- last post: 01.01.0001 12:00 AM PDT
Has the crisis passed? Ah, good, I shall crawl out from the hole I hid in then.
Chapter 10 has a release date slated for Monday, what time exactly I have no real clue, I'd presume it would either be late afternoon or in the evening.
I would like to address something here though, now that I have a little bit of spare time. Just for the record, what follows isn't terribly important, but if you'd like to understand more of the imagery and symbolism that I use in my writing than this would be the post for you.
I've noticed that in other pieces of fanfiction, not necessarily the ones on bungie.net, but also on HBO and even fanfiction.net, there seems to be an almost unfathomable amount of attention devoted to coming up with new and cool weapons. This in of itself is not necessarily a problem, but when the focus of the writing is simply on explaining to the reader just how cool the weapon is, then the author has shifted away from telling a story, to just explaining a cool idea he had the other day. Working in new and different weaponry into a story is not a bad thing, its good as it can help change action battle sequences from being the same mundane things we've all read hundreds of times. Where it becomes a problem is when almost whole chapters are spent explaining the new weapon.
This is my own personal belief, so I'm not saying this is how it is, I'm just explaining how I myself view the situation.
Halo is a universe not built around the weapons you encounter, though I'm sure a lot of you would like to argue against that, seeing as how its an FPS and those are traditionally all about what weapons you have. To me, Halo is character-driven, with ideals and a plotline that is every bit as epic as those you find in cinemas. You aren't just, a big strong guy with an awesome sweet hardcore sword, your a human, fighting to save all of humanity from extinction. With Halo 2, Bungie upped the ante, where now we are capable of seeing a character from within the Covenant. A character who undergoes enormous changes throughout the game.
I've tried to relate this in my writing, and I feel for the most part I've succeded. I know sometimes you guys like to compare me to Eric Nylund, or even Dietz, but in truth, I can't see my work measuring up with theirs. These guys are professional authors.
Anyways, 'The End of a War' is really the first piece of writing where I've tried to go all out, and work it as if it were a real novel I am writing. I've instilled foreshadowing and symbolism, though you'd be hard-pressed to find those, and really tried to take an almost professional edge when writing this. I'm glad everybody likes it.
CorkedSlipKnot and several others have been so kind to even turn what I'm writing into a paperback novel, and distribute it for non-profit purposes. That's just simply amazing, and I can't tell them how much that means to me as a struggling writer.
That's all for now I suppose, this was really just me trying to get some things sorted out, no real purpose.