- Tyrant122312
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- Fabled Legendary Member
Hello, Community!
Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!
Best Regards,
The Tyrant
Posted by: MATCLAN
Now I'll move onto Tyrant's statement of "beating the Phantom", quite truthfully I rarely move through that area quickly (I did in the video because I needed to have less than 60 seconds of footage for the rendering), I usually wait until the Phantom has passed by and flown away before jumping out of the water, as for being grenade spammed after using this method for two days or so I've only ever been grenaded once so I can't really see the risk/reward ratio being worse than staying around to fight all those Brutes and Grunts as the time taken is less and the chances of getting shot at are less. (Besides anything else staying to fight is an unnecessary drain on your headshot capable weapons' ammo)
If it works better for you, by all means use it. As stated in the walkthrough, you may find methods that work better for you than they did for me. Several times I tried rushing the river and doing the grenade jump to get to the other side. Most of the time (and I stress the word most), I wouldn't even make it that far. I could see this possibly working for co-op, but here are the main issues I had problems with.
1) Every time you jump out of the water, you get noticed by both the snipers and the enemies behind you. Now, to be fair, I've only been "sniped" once. However, if the Carbine Jackals survive the initial onslaught, they will be pegging you like no tomorrow every time you pop out of the water to deal with the snipers. So then I took the step of taking care of the Carbine Jackals before proceeding. I noticed that when I did this, I would get grenade-spammed when I was in the water. Now, this didn't just happen once in a blue moon. It occured roughly 3/5 times. Not a very good success rate if you ask me.
The Grunts were actually my second point, so I'll move on to 3.
3) If any enemies just happen to take notice of you before you reach the water, it's over. With two Brute Shot-wielding Brutes nearby and a squad of Grunts, that's a lot of explosives to worry about. On top of that, at that point in time you are in sight of the snipers. Again, if your enemies should take notice for whatever reason, you're dead in the water... literally!
4) The few times I actually made it out to the other side, I was usually met by at least one Brute Captain and his squad of Grunts. Again, it seems like getting by them is a bit more luck based. It can certainly be done, but all the time?
5) The issue regarding ammo and the snipers. Some people are skilled with the Carbine. Awesome. But in my tests and trials, the Battle Rifle is far better to use when dealing with snipers mainly because of the spread. I don't mind using the Carbine against Marksman, but when it comes to the Snipers, you need to be able to take them out as quickly as possible. I find that I usually take them out faster with a Battle Rifle.
All and all, here's the conclusion I've drawn. I know it can be done. I've done it myself. But my success rate seems to be much, much higher with either the 1.0 or 2.0 method. At least when you're further back, they can't attack you at all, whereas if you rush it, you take a gamble.
I'm not saying don't do it or that it's a bad method. All I'm saying is that I did actually try to make it work for my 2.0, but my success rate wasn't high enough for me to incorporate it.
[Edited on 05.28.2009 4:29 AM PDT]