- last post: 01.01.0001 12:00 AM PDT
• You now have to hold X to get into a vehicle or pick up the flag. However, you can still quickly drop a flag by tapping either trigger.
• Grenades bounce more, and in different ways than before. Prepare to relearn all your tossing skills.
• You CAN dual wield a Sub Machine Gun with an Alien Plasma Rifle, but your aim goes to hell and back for both.
• No flashlight was present in the multiplayer demo.
• The Sub Machine Gun is powerful, and twice as much so in dual mode.
• Press and hold Y to pick up a second one-handed gun for dual mode.
• You can zoom-in with binoculars while using the SMG, but shooting instantly resets your view to normal.
• Vehicle impacts are now physics based. If you’re bumped by a slow-moving vehicle you don’t die on the spot, but you do take some damage. Using a ghost+boost = “splatter” mode.
• Death messages reflect new abilities and skills, i.e. “Zondaro Splattered Teddman.”
• Turrets and the bunker walls surrounding them are destroyable by a well-placed missile or two.
• Vehicles are rather sturdy despite now being damageable.
• The Ghost controls better, has new turning physics and animations, shoots faster, and sports new special effects under the craft.
• If you fire the Battle Rifle when not zoomed-in, it shoots three round bursts. Robocop style. This makes it very powerful, assuming you can get all three shots to hit.
• The tattoos that players can put on their armor also appear as icons that hover above their heads. These are only visible to teammates. When a player also has the flag, a flag icon appears next to their tattoo icon.
• A warning! icon appears under the crosshairs when the flag is not where it should be.
• When you are close to the flag, indicators appear on the side of the screen to point to it.
• The warthog appears to be a bit harder to flip now.
• You can now see your legs, and covies can also see the standard Elite landing animation from a first person view.
• You jump a bit higher, and in many ways the air game still feels as floaty as in the first game.
these are most things l can think about on Halo 2 did l leave any out or would someone like to talk about the new SWEAT things on Halo 2.