- last post: 01.01.0001 12:00 AM PDT
A proposition of a Forge update. While the idea of a 90 Degree Angle Snapping Function is intriguing this function would be as unsatisfactory as the current Forge for if a user wishes to place their wall at approximately an 87.8 degree angle it would Snap to a 90 degree angle, this would certainly aggravate the user. To create a Forge in which the user is satisfied two systems are required to be made 1. Custom Angle Editing Default Forge, and 2. Geometric Angle Editing. When entering Forge the user is asked to choose between 1. Custom Angle Editing Default Forge, and 2. Geometric Angle Editing, but the user may change this setting any time while within Forge by simply opening the start menu and entering a new feature labeled as System. Once inside the new feature System the user may select between 1. Custom Angle Editing Default Forge, and 2. Geometric Angle Editing, and if a different setting is chosen the Forge starts a new round. Using Custom Angle Editing Default Forge is exactly the same as the current Forge, and the user edits object normally. While operating within Geometric Angle Editing when the user Spawns Creates an object it stays absolutely still and cant move upon its axes, only when the user opens the objects properties can they change its orientation upon its axes. Within the objects properties panel the three axes are listed with edit fields to the right and the default number as 000, but each 0 can be selected and by pushing up upon the control sticks each 0 can become any number between 09. So after modifying all three 0s to the desired number the resulting number can be 009, 045, 270, etcetera. After the user is done modifying all of the necessary 0s, and exits the properties panel the object rotates clockwise on all axes according to the degrees the user entered. The preceding can be done upon the X, Y, and Z axis to obtain the correct object orientation. An example of the properties pane has been made below
X Axis 000 Becomes X Axis 000
Y Axis 000 Becomes Y Axis 045
Z Axis 000 Becomes Z Axis 045
From, GDesigner57