- CrimsonVolver
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- Noble Member
If it doesn't kill you.........
Yes, though I would also suggest these things:
1. Locking two or more objects: This would be useful if you wanted to move something you have built that consists of two or more objects, whether merged or not even touching. This could be connected to or included along with copy/cut/paste. The other benefit of locking two or more objects could be that they are recognized as being one object, which would allow for the possibility of utilizing more objects. This function would also allow for rotation/inversion, etc.
2. Trading: A function that would allow the forger to increase certain objects by eliminating others.
3. Add Microsoft Points to increase budget: This function would allow forgers to increase budget and number of certain objects within a given map
4. Add/Change/Import textures.
5. Add/Change dynamic objects like trees, water, etc.
6. Warp/distort objects: This could be xyz, but the purpose of this would be to create more precise bonds or compositions, but also to create unique forms and objects.