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  • Subject: IWHBYD skull
Subject: IWHBYD skull
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I've come to rescue you

Did we ever figure out the requirements to consistently spawn the IWHBYD skull in Outskirts?
Last I heard it was seemingly random, but that was a long time ago.

Anyone have an update?

  • 05.07.2008 4:31 PM PDT

It's a 1 in 7 chance, at least that seems to be the consensus. Also, you must trigger sniper alley (when Sarge's Pelican leaves). I hope I'm remembering right.

[Edited on 05.07.2008 5:04 PM PDT]

  • 05.07.2008 5:02 PM PDT
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ARBITER, I CAN'T BELIEVE IT'S NOT BUTTER!!! WORT WORT WORT.

1 in 7 chance. I don't known if it changes the odds to bring the blind skull unactivated.. for a while I thought it did, until it didn't work 11 times in a row. But it's worth a shot.

  • 05.07.2008 8:01 PM PDT

Posted by: WACCSMD
1 in 7 chance. I don't known if it changes the odds to bring the blind skull unactivated.. for a while I thought it did, until it didn't work 11 times in a row. But it's worth a shot.
You know, I never told anyone but whenever I played for the IWHBYD with all skulls activated I seemed to almost always get it . I would say always but I can't remember for sure.

  • 05.07.2008 9:24 PM PDT
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Odd, I never could get it to spawn with Sputnik alone. Or even with Thunderstorm, Sputnik, the unnamed skull, and mythic all at once. I can't imagine doing that fight with all the skulls on...

  • 05.07.2008 9:50 PM PDT

Posted by: Rhudebaker
Odd, I never could get it to spawn with Sputnik alone. Or even with Thunderstorm, Sputnik, the unnamed skull, and mythic all at once. I can't imagine doing that fight with all the skulls on...
I spawned the skull with all skulls active. I would only get slaughtered if I left them on so I would quit and save after a CP to get rid of them.

I also fought the battle with the Scarab gun. At some point or other I always killed myself if the Legendary Elites didn't kill me first. Lotta power for such a small area.

  • 05.07.2008 10:45 PM PDT
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I was trying to activate this skull today, I keep getting slaughtered on the second wave. I had to noob combo my way through the first wave.

  • 05.08.2008 12:06 AM PDT

"Please, don't shake the lightbulb." -Sgt.Johnson

use envy and u can assassinate em all!!! there is a unlimited envy glitch!

  • 05.08.2008 4:07 AM PDT

Posted by: BIZaGoten
use envy and u can assassinate em all!!! there is a unlimited envy glitch!
Lol!

  • 05.08.2008 8:16 AM PDT

Why are you here?

Posted by: Spartan ll7
Did we ever figure out the requirements to consistently spawn the IWHBYD skull in Outskirts?
Last I heard it was seemingly random, but that was a long time ago.

Anyone have an update?


You remind me of the good old glitching days, took my friends and I like 3 hours to beat the elites

  • 05.08.2008 10:53 AM PDT
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ARBITER, I CAN'T BELIEVE IT'S NOT BUTTER!!! WORT WORT WORT.

It's not a glitch. The hex reads "active_camo_cheat_on". When it's off, there's no "active_camo_cheat_off" text, hence modders never found it. My cousin did, had him report to HIH the morning after he found it, which was when I showed up to split my aunt's firewood and clean her gutters. I didn't realize how quickly the internet spreads info like that. Every site had it in a week.

  • 05.08.2008 7:38 PM PDT
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lame ass nukka

  • 05.08.2008 10:02 PM PDT

Posted by: WACCSMD
It's not a glitch. The hex reads "active_camo_cheat_on". When it's off, there's no "active_camo_cheat_off" text, hence modders never found it. My cousin did, had him report to HIH the morning after he found it, which was when I showed up to split my aunt's firewood and clean her gutters. I didn't realize how quickly the internet spreads info like that. Every site had it in a week.
I'm confused, active cammo is one thing and permanent cammo is another. It didn't say (example only) to also "Save and quit (with Envy cammo activated) during a CP and then turn box on and off and then resume profile", so who figured out all that stuff?

I remember when we heard about it at HIH. Within a 1/2 hour we all had perma-cammo. It was great.

[Edited on 05.09.2008 12:00 AM PDT]

  • 05.08.2008 11:58 PM PDT
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ARBITER, I CAN'T BELIEVE IT'S NOT BUTTER!!! WORT WORT WORT.

Envy unlocks active camo for MC.

After starting up a profile that has permanent camo, the hex read as active_camo_cheat_on.

And no, the game doesn't tell you how to get it. It doesn't even tell you from the surface that there is such a thing built into it.

Think about the original Halo with the Active Camo. You picked it up, it went away after a while. You can go through a checkpoint, save and quit, reboot the box, and start again only to have the countdown timer still counting down. In Halo 2, the timer is paused by something, that status isn't saved. It's like shooting the BR during a checkpoint. It'll save that action, to fire the final 3rd bullet, but it won't save the active camo countdown timer? That's proof without the hex that it was put in there purposely set up like that.

I use this as proof that TUE's existence is extremely likely since not everything shows up in the hex to be read when it's not activated. One example breaks the rule, then the rule is void.


[Edited on 05.09.2008 9:15 AM PDT]

  • 05.09.2008 9:12 AM PDT

I know all about perma-cammo. I also know nothing was written in the code about how to get it. The reason I brought it up is because I'd like to know how it was discovered. Like I said, it's a far cry from reading that code specified, to actually gaining perma-cammo (without it being written in the code). Who discovered how to actually get perma-cammo? That was my question because just saving and quitting does nothing. You have to turn the box off and then on (or eject disc) for it to work.

It had always seemed to me that because of that, it might fall into the realm of 'glitch', because that is the only thing that actually makes the perma-cammo happen.

[Edited on 05.09.2008 11:02 AM PDT]

  • 05.09.2008 10:36 AM PDT
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ARBITER, I CAN'T BELIEVE IT'S NOT BUTTER!!! WORT WORT WORT.

I'm telling you, my cousin discovered it by fluke. He was playing with Envy on Gravemind, quit, and then had to eat dinner. Went downstairs, turned the box back on and played... he noticed he had permanent camo, and tried to recreate it. He did, told me about it the next day. I had him tell the guys at HIH, and now the whole world has it.

Think about it if it was a glitch. What I said already proves it, but let's look at it deeper. Glitching talk wasn't taken on the Halo 2 forum at all. Yet all threads about active camo being permanent were allowed. There's your final proof mate.

And yeah, it wasn't revealed in the code until somebody was playing with permanent camo. Which is proof that not all things are shown in the hex that we read.

  • 05.09.2008 9:58 PM PDT

I never doubted your cousin finding it.

I still think it was not planned. No other in-game action/cheat calls for the box to be restarted in order to work. Bungie will allow some things to be discussed, such as the hex-code itself. Otherwise they would have stopped this thread. Also, a lot of my vids (Campaign only) involved glitches and I showed a lot of them here. Bungie never once questioned any of my vids, as long as they were limited to Campaign.

All the skulls have an on/off written for them except Envy, it only has on, so I believe someone simply forgot to code in the 'off'. In my opinion (and a couple of people I talked to at HIH), the coding for permanent cammo would have mentioned something about permanent (or always on or some such) so that the box would not have to be turned on and off. Instead, when perma cammo is activated, it only says active cammo on. If they had coded in the off command, then there would be no perma cammo and Envy would shut off just like the other skulls.

Maybe I should read between the lines more, but I just see it as a mistake. There are valid points for both sides and I think only Bungie could answer for sure.



  • 05.09.2008 10:48 PM PDT
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That wasn't meant to sound like a retort, I meant it as 'dude it was a fluke, it was crazy'.

There's active camo on, and then there's active camo cheat on. Two different things. When envy is picked up and you go to a perma camo profile you lose the perma camo. It reinstates the timer.

If you're right about Envy lacking an off script, then it makes sense to have the active camo cheat on script doesn't it? It works together.

Think about the countdown timer on the active camo. The Arbiter has it. Of course after learning Master Chief could have permanent camo, we all tried to find a way to get the Arbiter to have it too. So when you reloaded the box and the profile with the Arbiter, you noticed that the countdown timer continued. It should do the same for the Chief. It does it for the Arbiter, and it did it in Halo: Combat Evolved. Bungie knew how to make it continue counting, they did it in both games. I don't see making an exception like that an accident, especially given that it makes a new script show up. I think it was genius on their part.

  • 05.11.2008 12:02 PM PDT

You may very well be right but just because the counter was not continued does not necessarily mean it was not an oversight. I just have a hard time accepting that Bungie would go so far outside their norm. There's no other in-game action that requires the box to be turned on/off in order to achieve desired effect.

They may have wanted to give an active cammo cheat, but forgot (or just didn't spend the time to finish) to insert an off for that cheat. Once you Q&S to get the permanent cammo, that's it, it's there forever. At least I've never seen a way to get rid of perma-cammo in an existing save.

That just seems to be less genius than I would guess, from Bungie. These are just my opinions on this and by no means do I purport to know all the answers.

  • 05.11.2008 12:18 PM PDT
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You have to pick up envy again and then you'll lose it. I'd say it was pretty genius, because nobody had thought to try the quit and save to find it. At least it doesn't work for the Arbiter.

  • 05.11.2008 3:06 PM PDT

Heh, you're right, getting Envy does negate the perma-cammo. I never knew that. Edit: I did know that and posted it in another thread a couple of days ago and forgot. Me stupid.

As far as the Q&S, that isn't what gives you perma-cammo, although it leads to it. Turning the box off/on (or eject) does the trick. I don't see why Bungie did that, if they did. It's not part of the in-game play and as far as I know that type of required action was never done before or since. From what I've been told, the discoverer did it by blind luck.

It could be genius or there could have been unfinished programming that was yanked because time ran out. It's possible they did not yank it all out and left what we have. They may not of thought about the Q&S coupled with turning the box off/on. There's a lot of partial strings that were never pulled out in this game.

As for not fixing it in an update like the sword lunge, maybe they didn't because it was only in Campaign and could not be used to cheat other players. I would still like to hear Bungies version, even though the logic is good for genius.




[Edited on 05.11.2008 4:13 PM PDT]

  • 05.11.2008 3:39 PM PDT
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ARBITER, I CAN'T BELIEVE IT'S NOT BUTTER!!! WORT WORT WORT.

Given there's an active_camo_cheat_on script that shows up, it just doesn't look accidental. I mean... somebody had to write that up.

Blind luck, exactly what it was. That's how a lot of eggs seem to have been found, through random trickery.

Well, they did mess up campaign with the first update. The effect of Black Eye being a light switch on the snow, every time you pick up the skull, changed. Instead of being on, off, on, off, it became random. That's why I wonder if the BR was changed in campaign when it was later updated to have a pinpoint accurate crosshair like it did in campaign.

  • 05.13.2008 9:58 PM PDT

WARNING! INCORRECT USING THIS FEATURES MAY CAUSE YOUR SYSTEM BROKEN!

if perma camowasn't meant to be then why did they leave it in the PC version of halo 2???
very hmm...

  • 05.14.2008 12:56 PM PDT

Posted by: Sgt El Zilcho
if perma camowasn't meant to be then why did they leave it in the PC version of halo 2???
very hmm...
Like I said, it worked for Campaign only. They didn't fix it because, no harm, no foul. If perma cammo had worked for MP, it would have been fixed. I don't see any logic in this arguement.

  • 05.14.2008 1:06 PM PDT
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ARBITER, I CAN'T BELIEVE IT'S NOT BUTTER!!! WORT WORT WORT.

The PC version is pretty much same but the carbine fires faster from what I've heard. They got rid of the superbounces though I think.. otherwise, why change the game entirely though?

Perma camo in multiplayer isn't possible because there's no checkpoints.. no sense giving the jumpy sort an excuse to reach new unfound conclusions.

Why would they leave it in? Why take it out?

  • 05.14.2008 10:43 PM PDT