- Twelve Large
- |
- Elder Mythic Member
Twelve Large ²
An army of sheep led by a lion would defeat an army of lions led by a sheep.
Posted by: Boot117
I doubt it. Xbox isn't quite capable of managing 32 players in a server at this point in time. You need like a T3 to have 16 players I cant imaging 32. You never know, I suppose its possible but if I ever hear someone stating Halo 2 servers will hold 32 I would be extremely skeptical.
Okay, that's a good point! But how well could an Xbox handle online gameplay as a client? Xbox specs damn near meet the mininum requirements for PC games like Tribes, Battlefield 1942, and Planetside. Maybe Halo 2 will be the first Xbox Live game to take advantage of a server other than an Xbox? And, of course, we'll still be able to setup our Xbox as a Halo 2 server.
Bandwidth is NOT an issue, and we have Microsoft to thank for that.
Lag should not be an issue, we have broadband to thank for that.
The biggest issue, in my eyes, would be the clients ability to render everything on screen without any major hits in framerate. Another issue would be voice communication. Anything over 8 players communicating at once would just be chaos, and most importantly, it would eat up a lot of bandwidth. I can see voice communication broken up into channels. Where units can communicate amongst themselves, and possibly, we could give unit leaders the ability to "tap" into other units voice comms. This idea would limit bandwidth straints, and still keep the comm channels open.