- Tyrant122312
- |
- Fabled Legendary Member
Hello, Community!
Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!
Best Regards,
The Tyrant
Review on The Covenant
Starting off, the level is far easier than The Ark. You have weapons better suited for then environments ahead and you gain control of vehicles almost right away. This level is divided into three primary segments and there are relatively simple ways to deal with all three.
When you first start out, you have a Spartan Laser and a BR. While your first instinct may be to engage the Grunts ahead, it's far easier to make your way to the wall on your right and stay against it while moving down the path. Most of the enemies won't even notice your there say for a few Grunts near the Pelican which can be easily BRed. Next start heading up the path towards the first tower. You'll notice the abscence of the Shade turret as well. As you move up the path, Keyes will cut in and let you know the Pelican is inbound. At this point, the game has killed the AA wraith and surrounding enemies for you. Time to back track. Head back the way you came. By now, the Shade will be up, but dealing with the few Jackals and Grunts is relatively simple. Now head to the warthog and give your passenger the Spartan Laser. He's very good at using it, and as long as your careful, you can use this arrangement to destroy nearly everything all the way up to the first tower. Just remember to keep your distance from both the Wraith and the Prowlers once your laser guy begins targeting them. For now, keep the laser outside and make sure you enter the tower with a BR, a plasma pistol, and active camo. Engage it as soon as you enter and go left. There will be a stack of Covenant crates. Jump on top of them and into the rafters for easy access to the lift. Once you get to the top, BR/PP combo the Brutes and save the Chieftian for last. It'll take a few BR bursts to kill him. Take his invincibility and hit the tower switch. When you take the lift back down, switch on your invincibility and rush through the door past all the new Brutes, Grunts, and Jackals. Once you're outside, they won't bother you.
Now trade your PP for the Splaser and head down to the hornets. There will be a Marine standing next to one of the Hornets. Give him your laser and make sure he hops on the Hornet's side seat. Keep your distance from the Banshees and destroy everything in the sky. Once you reach the third tower, you can use the hornet to eliminate all the ground forces as well. Now that you have the Arbiter with you, he can do most of the work. Also, pickup a bubbleshield from one of the downed Brutes. Also equipt a BR and your Splaser. When you enter the building, immediately go left. Jump up on the small ledge and grenade jump to the rafters. Your shield will be down, but Arbiter will temporarily have the drones distracted. Toss the bubble shield down to the lift and hit the button. If you do it quick enough, you'll drop it just seconds before the drones catch on and start to swarm. Now switch to your laser. When you get to the top, target the Chieftian. It will take two or three direct laser hits to bring him down (it took me three). Then use stickies to eliminate the first to camo Brutes. For the next use spike grenades. When their shields are down, melee them to get your shields back. Now hit the switch and exit the tower running past all Flood.
Remeber, in terms of the Flood it is easiest to melee the Brute forms and stalkers with little fear of retaliation and easy shield regeneration. The elite forms, however, have energy shields and won't simply fall apart when you hit them. If you encounter tank forms, just avoid them all together. When you exit the tower, jump into the tank and let the gauss hog go ahead of you and proceed to blowing up everything that the hog misses. When you get to the Scarab battle, ignore the hornets and find a position out of sight from the Scarabs. A Pelican will usually distract the one on the right, making it turn around allowing you to blast the rear and then the generator. With the second one, use the tank to blow off all of the onboard opposition, then the legs. Once the Scarab is breaking down, board it and take out the generator.
The last segment is surprisingly easy. Still got that Spartan laser? Good. If you haven't wasted any rounds at this point you should have at least two shots left. Use them to eliminate the fuel rod Grunts quickly in the first area. This will allow your tank Flood to survive. Between them and the Arbiter, they will mop up the rest. Once the enemy is dead, trade off your empty laser for a fuel rod cannon and move into the next area. Use the fuel rod gun and/or plasma pistols from the last area to blast off the Brutes' shields. Arbiter and the Flood will take it from there. Also, use the fuel rod cannon to counter the fuel rod wielding Grunts on the far side. The last area is a given. Just walk up to the platform.
Coming back, stay back and let Arbiter deal with the Flood and use your fuel rod cannon to blast the ones coming out of the door. In the next area, an army of sentinels will arrive to deal with the Flood. Let them do it before moving forward. Same with Area 3.
And that is The Covenant.
[Edited on 06.03.2008 7:15 AM PDT]