- Grumpy1
- |
- Exalted Mythic Member
Posted by: elite n00b
On easy, it takes six body shots to kill a marine. If the mythic skull makes enemies tougher, then when the marines become your enemy (i.e. they start shooting at you) then it should take more shots to kill them.
A mixture of results occurs: on easy with the mythic skull active, the marines take twelve body shots before death. This result seems to support the theory that the bullets did less damage (i.e. consistent with a moderate handicap). However, after the marines turn to enemies, in fact, it takes more shots to kill them (sixteen shots on easy and maybe twenty-four shots on legendary). This result supports the theory that the mythic skull makes enemies tougher.
So maybe both theories were correct: a) half damage (e.g. with the battle rifle) and b) tougher enemies.You asked about objects earlier. Any object that can be destroyed will give you BE health, as long as a sword is not used in the melee. In SP I use Ghosts to get my health up, especially in Legendary-Mythic and I look for objects along the way to destroy for health.
I have never been certain that one can count the Marines' damage inflicted by MC in any experiments. For combat, maybe Bungie didn't worry about damage variables because we weren't supposed to kill allies. We can shoot them if we want but it had nothing to do with winning campaign.
However, the damage that the Marines take goes up the same as the enemies because they fight each other and the Marines in Legendary and Mythic last a lot longer. I'm not certain about Mythic in this last statement.
I have only a guess on the 'easier' programming thing. For every shot that hits an enemy I would think two things have to happen. Mc/Arbiter has to have the programming to shoot (whatever the power) and the enemy has to be programmed to receive normal damage. If, mind you I'm guessing, Bungie just gave MC/Arbiter more power in the shot the AI would still have to be change to a 'more damage sustained' mode.
Since there are hundreds of enemies encountered during a full game it seems to me that it would be easier to program all the AI for the different variables of damage (assuming it has to be done anyway) and leave MC alone. They would have to have changed all the damage on all objects that can be destroyed as well so it seems to me they would program the AI for all variables and the interaction of MC vs AI would be a little less complicated.
[Edited on 04.20.2008 5:56 PM PDT]