- Vincent K
- |
- Exalted Heroic Member
Posted by: MATCLAN
Posted by: Vincent K
Yeah, it's hard not to melee when I want to. The general run down of the level openings (up to the point you can get your first weapon that you can use) I've done so far are...
Sierra 117 - Hop over log and hop back after the Brute starts talking. Let Arbiter and the Marines deal with them. Take Brute Shot and Plasma Pistol and continue.
Crow's Nest - Proceed downstairs and head for the left-most weapons rack, which gives you a Magnum and a BR. Dual-wield another Magnum and head for the hanger. Drop one Magnum and swap one of your two Marines a Magnum*. Then give the other Marine a Magnum as well. Open the door and sit back. If the Marines don't kill all of them, you'll have to start fighting use grenades, though they have never died without at least killing one Grunt for me.
Tsavo Highway - Drive until you squish enemies. Simple as that.
The Storm - Grab a Plasma Pistol and Plasma Grenade outside before going in.
Floodgate - Proceed as normal and pick up the Gravity Hammer.
* Magnums allow the Marines to headshot the Grunts in close-quarters, but most of the time they will consider the Grunts "too far" out of firing range and will choose to spam grenades. BR, while capable of headshots, extends their firing range and has proven less effective.
Sems like you've got it all worked out, as for the Magnum thing I see what you mean, I might try it sometime because I've tried the Storm a few times before and at the start all the Marines rushed the Grunts but they can't use BRs in close quarters to save their lives (yes I did give a Marine a BR, I was hoping he'd headshot the Grunts but like you said above, all he did was throw grenades).
Anyway what is it in specific that makes Crow's Nest the second hardest Mythic mission? Would I be correct in thinking about the hordes of Brutes in the barracks and the Phantom drop in the first hangar?
The hanger isn't that tough if you know what you're doing. The tricky part is the Motor Pool battle, or at least it was tricky before I found a solid plan to work through the area which later landed itself in the walkthrough once I showed it to the rest of the orignal Team Mythic. (Though it appears I was never credited for that in the walkthrough of Crow's Nest, I can find the post where I mention it...)
What was tough about the Motor Pool was the fact you can easily get overwhelmed by the Brutes, who would frequently come after you in pairs. And then of course, the Chieftain would sometimes attack you before all the other Brutes were dead, and other times he would wait.
After the Motor Pool, you end up in the Barracks, and the second Chieftain can be a little tricky since you can't deal with him too directly, seeing as he usually has three or four Brutes to help. Luckily, you get Arbiter to help.
Then there is the Jumppack Brute fight. Some people find this difficult, but for some reason it never really phased me.
[Edited on 01.12.2009 8:38 AM PST]