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ARBITER, I CAN'T BELIEVE IT'S NOT BUTTER!!! WORT WORT WORT.
The campaign wasn't fun, skulls were easy to find on my efforts to suprise flank the enemies.. and there's a skull menu, the storyline wasn't very impressive, due to it's collapsing that started with the introduction of a Gravemind in Halo 2. So let's see...
Halo 1 ends in an extremely classy manner.
Halo 2 ends with a boss showdown, though you are playing as the guy you once fought.
Halo 3, you're Master Chief all the way till the end, and there's supposed to be a love story going on between him and Cortana, as well as there's a boss ending.
I think Halo 3 was designed to be nice and complex, though it lacked some punch in the story to make the complex stand out as complex. It didn't make sense to do Halo 3... it was nearly as bad as Episode III, and it was just as wanted by the public. That says something about you guys.
Halo 2's plot is still slowly revealing things to me, as is Halo: Combat Evolved's. Halo 3... it was cliche enough to have nothing to reveal, and it was about as refined as a Beron Eagle pencil.