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Halo 3 (31st), ODST (14th) and Reach (4th) Mythic Conqueror. (Mythic is Solo, Legendary, All skulls on + scoring on and no deaths/saves).
Staff Writer and speedrun record holder at highspeedhalo.net
Ignorance is the true enemy of all things.
Rocking Bungie.net for over 8 years!
1 hour, 45 minutes and 42 seconds and The Covenant is done for me!
Hardest part? Top of Tower 3. With tower 3 I strongly recommend that you bring the power drain up with you and chuck it at the Chieftain straight away, while they're still all bunched up. I found it an absolute nightmare trying to spot and hit the Brutes with the PPs there (like I did in my actual completing run). I don't think its worth using the Power Drain on the Brutes at the entrance like Tyrant suggests in the 2.0 guide. You have plenty of allies, plenty of ammo and they can only come from one tiny doorway so its fine without the PD anyway.
Tower 1 caught me out a few times with the Spike grenades the brutes carry. They stuck me a few more times than I would like to admit. I have to say though, I find assassinating the Hammer Chieftain a relatively simple task now. The motion is remarkably similar to the way you'd move to deal with Hunters in Halo 1: Draw them close, let them lunge, side step and circle, finish.
The Scarabs were scary as hell at that point in the level, that being further than I'd got before, and knowing how easily they could kill me. To boot, I lost the second Hornet even though i pushed the pilot off the cliff. Don't know what the hell happened. But fortunately, I've previously practised quite a lot with 'alternate' ways to board the Scarab. I grabbed the guass 'hog that was running around on my way back to the Scorpion and used that to jump off a convenient ramp next to the Scarab to board it. There were still two Brutes on it when I got there as well! Made in though.
In general, I think the length and complexity of the level is the most difficult obstacle to surmount. At least by following Tyrant's 2.0 guide, the individual sections are fairly easy and straightforward. As is often the case, the trouble is stringing it all together.
Posted by: o Harty o
Does anybody know how many BR bursts it takes to down a fully armoured brute captain? Since I also ran out of beam rifle ammo escaping from tower 1.
Infinity. With Tilt, they're completely resistant to BR rounds when their armour is 100%.
Posted by: AuraSoldier313
Oh, and I've found a way to skip the brutes and second drone wave in tower 3. I don't know if it's been pulled off before by someone else, but it guarantees that you don't have to fight the remaining drones and if Arby has the fuel rod cannon, he (and the Flood) can make short work of the brutes when you come back down.
I'll try to post a vid of it soon showing how it's done.
Yep. Been done plenty of times. Pretty much same way you skip the fighting at the bottom of Tower 1. Most times (when you don't have black eye on) it'll just be an assisted jump up through the window. But there is a tiny ledge on one of the pillars next to the window that you can jump on from a ramped ledge further back. In the right corridor as you enter the main room.
Edit: Thats the way I'd found to do it, but there is another way. In the other corridor. Check HERE click on the Covenant, then zip forward to 12:40 to see the way Pahis (Pahat Pojat) did it. Can't believe I didn't check out this run before.
Posted by: blarghonk2
I had the worst death ever on the covenant earlier whilst attempting mythic again... it was early on so it didn't really matter, but it was one of those classic halo moments that makes you laugh. This screenshot says it all.
ROFL. I've had that nearly happen to me a couple of times. Running through the water, here a crash and a splash of water just behind me, see the Hornet there and the marine's body splashing into the water.
[Edited on 07.12.2009 7:13 PM PDT]