- chickenlittle
- |
- Fabled Mythic Member
Posted by: SentientGiraffe
The graphics were simple and very clear. The maps were the best of the trilogy. The weapons were balanced in a different way. Each weapon had its purpose, and there weren't many weapons. The pistol was good in any situation, and it was the best at mid-range. There was no dual-wielding to mess it up. The plasma weapons had the stun effect. The physics were less realistic, but they were more fun. Explosions caused things to move, and the throwing distance on grenades was huge. You could use them to move the Rocket Launcher across the map. The game was much simpler on the surface, but it had much more depth.
The sequels broke the balance by adding dual wielding. They removed some depth when they removed the hybrid health system and fall damage. They made the game less enjoyable with the inferior maps. They removed clarity (especially Halo 2), by making the textures way too busy. Compare Wizard and Warlock. The vehicles were something to control and even horde, but now that they take damage, they have to despawn/respawn. While vehicles that don't take damage appear more powerful, the physics made them much easier to flip. I'm thinking between the two of us, we could go on like this for hours! :D