- the_overmaster
- |
- Exalted Member
Camouflage: It would be nice if the camouflage was nerfed just a tiny bit preferably to match the Halo1 camo. At the moment it seriously is like an invisibility. When someone with camo melees the air they become visible for like, half a second, where as when you're shooting a camo guy they turn visible for only like 1/10th of a second. When shooting a camo guy they should turn visible for half a second after each shot.[/b]
FOV: Why are we still playing in tunnel vision (70 degree vision). Halo 1 had 90 degree vision and it felt natural. In Halo 2 and Halo 3 it's like your looking through a telescope the whole time you're playing.
Objective Times Objective times NEED to be fixed. Why the hell did Bungie get rid of times for points? The max points we can have is 250 which is only about 4 minutes. WTF Bungie? Are you trying to aim the game at kids who can't read the time now? Give us the old times back or at LEAST give us the option for more points. 4 minutes is too short for KOTH and Oddball. Halo 1 and 2 gave the option for 15 minutes.
Reticle: Why is the reticle in Halo 2 and 3 like, 2/3 down the screen instead of in the centre of the screen like every other FPS ever made? It feels more natural to aim in the middle of the screen, I can't understand why the reticle is so close to the bottom, it just doesn't make sense.
Halo 1 spawns: A Halo 1 style spawn system would be a cool option, it would save people doing all the mucking around with crates in Forge and we could fix the powerup spawns as well.
Custom control layout: Southpaw, cool, boxer, great - But how about letting us choose what controls we want? It's been a standard in PC gaming since the dawn of time pretty much, so why must we be limited to playing the game with Bungie's control layouts? Sure, include Boxer and Southpaw, etc, for those who are happy with them, but what about letting us create out own control layout? Many other Xbox titles have had the option for custom control layouts, so why not add the option for those who want it?
Bullet registration: The main culprit is the Sniper. I've seen head shots where blood came out but the shot didn't register __ON LAN__ - This is not acceptable. What other shots aren't registering, because I bet it's not only the Sniper with this problem (This also happened in Halo 2).
Sniper auto aim distance: The Sniper Rifle auto aim distance is too far away. I find myself constantly zooming into 10X's zoom on targets that I should be able to hit at 5X's zoom, but at 5X's zoom the auto aim distance isn't far enough and trying to hit an enemy is like trying to head shot a moving team mate. (The BR and Carbine also have this problem when not zoomed it - If needed Bungie could make the reticles for the BR and Carbine SMALLER and increase the auto aim distance so we don't have to continuously zoom in to make sure our shots register)
Nerf the power drainer and the regen: At the moment these are too powerful. Shooting someone inside a regen is like shooting at someone with 10X's OS, there's no way to win. The Power Drainer takes away shields almost instantly. Both these should be gradual - IE: You have to stand in the power drainer for like 3 seconds to lose all your shield instead of 0.3 seconds.
Game types saved to accounts: This is a very important issue, especially at tournaments. Game types and maps are saved only to a single account. For example, lets say you go to a tournament and someone goes around to every Xbox and sets up the games and maps. If you make a new account on that Xbox, you won't be able to use these maps, you have to use the account that was used to create them. I can see this being a big problem at MLG - Hell, it was inconvenient at a tournament I went to with 16 teams, imagine 100+! Game types and maps should be saved to the HDD for ALL accounts on the Xbox to use.
Grenade throw distance: Ok, so Bungie took out speed based melees (If you're running melees do more damage than standing) but grenades seem to go nowhere if you're running backwards and throw a grenade. It's pretty annoying. I know it's more realistic, but having to adjust your aim for grenades depending on how fast your moving is kinda lame.
Invite all: Anyone else miss the "invite all online friends" option from Halo 2?
Customisation:
Quote:
Originally Posted by Bonesaw
What's hilarious about their whole "customization" angle, is that it took 10 times the work to decide, "Okay... umm this variable can be 10, 50, 100, 110, 125, 150, and 500, but this one can only be 50, 100, 125"
Why can't we just change variables by 5's across the board? It would have been less work for them and more enjoyment for us.
Host: Room creator should ALWAYS be host NO MATTER WHAT. I'm sick of spending 20 minutes (Yes, litterally) trying to get someone with a good connection to host because Bungie keeps deciding the guy with the crap connection gets host despite someone with a good connection (and open ports) makes the room.
Sensitivity: More options for sensitivity would be nice. We should be able to choose 1.5, 3.3, 5.0, etc, etc. A scrolling bar would be nice but it MUST have numbers so we know what the setting is if you want to use the same settings on another Xbox. (Many games have a scrolling bar for sensitivity, but don't display the number so getting the exact same setting on another account is hard.)
Splash damage: Splash damage for all grenades should be increased a tiny bit (maybe 10% or something). As I said before Rocket Launcher splash damage needs a lot of tweaking, maybe 20%, you can pretty much jump over rocket explosions and lose a fraction of your shield.
AR damage: The Assault Rifle should do less damage to shields like in Halo 1. The AR right now can take off your shield at short-medium range within a few shots, it should take longer to deplete your shield, but do more damage to your health (Like the Human vs Plasma weapons in Halo 1 where Plasma did more damage to shields and Human weapons did more damage to health).
Back of head hitbox: Hitting someone in the back of the head is too hard, the hitbox fox the back of the head should be increased just a tiny bit, you always seem to hit their shoulders, especially when people look at the ground while seeking cover so you can't finish them off.
Rocket Launcher autoaim: There should be ABSOLUTELY ZERO AUTO AIM for the Rocket Launcher. Aiming a rocket at the ground only for it to lock on to a player and sling shot over the horizon is annoying. Keep magnetism (Reticle locking onto players) but get rid of the auto aim (The Rocket homes in on the target sometimes causing shots aimed at the ground to fly off into the distance)
Objective indicator: If Blue team has the Oddball, the indicator should be Blue, if Red team has it, it should go Red, etc.
Needler: Please nerf it a bit, it went from a humiliation weapon to a over powered mid-range weapon.
Flag indicator options: Where are they?
KOTH indicator: Was it really necessary to make a giant wall around the hill? What was wrong with a small ring around the hill?
Theatre fast forward: Do we HAVE to hold down the Right Trigger for 4 minutes looking for that sick shot we got near the end of a game? Can't we have an option for skipping ahead chapters without watching the whole film first?
2X's Sniper Zoom: Bungie probably won't change this, but we can dream, can't we?
Shots fired/Shots hit (Post Game Carnage Report): Please?
KOTH beacons: Those little KOTH indicators on the ground need to GTFO. They should obviously appear in Forge so you can edit the hill properties, but in game they need to go, just like they disappear for spawn points etc. They're just another thing on the ground that love to screw around with your grenades and they don't really serve any purpose except to show where the hill can spawn - Which isn't really a problem for anyone who has played the map before.
Collision annoyance: It's annoying when you run into another player and you both end up pushing each other all over the place. In Halo 1 you'd both just stop, but in Halo 2 and 3 it's like a tug o' war battle.
Power up hit boxes: Hit boxes for the power ups need to be fixed, they're freaking enormous. The power ups are already enormous and you don't even need to be next to them to pick them up!
Ricochet: I just don't understand why Bungie sat around one day and said "Gee, it would be awesome if sniper bullets bounced all over the place after hitting a surface". It's not realistic and it's really lame. Any human bullet weapons shouldn't be ricocheting off any surfaces except maybe shields and energy bridges.
OS Glitch If you pick up the Custom OS with no shields you don't pick up the power up.
- Updated 26th January.
Plasma grenade glitch: If you spawn on top of a Plasma grenade the game automatically selects the Plasma grenade instead of the Frag grenade. It's annoying when you throw a grenade shortly after spawning only to throw a Plasma grenade and we shouldn't have to MAKE SURE we have the right grenade selected off spawn. This problem was also in Halo 2 - WHY HASN'T IT BEEN FIXED?
Network difficulties: Sometimes in match making a player will be dropped from the game just before it starts. Sometimes I will be dropped from the game and my brother will still be in the game. How does this work when we're behind the same router and BOTH our NAT's are open. If someone's NAT isn't open they shouldn't be able to host games in match making - Why should other players be punished for dropping out a game because someone else can't setup their router properly?
- Taken from Pyroteq's post on mlgpro.com in the Patch 1.2 requests section...