- last post: 01.01.0001 12:00 AM PDT
Long sorry about it. Anyway Maybe this is asking for too much or just a dumb idea. But what if each AI(Human or Covie) were given a random "friend value" or whatever you want to call it. And depending on how close it is to that of another say marine, they would react differently. Say that their numbers were far apart they would have dialog that makes it seem that they hate each other or they may send them into a trap or something. I don't think the trap should really happen because everyone is on the same side but I couldn't think of anything else. Anyway if there number was very close(this is what I really want) one may jump in the way and take a plasma shot or nade for another. Or if his comrade gets shot and falls to the ground he may drag him behind some cover and maybe stay with his buddy during the firefight. I was also thinking about with the injured marine maybe his friend could inject biofoam or something to keep him alive and depending on how good a job he does, which would just be random, he may bring his friend back to life. Then if his friend can fight you gain another marine back. Or on the other hand if hes too injured the marine thats not injured may ask you if he can evac with his friend and you would be allowed to give the order as to whether he should be allowed to or not. Although I wouldn't want this thing to happen all the time maybe just once or twice so it doesn't get repetitive.
This way it wouldnt be a lot of scripted events and it would feel more like real combat. Dunno just thought things like that would help with immersion quite a bit.