- GLADIAT0R1
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BR Spread: Like a lot of people said, this needs to be made tighter and less random to reward people who have the skill to use it effectively.
Bring back some old competitive symmetrical maps in a classic map pack(Beaver Creek, Midship, Sanctuary)
-New forge canvas-Bigger, completely square, symmetrical, and flat geometry/texture
-Spawn system
-Make new medium sized symmetrical maps such as the pit
team snipers playlist. No PISTOl. Humen and alien snips
Make the BR like the one in Halo 2
Make touch return like Halo 2
Fix the hitboxs
NAT problem I have my nat OPEn but halo 3 says its modernt.
Energy Sword: This was already nerfed by giving it a finite lifespan, why nerf it further by taking so long to pull it out? Any decent player can AR/beatdown or 4-shot some kid before he can take out his sword and lunge. It's no longer even a power weapon and only promotes camping in confined areas or around corners. There is no reason to balance this weapon to the point where it only kills just as good as the most of the rest of the Halo 3 arsenal. A power weapon should be one that kills that much better and easier than everything else.
the only thing i have a problem with is, playing the same maps. so what im proposing is that they change the veto system. instead of loading a map then vetoing. why not having a choice of three maps. the maps will coraspond to X, Y, and B. on the controller. and the maps with the most votes loads up and we play it. The other thing i would like to see is increasing the number of times the LEgendary maps show up in Team Slayer. thank you for making this thread. -Tony"
MAKE THE AIMING SMOOTH LIKE HALO 2. I CAN NEVER GET THE FEELING OF AIM LIKE HALO 2 IN HALO 3. ADD MIDSHIP, MAKE LOCKOUT 100% REMAKE. I hate blackout.
Ps I coped and pasted the ideas people had in their post cus I 100% agree