- last post: 01.01.0001 12:00 AM PDT
Halo should not have ragdoll physics.
Simply put.
I'd bet on Bungie implementing an entirely original and innovative system regarding dead body physics. Halo is a testament to the amount of potential in a group of creative individuals and what they can accomplish in creating something unique and groundbreaking. I simply cannot see these same developers settling for an over-used ragdoll engine.
Edit:
Also, keep in mind that for Halo's time its physics and animations were astounding and still hold up with the best of 'em today. As far as Rainbow Six 3 having great ragdoll physics? I beg to differ - they're clichéd and ultimately boring. I have nothing against RS3 and I do, in fact, own it.
Ragdoll physics just don't seem to fit into the Halo universe nor Bungie's clearly defined sense of style.
[Edited on 6/21/2004 10:17:07 PM]