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  • Subject: Kick ass weapons 4 H2
Subject: Kick ass weapons 4 H2
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I'm not sure if the Bungie producers really read these forms but here is a wish list of weapons 4 Halo 2 I would like to see.

What I really, really want to see in Halo 2 is a form of a M-134. For those who don't know what this is, it’s a mini gun that can shoot about 1700 rounds per min like the gun on the back of the warthog. You can see them at, http://www.montysminiguns.com/ . Talk about some kick ass gun, I would really like to see these intergraded into Halo 2 somehow such as in the later levels of the game.

That is the main gun that I want but I have a few others:
Desert eagle, Uzi, grenade launcher and wall mounted time bombs like the ones in Duke Nukem for those of you who ever played that game b4.

  • 06.20.2004 10:13 PM PDT
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Posted by: lazzzzze
and wall mounted time bombs like the ones in Duke Nukem for those of you who ever played that game b4.


Screw the bombs; give us the easy stripper girls.

  • 06.20.2004 10:16 PM PDT
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go to the 'new mombasa' youll get lots of discussion there

  • 06.20.2004 10:21 PM PDT
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Awww yeah. Those low res chicks that you had to press A to free from the Goo

  • 06.20.2004 10:24 PM PDT
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Posted by: Mike_100
Awww yeah. Those low res chicks that you had to press A to free from the Goo


They'd flash you. And wiggle at you. Yeah. I loved that game, even though they blatantly ripped off good ol' Bruce Campbell.

  • 06.20.2004 10:26 PM PDT
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the chicks should be the weapon.

  • 06.20.2004 10:33 PM PDT

I'll be on my own side.

how about these???

Napalm Grenade

Similar to a Covenant Plasma Grenade, but with one small difference. If the initial explosion doesn’t kill the target, the resulting napalm spray will, as it sticks to the target, effectively burning it to death. The blood-red napalm also makes the kill a lot more satisfying. This can be set to one of 3 modes: Impact Detonation, Timed Detonation, or Stick. When set to stick mode, the grenade will stick to any surface as long as you hold the trigger down, and when you release it, it explodes, which turns it into a decent substitute for a mine. Can be loaded into grenade launchers, but it will be set to impact detonation.

Covenant Pulse Charge

One of the few weapons not based on plasma technology in the Covenant arsenal. It is based on the tech behind the Energy Projector, a deadly weapon found on Covenant warships. Fires a lightning fast blue white beam that can tear through almost anything, but for some strange reason is deflected by energy fields, as in MJOLNIR and Elite shields. The beam isn’t completely stopped, though. It will refract and lots of smaller (but no less deadly) beams will fly in all directions, which can effectively clear out an entire room, and you don’t have to worry about the backfire unless your shields are dead. Has 2x, 10x and 20x zoom modes and is very quiet. One of the few weapons that can be a close range and long range weapon.


Stinger SAM Missile Launcher

A human turret that fires a homing HE missile tipped with a satchel of plasma and napalm grenades. Can easily destroy a Pelican or Covie dropship. Immune to ECM and all other jamming devices, so once it has a lock-on, theres no escape. It can be remote guided as well, for taking out clusters of infantry or enemy vehicles. Ammo is limited, given the power of this weapon.


too bad i cant put a patent on these ideas,because i know that someone will try to rip them off.

[Edited on 6/20/2004 10:43:51 PM]

  • 06.20.2004 10:37 PM PDT
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Another weapon, which appears in a lot of other first person shooter games, is just a simple blunt object, like an ax or sward or maybe just a metal pipe. I would also like too see a command that makes MC pick up a thrown grenade, (that was thrown at him) and have him be able to pick it up and throw it back, within the giving time. That’s just some more small things that would make H2 a little cooler.

[Edited on 6/20/2004 10:48:40 PM]

  • 06.20.2004 10:47 PM PDT

I'll be on my own side.

no i would like to be able to carry like 8 plasma grenades and no frags or 5 frags and 3 plasmas.still only 8 grenades,but you can choose how much of each kind. shooting fallen grenades would also be cool,even though it has been mentioned a lot

  • 06.20.2004 10:51 PM PDT
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Frags with a 10 second fuse that dig into whatever surface they stop moving on.


Think about it: you're on top of a base in a blood gulch-type map. Your enemy is leaving with your flag. You litter the ground around them with these little suckers. They have no where to run, these things are everwhere. Soon, they are nothing more than flying fragments of carbonized bone, molten slag, and flaming slabs of wet flesh.

  • 06.20.2004 11:41 PM PDT
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I like fire.

  • 06.20.2004 11:52 PM PDT
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oo, oo, oo! Bats with Napalm charges on their backs!

  • 06.20.2004 11:53 PM PDT

I'll be on my own side.

your 10 sec frag is basically a Lotus antitank mine from the books.they have spikes to stabilize them when buried and they can be set to timed detonation

  • 06.21.2004 12:15 AM PDT
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the spikes go out in all directions, and they only have one mode: 10 second fuse. Mines have to be buried, and are activated by applying weight- these are thrown onto the ground & go off on there own after 10 seconds. Also, they only have the force of a frag (they are modified frag gre.nades).

  • 06.21.2004 12:19 AM PDT

I'll be on my own side.

oh.the mine has spikes around the rim,but can be set to timed detonation and thrown at someone.it doesnt have to be set on the ground

  • 06.21.2004 12:21 AM PDT
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dude u put up this same post like 4 times already in the bast day. Give it upalready. Who where thinks x thunder is full of -blam!-e

  • 06.21.2004 10:29 AM PDT