- last post: 01.01.0001 12:00 AM PDT
Crim, you're wrong on so many accounts that your argument is unfortunately nothing but remedial and monotonous -- not to mention entirely unfounded.
First, when using the Assault Rifle, burst fire is more effective. It allows for more accurate fire. Which I’m sure most of us have experienced in-game and if not, at least read in the manual.
You argue that the aim is perfect? I'm not even sure where to begin on that. As far as the Xbox goes (I'm assuming that's what version you're playing and referring to) the aim is anything but. Despite the fact that the reticule doesn't expand and contract based on movement, doesn't mean that your accuracy goes unaffected. Instead of having a blaring reticule that fills the entire screen, your aim is automatically, subtly affected. Additionally, even when standing still, at long distances pistol fire can be inaccurate.
Comparing Halo to Counter-Strike or Rainbow Six 3 is preposterous. Video games are played for enjoyment and entertainment and as with all things, preference and opinion are what determine what game any given player will appreciate. Granted that certain aspects of realism can greatly increase the game play, but there's a point where you draw the line for the sake of solid, entertaining, game play. If you want to take a more tactical, cumbersome approach, play RS3 where you are continually faced with compensating for bothersome, lagged controls and ‘elite’ troops who walk like penguins. I own RS3 and to be honest, it is a good game, in and of itself. The fact of the matter is that while RS3 and Halo are technically in the same genre, they couldn't be any different. Both take tremendously different approaches, which is always a good thing. It's really a matter of opinion and preference, which, again, is the way it should be.
Long story short, if you want to deal with tedious aiming and blinding inaccuracy, go play a simulator. I recommend Full Spectrum Warrior -- a whole squad of four marines can't hit a tango standing in a open courtyard in under two hundred rounds, each -- again, great game, just a different approach.
Additionally, keep in mind Halo doesn't claim to be a simulator. You play the role of a cybernetically-enhanced human with nerves of steel. After having read the books and understanding the character everything makes perfectly logical sense; based on his history and the dynamics of the Halo universe - aiming, movement, strength, etc. It all adds up either way you split it.