- last post: 01.01.0001 12:00 AM PDT
if developers took time to implement bone and ligament restrictions to rag-doll physics i think they could work alot better. with the original halo, the one thing i never liked about death animations was when a grenade would go off, the covies, master chief, whatever, would fly through the air flailing their arms. it looked cool sometimes, but when you get nailed by a frag, your flying through the air because your dead, you dont spin your arms like wind mills. this was one thing that i was really hoping they would change for 2. but as you can see from the demos, they havent. also when you throw a grenade next to a dead body on the ground, when it blows up and the body flys into the air, it comes back to life and flails its arms again, it should be limp. regardless, i think we may see some rag-doll implemented by the time halo 2 is released.