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This topic has moved here: Subject: Ideas for some kick butt weapons for Halo 2
  • Subject: Ideas for some kick butt weapons for Halo 2
Subject: Ideas for some kick butt weapons for Halo 2
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I'm not sure if the Bungie producers really read these forms but here is a wish list of weapons 4 Halo 2 I would like to see.

What I really, really want to see in Halo 2 is a form of a M-134. For those who don't know what this is, it’s a mini gun that can shoot about 1200-3000 rounds per min like the gun on the back of the warthog but portable. You can see them at, http://www.montysminiguns.com/ . Talk about some kick ass gun, I would really like to see these intergraded into Halo 2 somehow such as in the later levels of the game.

That is the main gun that I want but I have a few others:
Desert eagle, Uzi, grenade launcher and wall mounted time bombs like the ones in Duke Nukem for those of you who ever played that game b4.
it would also be cool to have a snipe with 20X zoom. that will really kick some.

[Edited on 6/20/2004 11:07:07 PM]

  • 06.20.2004 10:11 PM PDT
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SMG is is the same as an uzi, the pistol(if it stays)is the same as a desert eagle, MC's arm is a grenade launcher, and a plasma grenade is the same as the bomb

  • 06.20.2004 10:14 PM PDT
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Well if you want to get technical, the SMG isn't liek the Uzi, the Uzi is a real SUb-Machine GUn, the SMG in Halo 2 is actually a PDW. Which, I for one, was a little dissapointed at.

  • 06.20.2004 10:20 PM PDT
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I agree. We need a heavy weapon or, to use the technical term, "Squad Automatic Weapon" in Halo2.

Here's my:

The M24-B Reaver Chain Gun: A Heavy Support Weapon which Halo lacks. Large caliber rounds, insane firing rate and long range. Drawbacks. Takes a full second to cycle up to speed in order to fire. While firing, limited to walking speed only as the gun bucks in your arms and you have to fight to keep the reticle on your target. Due to its complete lack of accuracy it is normally held as best as possible in the general direction of your enemy.

This weapon, normally mounted in fixed positions can be held aloft by a Spartan and it cycles multiple chambers via an electic motor and battery.

Special Note by Gen. Anders: All attempts to use this weapon in Spartan Simulated Combat drills show that not even Spartans can wield this Reaver in Close Quarters. All who have tried have failed. At close range any Elite or Spartan can easily leap out of the firing arc the moment they hear the Reaver powering up. Once firing it cannot turn fast enough due to the recoil to follow the target.

Primary Purpose: Infantry Suppression
Secondary Purpose: Anti-Vehicle
AVAILABILITY: Rare
ZOOM: None
ROUNDS - DEFAULT: 480
ROUNDS LOADED PER USE: Chain Fed
MAX AMMO CAPACITY: 1920
ROUNDS FIRED PER SECOND: 40
RELOAD TIME: 8 seconds (Only needs to be reloaded when new ammunition is found)
MELEE RATING: Impossible
HIT DAMAGE: 60-80 DU per Round.

  • 06.20.2004 10:33 PM PDT
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Hey Draerden, its Match from the Reach RP. (The ODST) Lol.

  • 06.20.2004 10:40 PM PDT
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i don't know the real names
but these are the ones from couter strike

M-4
Kreig
chain gun -aka= n00b cannon
defender
shield and pistol
(jackles)

[Edited on 6/20/2004 10:44:23 PM]

  • 06.20.2004 10:44 PM PDT
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Another weapon, which appears in a lot of other first person shooter games, is just a simple blunt object, like an ax or sward or maybe just a metal pipe. I would also like too see a command that makes MC pick up a thrown grenade, (that was thrown at him) and have him be able to pick it up and throw it back, within the giving time. That’s just some more small things that would make H2 a little cooler.

  • 06.20.2004 10:50 PM PDT