how about these???
Napalm Grenade
Similar to a Covenant Plasma Grenade, but with one small difference. If the initial explosion doesn’t kill the target, the resulting napalm spray will, as it sticks to the target, effectively burning it to death. The blood-red napalm also makes the kill a lot more satisfying. This can be set to one of 3 modes: Impact Detonation, Timed Detonation, or Stick. When set to stick mode, the grenade will stick to any surface as long as you hold the trigger down, and when you release it, it explodes, which turns it into a decent substitute for a mine. Can be loaded into grenade launchers, but it will be set to impact detonation.
Covenant Pulse Charge
One of the few weapons not based on plasma technology in the Covenant arsenal. It is based on the tech behind the Energy Projector, a deadly weapon found on Covenant warships. Fires a lightning fast blue white beam that can tear through almost anything, but for some strange reason is deflected by energy fields, as in MJOLNIR and Elite shields. The beam isn’t completely stopped, though. It will refract and lots of smaller (but no less deadly) beams will fly in all directions, which can effectively clear out an entire room, and you don’t have to worry about the backfire unless your shields are dead. Has 2x, 10x and 20x zoom modes and is very quiet. One of the few weapons that can be a close range and long range weapon.
Stinger SAM Missile Launcher
A human turret that fires a homing HE missile tipped with a satchel of plasma and napalm grenades. Can easily destroy a Pelican or Covie dropship. Immune to ECM and all other jamming devices, so once it has a lock-on, theres no escape. It can be remote guided as well, for taking out clusters of infantry or enemy vehicles. Ammo is limited, given the power of this weapon.
too bad i cant put a patent on these ideas,because i know that someone will try to rip them off.
[Edited on 6/20/2004 10:43:51 PM]