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  • Subject: Panel Discussion: TTL on Improving H3
Subject: Panel Discussion: TTL on Improving H3
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All i want is The BR spread to be fixed and to become accurate like it was in H2. That is all im asking of you guys. I will love u forever and i wont buy gow2 if u change the spread.

- Jalapenoz

  • 06.04.2008 11:03 AM PDT
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NEW ARMOR!
PLEASE READ BEFORE YOU THINK IM STUPID!

I think that you should create a whole bunch of new armor that you could sell on the halo 3 marketplace. for maybe 80ms points you could buy a piece and for 200, a set, more money for you, more cool stuff for us. ^_^

Some examples would be:
-The elite honor guard armor
-mark V body and shoulders
-the ability to play as a brute ^_- hey it's do-able, maybe that'll cost like 500ms pts. idk. id buy it.


just a suggestion.

[Edited on 06.04.2008 11:07 AM PDT]

  • 06.04.2008 11:03 AM PDT
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Fixing the BR spread and making melee weaker would be a great addition to the game.

  • 06.04.2008 11:04 AM PDT
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I would like to see a rank team of shotty snipers and social. Also I dont know if Bungie can do this but you can add another section in the playlist about Bungie Favorites. You see all them maps and the game varients on it, well the system will choose a random game and play it. EX - ASC Map and Game varient you can use in this Bungie Favorites which you can call it ( Love of Bungie ) in the playlist.

  • 06.04.2008 11:04 AM PDT

Yay, Legendary status! Thank you bungie.net!

MLG gets a playlist type (which is fanatastic btw, I'm not an anti-mlg guy or anything), so why not a forgehub.com playlist?

Maybe not that, but a special playlist for user created maps and gametypes would be great.

  • 06.04.2008 11:08 AM PDT
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Anybody else think its stupid that when you finally get a match on MM, it takes a minute to load the gametype and map THEN asks if players want to veto. Would it not save time to ask players if they want to play the gametype and map BEFORE it actually loads them? Why not employ a system where each player picks a gametype and map they fancy playing, then the gametype and map is chosen randomly from the gametype and maps that the people playing have picked.

Also Power weapons spoil Team Doubles games, For example Epitaph, the team that gets the Shotgun and rocket Launcher first will 9 times out of 10 win the map. Infact the rocket Launcher and Shotgun should be removed from all the Team Doubles Maps. The fairest and best map on Team Doubles is HC Snowbound, shock horror, the rocket Launcher and Shotgun have been removed from that map.

  • 06.04.2008 11:08 AM PDT

I actually think that when the match set-up shows up in MM it should show what you will get if you veto. Thus there would be less moments where you veto and then every one says "OMG this is much worse!!!"
Posted by: Blaze89440451
to be able to pik way more specific catigories like the gametypes and maps... maybe have like ranked then after you click ranked it goes to 4v4 team slay and having more selection there. then after that. pic sugestedgametype team snipers and so on...

list more catigories to choose from so we dont just get a bunch of stuff we dont enjoy. thats why i mostly stoopped playing

oh and get rid of hc snowbound and put in the oricanal unless your playing hxc


we also NEED a new forge map. something decient to for on..


make the ars not so powrful... for sure.. or instead no more ar starts..

you guys have no effective spawn.. al the time i get spwned in the same place everytime and some kills me as soon as i spawn or i spawn in the middle of no where and have no cover.

the veto system should be more of a voting system have 3 games and 3 maps and you choose the 1 thats get more are more frequently as a choice.. etc.

  • 06.04.2008 11:10 AM PDT

OK who broke the teleporter again !

-AR needs 2 be downgraded power wise only on multiplayer.
-Carbine needs 2 be upgraded power wise only n multiplayer.
-online reporting system for xbl
-Skill system needs to be changed.
-more fire nades in multiplayer.
-veto up to 2 to 3 maps.
-put special game types more offten like swords.
-make more favored maps comeup more offten like a shuffel mode.
-some medal requierments should be changed so it can be obtained more often.
-cirtin exclusive amour (you know what i am talking about.) should be available for download
for some gamerpoints or an achivement.
-Malee system needs tuning (hit detection.)
-more achivements and medals for the META game.
-A defend and attack the scarab multiplayer game.
thanx bungie

  • 06.04.2008 11:12 AM PDT

RED 0402

Ranked swat is awesome but what about social swat? ShWATguns is awesome, but swat flag and swat ball not so much. But I am open to other varied weapon starts like shotguns.

  • 06.04.2008 11:12 AM PDT
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One thing that I would think that could definatly make this game better is the ability to change how powerful the weapons were and how fast their rate of fire was. That would be awesome. Oh and maybe fix it where you can choose how many grenades you could carry like in the beta.

  • 06.04.2008 11:13 AM PDT
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-Fix the BR spread(please!!!!!)
-Bring back symmetrical maps either old or new (midship, warlock, sanctuary, lockout, battle creek)
-Fix custom power ups including OS so that it charges shield even if you are or have taken damage
-Flag return on touch option needs to be included
-Increase speed of human sniper so that its more similar to previous iterations
-Announce when bomb is being armed
-Fix spawn systems, to cut down on players spawning behind you right next to you in front of you ext.
-Improve the beat down system again so that it has a bit more to do with who hits the button first giving the player the the chance to save them self with a skilled beat down.

  • 06.04.2008 11:13 AM PDT
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WE NEED TO BRING BACK MORE ARENA MAPS FOR COMPETITIVE PURPOSES. DEFFINITELY MIDSHIP, BEAVER CREEK, WARLOCK AND SANCTUARY. YOU KNOW EVERY1S OLD FAVORTIES. THTS THE BEST THING I THINK YOU COULD DO. IT COULD BE A NEW MAP PACK CALLED-----------THE HALO 2 MAP PACK----------------

  • 06.04.2008 11:14 AM PDT
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I would like to see different options in the playlists. Mainly, along with choosing 'best connection' or 'closest skill', I would also like to select 'prefer snipers' or 'capture the flag'

The major complaint (if I have one at all) is that we find way too many level 40+ players in team playlists where the average skill is 20-25. It happens far too often that a level 45 dessimates my level 20 teammates leaving me the only one able to put up a fight.

Cheers!!

  • 06.04.2008 11:14 AM PDT

I would like to see the sticky functionality returned to the Tripmine. Using it to booby trap vehicles made things very interesting in the Beta (I even stuck it to the bottom of moving vehicles a few times - hilarity ensued) and required increased vigilance when running for a vehicle. I think all of the weapons are balanced just right, with the exception of perhaps the guns on the new hornet. I think they are tuned right for infantry, but appallingly weak against vehicles, particularly the Banshee. I don't expect the wraith to fall under a few seconds of fire, but the Banshee is not a heavy duty vehicle, and it can still take a few seconds of sustain hornet fire, then turn around and blast the thing out of the sky with plasma cannons alone before the bullets rip it in two.

Oh, and it would be nice if half the people posting in this thread tried hard to maintain some semblance of proper grammar or punctuation.

  • 06.04.2008 11:15 AM PDT

-BR spread
-classic competitive symmetrical maps (midship beaver creek, warlock) but keep them the same. Exactly the same!!!
-Fix head to head playlist
-host advantages
-beta carbine
-make pistol a competitive weapon"halo ce"
-take out forge limitations
-flag throwing
-more customization in custom games. such as different damage percentages for different weapons
-jump forward in theater
-other people first person in theater
-less auto aim
-improve hitboxes
-no elites in machmaking AT ALL
-spectator mode in custom games
-give 2 or 3 maps and gametypes and the one with most votes wins
-umm 100 custom limit? maybe increase it : )
i know i sound selfish but im just trying to help the game. THANKS!!!

  • 06.04.2008 11:18 AM PDT

NEW ARMOR!
PLEASE READ BEFORE YOU THINK IM STUPID!

I think that you should create a whole bunch of new armor that you could sell on the halo 3 marketplace. for maybe 80ms points you could buy a piece and for 200, a set, more money for you, more cool stuff for us. ^_^

Some examples would be:
-The elite honor guard armor
-mark V body and shoulders
-the ability to play as a brute ^_- hey it's do-able, maybe that'll cost like 500ms pts. idk. id buy it.


just a suggestion.

[Edited on 06.04.2008 11:07 AM PDT]

* 06.04.2008 11:03 AM PDT
* report reply
*



Bungie has already said new armor is most certainly never going to happen.

[Edited on 06.04.2008 11:22 AM PDT]

  • 06.04.2008 11:18 AM PDT
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What about more medals for good team play, EG a medal for killing someone attacking your VIP or for driving the vehicle that takes the flag carrier back for a capture? Or even medals for assisting a kill?

  • 06.04.2008 11:19 AM PDT
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How about giving us glitches. But before you start arguing against this and saying glitches are bad for the game well hold on I got an idea. Just like you can turn the radar off and on, why not give us the option to do the same with glitches. Other things on the list are giving us the option to see what map and gametype we would get if we were to veto. Bring back smaller maps and fixing the br spread.

  • 06.04.2008 11:23 AM PDT
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- I feel like you guys could tweak the beatdowns and perfect them
- Rethink the plasma pistol , I don't think it needs to have both power loss when charged up and less homing.
- The maps in Team Doubles need better weapon placement and lowered equipment. 4v4 Maps don't work the same for 2v2
- Mess with BR spread to make it a little more consistent
- Bring back Touch return for Flag !

  • 06.04.2008 11:24 AM PDT

win or die trying

Currently the options for matchmaking are:
- Quickest
- Prefer Skill
- Best Connection
- etc.

when attempting to find an opponent in a matchmaking game. I believe that the following additional option would prove useful:
- Limit Opponent to Party Size

This option would force the service to prefer games where the opponent had the same party size as your party. For example, if I have a party size of 3 in 4v4 Team Slayer, I would prefer to play against another part size of 3 only. (i.e. 3v3).

Alot of times a party of 3 people will be searching for a game and seem to be matched up with another party of 3 but the system will continue to look for 2 additional people (1 for each team). This option would allow the search to stop after finding the opponent party size of 3.

  • 06.04.2008 11:29 AM PDT
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Some of you might remember my thread I posted ages ago on the Bungie forums that had about 50 pages worth of replies, a 90% agreement in the poll for a new patch and I wrote about 5 pages worth of things that should be patched in Halo 2 for a 1.2 patch. Well, Bungie the great developer they are completely ignored it and never gave it an official response despite the fact it was one of the largest threads on their forums at the time, instead they decided to answer the same lame questions in their Bungie weekly updates every week such as "Where is the Golden Warthog?"

Well hopefully Bungie will actually listen to us this time. Here goes.

Ability to stack powerups: Currently you are unable to stack powerups which is just an absurd gameplay flaw, why Bungie thought this was a smart idea is beyond me, but it should be fixed. If you pick up an OS then a camo, you appear camo but you're flashing like a giant light bulb, however, since you're invisible, other players can't auto aim on you. If you pick up a camo then an OS your camo power up stops working and others can auto aim on you. If you manage to pickup both powerups, don't you DESERVE both the powerups?

Option to disable tips: Ok, in Slayer we have to kill the enemy and in CTF we have to capture the flag. That's great, but do we need to be reminded how to play the game every time we load the map? The tips aren't little bits of text in the corner of the screen, they appear in a giant blue box that takes up half the screen. More annoying is the tips that remind me how to dual wield. I understand Bungie wanted to aim this game at everyone, ranging from grandmothers to your pet dog, but can those of us who know how to play please have the option of disabling this useless feature?

Weapon pallet in Forge: Can Bungie let US decide what weapons we want on our maps? There's some maps I'd like to put Carbines on, but Bungie won't let me. Why? I can understand Bungie had to limit the amount of objects on maps for various reasons, but I'm pretty sure letting me put a Carbine on a few maps won't make my 360 overheat and explode.

Touch return: For some reason touch return isn't TOUCH return. Why? Who knows, but it's lame and it needs to be fixed. CTF is currently broken and I'd go as far as to say UNPLAYABLE. I'm not sure about you guys, but I think being able to return the flag by running above it when the flag is UNDERGROUND is an insanely ridiculous gameplay flaw and the fact that this managed to get by Bungie's game testers really makes me worry about the future of this planet and its inhabitants.

Powerups: Bungie thought it would be more appealing to the kids if they changed the powerups from little objects on the ground into enormous glowing energy balls that take up half the map. Ok, whatever, I can live with that. But WHY did they make it so you can't shoot through them? Currently I have Forged Narrows and positioned a Camo powerup on the middle bridge on the lower level. Cool huh? It's in a nice spot in between both bases. But there's a bit of a problem when your trying to shoot at someone on the opposite side of the bridge with a massive glowing ball in front of you, besides hindering your aiming ability, you can't even shoot the person and grenades will bounce off it.

Hitboxes: The autoaim/hit boxes in Halo 3 still leave a lot to be desired. Bungie should either lower the autoaim/make hit boxes smaller or give us the option to lower autoaim when making gametypes. Maybe let us put it on 75/50%

Flag throwing: The flag throwing is one of the things that set Halo apart from other games. Remember watching the old videos of TDT on BC capturing a flag in 7 seconds because of their awesome flag setup where they'd throw the flag up to the top of the base, run it through the teleporter and throw it up on top of their base? Well Bungie obviously thought that gave good players too much advantage over bad kids so they removed it. Perhaps give us the option to reduce the flag weight or something.

Red reticle distance: Bungie, fix the BR and Carbine so we don't have to zoom in every shot just to make sure the shots connect. It doesn't matter if you're aiming at someone's temple, if your reticle isn't red there's a high chance most shots won't hit. The Pistol in Halo 1 would hit players fine from the other side of Hang Em High, now in Halo 3 half the bullets won't connect from one side of Guardian to the other. Halo 2 also had this problem, why wasn't it fixed?

Melees: In Halo 1 if you stood still and melee it would do weak damage, a running melee would do moderate damage and a jumping melee would do the most damage. In Halo 3 Bungie decided this was another thing good players would take advantage over so they screwed the entire melee system up. It only takes 2 melees to kill someone, there is no damage variation and one melee takes off an entire shield.

Apparently when 2 players melee each other at the same time with low shields, the player with the most health will prevail. ALWAYS. Ummmm, why? Why not reward the fastest player? If both players melee at almost exactly the same time, here's an idea - BOTH players should die. That's how it is in every other game and that's how it should be. In Halo 1 there were many moments both players would die at the same time, for some reason Bungie thought this balance was a bad idea and removed it in Halo 2 and 3.

Sword/Hammer delay: The Sword and Hammer is now useless against good players. Sure, Bungie n00bs can run around with their Swords out advertising it to the world and get some kills against bad kids, but when it comes to good players, if you advertise your Sword/Hammer you're a massive target saying "SHOOT ME" and no one is dumb enough to go near you. If you hide it until you're ready to use it, say on a player coming around the corner, there's no way to pull it out in time to get a kill. The Sword isn't even a power weapon anymore, hell, the Mauler is better than the Sword.

Sniper delay: The delay between Sniper shots feels like an eternity. Seeing multi kills with it is now rare. Getting those clutch no scopes is almost impossible because in a close range situation you can barely fire off one shot before getting killed. The delay between shots should be the same as Halo 2.

Overshield: The OS in Halo 3 is a joke. Not only are you a giant fluorescent target running around shining like a light bulb, the OS is also weak as hell. Why did Bungie reduce the effectiveness? Now, we can make our own custom powerup, which is cool because we can make a Halo 1 OS by giving it 5 second duration, invulnerability and 3X's shield. But we shouldn't have to. The OS should be brought back to Halo 1 style, then we could use the custom powerup for something else such as increased speed or increased damage.

Toggle shield doors: Give us the option to toggle shield doors in Forge.

Explosives: I'd like the option to remove ALL explosives from the maps, those fusion coils that respawn on the walls are extremely annoying.

Description: When editing game types, when you save changes it deletes your description. This doesn't seem to happen for Forged map variants, only game types. Not too big of an issue, but still annoying when you just want to change something simple and quickly, then you have to re-enter your description.

Spectator mode: Apparently it was in the Beta but Bungie removed it. Why? Near all FPS on PC have it and it's a great option. Especially for 1 vs 1, you can have players spectating, the winner plays on and the loser switches places.

Custom game list: This would be great, especially for players outside North America who find it hard to get players at certain times of the day for a custom game. Bungie didn't include this because they want to FORCE US to play match making. The think players won't play match making and it'll take longer to find games. Well GOOD! If players want to play customs over MM let them. I don't know why Bungie wants us to play the game their way.

Dedicated servers: Every multiplayer game on PC since Quake 1 has an option for dedicated servers. I can't think of a multiplayer game on PC that doesn't have this option, many games on Xbox also have this option, some of the first ever games on Xbox Live had this option such as Return to Castle Wolfenstein and Unreal Championship. Halo 3 would benefit so much from dedicated servers.

I'm not talking about dedicated servers for MM, or dedicated servers run by Bungie, I'm talking about being able to setup our own Xbox's as dedicated servers. This would get rid of host advantages and it would be awesome for online competitions and tournaments to make sure players are on a level playing field and aren't cheating. Bungie should be ashamed of themselves for excluding such a simple option that would give the game so much more potential.

These would run off a map/gametype cycle and companies with fast internet connections such as ISP's would host servers which gives the ability for bigger games with more players.

Rockets: If someone shoots me with a RL next to me, they should die as well. I'm sick of people using the RL like it's a shotgun. In Halo 1, the splash damage was huge. This meant you had to be careful with the RL and make sure you're far enough away from your target so you wouldn't kill yourself. This was perfect. In Halo 3 you can pretty much shoot someone point blank in the face with it and lose a bit of shield. That's ridiculous. Players should be punished for being careless with the RL.

Shotgun: The shotgun range should be increased a tiny bit, right now it really doesn't have an advantage over the Mauler and it still seems inconsistent at point blank range.

  • 06.04.2008 11:29 AM PDT
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Hey guys, coupla suggestions...

-Remove/Rework BR Spread so that this combined with faulty hit detection and XBL lag don't determine the outcome of a 1v1 instead of skill.
-Rework hit boxes and improve hit detection.
-Remove Dinosaurs (plz)
-Increase explosive damage radius (grenades/rockets)
-Allow weapon damage to be modified individually by weapon.
-Decrease weapon switching delay back to the H2 level.

Thanks.

  • 06.04.2008 11:30 AM PDT
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Camouflage: It would be nice if the camouflage was nerfed just a tiny bit preferably to match the Halo1 camo. At the moment it seriously is like an invisibility. When someone with camo melees the air they become visible for like, half a second, where as when you're shooting a camo guy they turn visible for only like 1/10th of a second. When shooting a camo guy they should turn visible for half a second after each shot.[/b]

FOV: Why are we still playing in tunnel vision (70 degree vision). Halo 1 had 90 degree vision and it felt natural. In Halo 2 and Halo 3 it's like your looking through a telescope the whole time you're playing.

Objective Times Objective times NEED to be fixed. Why the hell did Bungie get rid of times for points? The max points we can have is 250 which is only about 4 minutes. WTF Bungie? Are you trying to aim the game at kids who can't read the time now? Give us the old times back or at LEAST give us the option for more points. 4 minutes is too short for KOTH and Oddball. Halo 1 and 2 gave the option for 15 minutes.

Reticle: Why is the reticle in Halo 2 and 3 like, 2/3 down the screen instead of in the centre of the screen like every other FPS ever made? It feels more natural to aim in the middle of the screen, I can't understand why the reticle is so close to the bottom, it just doesn't make sense.

Halo 1 spawns: A Halo 1 style spawn system would be a cool option, it would save people doing all the mucking around with crates in Forge and we could fix the powerup spawns as well.

Custom control layout: Southpaw, cool, boxer, great - But how about letting us choose what controls we want? It's been a standard in PC gaming since the dawn of time pretty much, so why must we be limited to playing the game with Bungie's control layouts? Sure, include Boxer and Southpaw, etc, for those who are happy with them, but what about letting us create out own control layout? Many other Xbox titles have had the option for custom control layouts, so why not add the option for those who want it?

Bullet registration: The main culprit is the Sniper. I've seen head shots where blood came out but the shot didn't register __ON LAN__ - This is not acceptable. What other shots aren't registering, because I bet it's not only the Sniper with this problem (This also happened in Halo 2).

Sniper auto aim distance: The Sniper Rifle auto aim distance is too far away. I find myself constantly zooming into 10X's zoom on targets that I should be able to hit at 5X's zoom, but at 5X's zoom the auto aim distance isn't far enough and trying to hit an enemy is like trying to head shot a moving team mate. (The BR and Carbine also have this problem when not zoomed it - If needed Bungie could make the reticles for the BR and Carbine SMALLER and increase the auto aim distance so we don't have to continuously zoom in to make sure our shots register)

Nerf the power drainer and the regen: At the moment these are too powerful. Shooting someone inside a regen is like shooting at someone with 10X's OS, there's no way to win. The Power Drainer takes away shields almost instantly. Both these should be gradual - IE: You have to stand in the power drainer for like 3 seconds to lose all your shield instead of 0.3 seconds.

Game types saved to accounts: This is a very important issue, especially at tournaments. Game types and maps are saved only to a single account. For example, lets say you go to a tournament and someone goes around to every Xbox and sets up the games and maps. If you make a new account on that Xbox, you won't be able to use these maps, you have to use the account that was used to create them. I can see this being a big problem at MLG - Hell, it was inconvenient at a tournament I went to with 16 teams, imagine 100+! Game types and maps should be saved to the HDD for ALL accounts on the Xbox to use.

Grenade throw distance: Ok, so Bungie took out speed based melees (If you're running melees do more damage than standing) but grenades seem to go nowhere if you're running backwards and throw a grenade. It's pretty annoying. I know it's more realistic, but having to adjust your aim for grenades depending on how fast your moving is kinda lame.

Invite all: Anyone else miss the "invite all online friends" option from Halo 2?
Host: Room creator should ALWAYS be host NO MATTER WHAT. I'm sick of spending 20 minutes (Yes, litterally) trying to get someone with a good connection to host because Bungie keeps deciding the guy with the crap connection gets host despite someone with a good connection (and open ports) makes the room.

Sensitivity: More options for sensitivity would be nice. We should be able to choose 1.5, 3.3, 5.0, etc, etc. A scrolling bar would be nice but it MUST have numbers so we know what the setting is if you want to use the same settings on another Xbox. (Many games have a scrolling bar for sensitivity, but don't display the number so getting the exact same setting on another account is hard.)

Splash damage: Splash damage for all grenades should be increased a tiny bit (maybe 10% or something). As I said before Rocket Launcher splash damage needs a lot of tweaking, maybe 20%, you can pretty much jump over rocket explosions and lose a fraction of your shield.

AR damage: The Assault Rifle should do less damage to shields like in Halo 1. The AR right now can take off your shield at short-medium range within a few shots, it should take longer to deplete your shield, but do more damage to your health (Like the Human vs Plasma weapons in Halo 1 where Plasma did more damage to shields and Human weapons did more damage to health).

Back of head hitbox: Hitting someone in the back of the head is too hard, the hitbox fox the back of the head should be increased just a tiny bit, you always seem to hit their shoulders, especially when people look at the ground while seeking cover so you can't finish them off.

Rocket Launcher autoaim: There should be ABSOLUTELY ZERO AUTO AIM for the Rocket Launcher. Aiming a rocket at the ground only for it to lock on to a player and sling shot over the horizon is annoying. Keep magnetism (Reticle locking onto players) but get rid of the auto aim (The Rocket homes in on the target sometimes causing shots aimed at the ground to fly off into the distance)

Objective indicator: If Blue team has the Oddball, the indicator should be Blue, if Red team has it, it should go Red, etc.

Needler: Please nerf it a bit, it went from a humiliation weapon to a over powered mid-range weapon.

Flag indicator options: Where are they?

KOTH indicator: Was it really necessary to make a giant wall around the hill? What was wrong with a small ring around the hill?

Theatre fast forward: Do we HAVE to hold down the Right Trigger for 4 minutes looking for that sick shot we got near the end of a game? Can't we have an option for skipping ahead chapters without watching the whole film first?

2X's Sniper Zoom: Bungie probably won't change this, but we can dream, can't we?

Shots fired/Shots hit (Post Game Carnage Report): Please?

KOTH beacons: Those little KOTH indicators on the ground need to GTFO. They should obviously appear in Forge so you can edit the hill properties, but in game they need to go, just like they disappear for spawn points etc. They're just another thing on the ground that love to screw around with your grenades and they don't really serve any purpose except to show where the hill can spawn - Which isn't really a problem for anyone who has played the map before.

Collision annoyance: It's annoying when you run into another player and you both end up pushing each other all over the place. In Halo 1 you'd both just stop, but in Halo 2 and 3 it's like a tug o' war battle.

Power up hit boxes: Hit boxes for the power ups need to be fixed, they're freaking enormous. The power ups are already enormous and you don't even need to be next to them to pick them up!

Ricochet: I just don't understand why Bungie sat around one day and said "Gee, it would be awesome if sniper bullets bounced all over the place after hitting a surface". It's not realistic and it's really lame. Any human bullet weapons shouldn't be ricocheting off any surfaces except maybe shields and energy bridges.

OS Glitch If you pick up the Custom OS with no shields you don't pick up the power up.

- Updated 26th January.

Plasma grenade glitch: If you spawn on top of a Plasma grenade the game automatically selects the Plasma grenade instead of the Frag grenade. It's annoying when you throw a grenade shortly after spawning only to throw a Plasma grenade and we shouldn't have to MAKE SURE we have the right grenade selected off spawn. This problem was also in Halo 2 - WHY HASN'T IT BEEN FIXED?

Network difficulties: Sometimes in match making a player will be dropped from the game just before it starts. Sometimes I will be dropped from the game and my brother will still be in the game. How does this work when we're behind the same router and BOTH our NAT's are open. If someone's NAT isn't open they shouldn't be able to host games in match making - Why should other players be punished for dropping out a game because someone else can't setup their router properly?

  • 06.04.2008 11:30 AM PDT

RED 0402

Also fix the BR spread, strengthen the trip mine, gauss hogs, BETTER SPAWNS IN SWAT (I dont know how many times I get spawn killed in a game), more equipment in regular matchmaking, no equipment in swat, and less BR starts. Other than that, H3 is pretty good, but I might be back.

  • 06.04.2008 11:33 AM PDT
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- No grenades in TEAM SWAT... seriously, grenades in SWAT? WTF?

- Tweak spawn points on maps like High Ground and Foundry so the opposing team doesn't spawn behind you (enemy jerks serendipitously appear on the beach outnumbering you at sniper on HG way too much, for instance)

- Tower (or Spire) of Power for DBLXP weekend hopper... on Sandtrap?

- Midship and Ivory Tower!!!!!!!!

  • 06.04.2008 11:34 AM PDT