- MATCLAN
- |
- Exalted Mythic Member
Member of team Master Theory.
17th Mythic Conqueror of Halo 3.
5th Mythic Conqueror of ODST.
If you would like to know more about Mythic difficulty please go to this thread. Thank you.
Please do not send me "recruitment messages" as I'm not interested in joining any groups currently.
Posted by: The4gotNdeath
Any one have tips for The Ark, I would Greatly appreciate how to get past the part where after you kill the brutes from the 2 prowlers, then you have to dirve to the cave that leads to the LZ, because i am constantly getting killed by the other (covenant) drivers.
Alright. :-)
Firstly keep an ear open for the marines, they'll be more than happy to run you over in a Prowler at this point. Then go to the Pelican wreckage and swap your BR for the Rocket Launcher. While juggling them with the BR take the rockets to the ridge overlooking the Covenant vehicles and use all 3 rockets to destroy the two Choppers and the Ghost that you can see. Then switch to your PP (keep the Rocket Launcher even though it is empty!) and throw it off the edge by picking up the BR.
Jump down and lure the nearby Chopper over to you position, jam it with the EMP overcharge from your PP and highjack it. Then kill the ex-driver with the cannons of the Chopper. Now boost back over the ridge to the side you came from (with the Pelican) and wait for the marines to do as much damage as possible in their Prowler (they're surprisingly effective). Eventually a Grunt driven Ghost will join the fight and will either finish off the marines, get owned by the marines or come and try to jump the ridge to reach you (it doesn't always boost though so you can get comical moments of the sucker just failing and going back round for another try). To deal with the Ghost you should either begin firing your Chopper's cannon at it as soon as you notice it (ideally before it reaches the main battle) or, should it get too close, hide behind your Chopper as it shoots you then pop out and jam his engines before jacking him. Whichever is safest based on the positioning of the Ghost.
At this point you'll probably want to double back for a fresh PP at the top of the ridge before mounting the Chopper and going back down to slaughter the surviving Covenant. Just shoot them at range with the cannons and be very careful to double check for Grunts *cough*grenade*cough*.
NOTE: At this point you should still have the empty rockets and the Plasma Pistol.
As you drive past the crashed Longsword fighter you should hop out and pick up the Rocket ammo packs, there are 2 of them meaning you get 4 more rockets to use. You can't afford to waste them so only use them when I say so.
You should then come to a Warthog and a Sniper Rifle. Ignore both for now and drive you Chopper to the top of one of the small dunes nearby and let the Grunts below eat some 35mm autocannon fire. By this point you should move down and use the Regenerator if you definitely need it, otherwise you should preferably have a Bubble Shield from one of your earlier encounters. It's not necessary but is very helpful.
Drive down the small cliff and turn right, skipping the next skirmish entirely. Move forward until you reach the 2nd pillar surrounded by rocks, use this natural cover and your Chopper to hide from the pair of Ghosts just ahead. If they get too interested drop a Bubble Shield and wait for them to come close. Then lay into them with one Rocket per Ghost. If you miss one shot per Ghost then try using your PP instead as you're going to need those last 2 Rockets.
NOTE: If any marines survive up to this point let them go first and they may kill one of the Ghosts and, should they die will not become a target causing the AI to become more unpredictable.
After the Ghosts are cleared out you should double back and swap your PP for the Sniper Rifle by the upturned 'hog. Then treck back and speed your Chopper up the next incline to where another two Ghosts will be waiting before swiftly returning to your previous section at which point you should climb onto the huge Forerunner wall thing (use the rocks at the back) and whip out your Sniper Rifle. Kill a few Jackals to get the Ghosts' attention then move to the fin/pillar to the right of the one directly opposite a large rock. Prep your Rocket Launcher, then unload on a Ghost and duck behind the pillar. Similar to the "pop & shoot" used with ranged Plasma Pistol shots the Ghosts won't try to avoid their fate. Now with your main threat decimated you will want to try to snipe all but one Jackal (to use as shield regeneration later if necessary) before doubling back to collect your PP (you can finally ditch the empty Rocket Launcher, also feel free to go even further back for your BR should you want it - it's more useful than the Sniper in this next battle :-) )
Head back again and move to the position of the Ghosts you just killed. Look for a Brute wielding a Fuel Rod Cannon, he can be in 3 states; alive and well, alive but unshielded, or dead. This is due to some marines in the area previously. If he's still got his armour use the Plasma Pistol pop & shoot to take it from him, he'll then berserk rush you meaning you get an easy headshot or assassination.
Finally there should be one Jackal and about 3-5 Grunts left. Carefully headshot them and then move onto the Jackal and beat him down. (or just headshot him if you don't need shields)
And voila! You're now at the cave leading to the LZ with a fully functional Chopper.
As I know that some of my descriptions are a little vague I'll update with pictures tomorrow. As for now you can watch the film in my File Share which showcases this method, although the overall length may seem quite offputting. ;-)
Anyway, good luck and happy campaigning. I may well take up your offer of playing together sometime in your previous post if the lag isn't too bad (I'm from the UK), just drop me a FR and I'll see what I can do.
[Edited on 07.01.2009 5:27 PM PDT]