so close to their base that they can steal it and that is the perfect tactic HINT: DONT DEFEND EVER

  • 06.20.2004 10:49 AM PDT
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what you can also do but only for a few seconds or you get sniped is you cans sit over the teleporter and when someone comes through they die unles they duck

  • 06.20.2004 10:52 AM PDT
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I only have a few tactics, one is using a tank at red base. You drive the tank up the hill behind the base and have the forward part facing the wall, away from your base. You then just point the turret on the tank away from the wall and you can defend red base as well as bombard blue base with barrel fulls of fire power. This gets many people upset, and I usually don't use it due to the fact that I only like using warthogs in CTF.

As I mentioned before, I only like warthogs in CTF, and I have learned that you should never keep a hog, or any vehicle for that matter at your base. Many of my friends try and block their flag with vehicles, but it is impossible. For instance, in Blood Gulch, my friends try and block the two side entrances with hogs, however, if you don't just feel like ducking and going above them, you can just enter through the top, then they provide you with a nice warthog to make your escape in. Just a tip, don't ever leave vehicles at your base, drive them to their base when you get the chance and if you survive and take the vehicle (and flag) back, then do it again.

  • 06.20.2004 12:52 PM PDT
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If your red in CTF, on 2 vs 2, have one player get rocket launcher and sniper and go up to the back hill of red base, give the other player cover fire while he runs and gets the flag.

  • 06.20.2004 12:54 PM PDT
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I have a clan called Foxhound, we use a 4 man strategy that has developed over time. Your team can be on either team. The only vehicles we play with are Warthogs. We have 10 sec. respawn time, and the same time for suicide but no growth. Each players starts with the normal amount of health and generic weapons. To the left of Blue base and to the right of Red there is the dark side of the playing field. Many clans and groups of Halo players have specific names for these areas, but for those who don't, the dark side consists of the caves and tunnels by red base. Send two men( these two are typically the best fighters in combat) of your four man team through these caves. As the red team leaves through the caves, the stronger of the two players grabs the overshield and takes point position while making their way through the caves to the other teams base. The same goes for when playing as the blue team, only the two players are advancing on red base. Then you have one of your teamates(typically the best shot with a sniper rifle) take the sniper rifle and a pistol and head to many of the sniper spots in the level(ie. ledges, bushes, top of base, whereever) from here the sniper finds a target and bags it . Then they whip out their pistol and move to a close by sniper spot, they continue doing this the whole game, eliminating targets and giving intel about enemy locations. The final player on the team plays defense, and is typically the team leader, commanding the team on their objectives. He should grab a pistol and a shotgun, and park the car inside the base, but never ontop of teleports because they are freely accessible to the enemy, and can then be used against you. The defensive player is not always confined to the base and must help out when needed. Others double this charachter as a second sniper, but whose secondary weapon is a shotgun. He then sits on top of the base defending but also sniping out the opposition and makeing command decisions. He should typically be the most well rounded player as well as a good leader. With defense and sniping intel coming in, the only thing left to be taken care of is offense. If you chose to be red team, when you exit the caves and are on the hills to the left, the stronger of the two players hides crouched behind a very small hill right below the exit to the caves. The weaker of the two players hides in the bush next to the hill. The two players then sit and wait for the blue base to be cleared(on the outside) of enemy activity, wait for the sniper too add his 2 cents on the side of the base that you cannot see. Then, when alls clear, wait on the defensive players go signal. Then the stronger player makes a break for the ramp towards the top of the base and the weaker player goes for the back entrance. The weaker player sits in the back of the base and waits for the stronger player to get to the top of the base and check to make sure that the base is all clear. Then the weaker player steals the flag, and runs around the base one time until he reaches the back door. The reason for this is to draw out defensive players from their positions and make them think that you have left the base. Then the weaker player takes the flag up the the light side ramp(this is because now no one can see the darkside of the base because the stronger player is executing the defensive players and the sniper is covering the light side). When he makes it to the top of the base, he follows the stronger player through the portal. Note that the stronger player never jumps off the top of the base or leaves it to execute other players. Because the sniper moved into position so that he could see the light side, he must be near blue team's portal, or atleast have a view of it. Then, the sniper whips out his pistol and attacks everyone that exits the blue portal. The stronger player covers the weaker player the rest of the way home and the defensive player secures the base and then comes to give for cover.
If you are ever in a flag standoff, where niether team can score, because Flag Must Be At Home To Score rules are in effect, have the sniper drop back to the base and grab a shotgun in place of his sniper rifle, which will probably be running low on ammo. Then the Flag carrier sits in the corner of the base so that he can see when enemies drop down into the base he can see them. The sniper and defensive player sit looking at the front and back doors of the base. The flag carrier moves to differant corners from time to time, just for better protection. Then the strongest player heads out the same way he would attack the enemies base, and kills the enemy flag bearer.Then you procede with scoring.
Sorry about the length, but I wanted it to be thorough. If anyone has any suggestions or wants to tell me how this strategy worked out for them, then you can email me at [email]Avalanche3588@aol.com[/email].

  • 06.20.2004 1:39 PM PDT