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  • Subject: Panel Discussion: TTL on Improving [H3]
Subject: Panel Discussion: TTL on Improving [H3]

I would like to see better grammar and spelling [if not complete spelling of words, such as post #4 using "for" instead of "forging"]. I'd also like to see more effort put into reading, and in particular reading one's own post before clicking the submit button.

I think Bungie should fix the Fanboy Denial Attitude problem too--I mean if you bought the game, signed up for a Bungie.net account, actively troll the boards looking for posts to flame and opportunities to say "MORE SNIPE," or "LEGENDARY SHOULD BE FREE," or "I HAD SERVICE TAG I69 FIRST," or any combination thereof or includes the words lag, host or n@@b then you have FDA.

I think MC needs to have an anatomically-correct, double-humped codpiece, and all dead Spartans and Elites should land face-up no matter what. As a matter of fact, Elites should keep their head-forward posture when they land because I hate those effers. And anyone identified to have aforementioned FDA shouldn't start their spawn countdown [or in many cases betrayal penalty countdown] until the first codpiece finds its mark, so to speak.

Fix it, Bungie, because you're never going to sell another game if you don't.

  • 06.04.2008 1:29 PM PDT
Subject: Panel Discussion: TTL on Improving H3

The Terran Empire, Join it.....NOW!

Ability to alter individual's characteristics in a game variant and a larger map for mass forging like Foundry. also More people on Matchmaking lets say 10v10 battles. also permanet plylists like Swords, Infection, and other home made game variants, and why not maps too.
also another map pack would be nice, and more than 100 saves for maps and screenshots and things would be nice. also ability to pick between 2 maps and game variants on matchmaking if something is vetoed. also get rid of the game and map variants for Living Dead they are the worst zombie games i ever played, try the the map ASKYBASE with Zobiee both made by Alex92 my groups map maker. BRING BACK SPECTRA

[Edited on 06.05.2008 7:18 PM PDT]

  • 06.04.2008 1:30 PM PDT

We're building a better world...all of them, better worlds.

Snowbound:The first thing that came to mind is I'd like to have the original Snowbound back in matchmaking. I really don't like HC Snowbound. Many players complained about the camping, but it is worse now, since there are less strategic options to combat it on the map, even though the shotgun was removed. I'd suggest replacing the bubble shield with another power drainer, so both teams have a very effective way to combat people through shield doors. But I really didn't think anything needed to be changed. The map was a thinking Halo player's map. It may have been slow, but that made every kill that much more important and, therefore, more exciting. And the plethora of strategic options available to both teams was something no other map offers.

Other map related:Epitaph is a map people widely dislike for varying reasons, but I don’t believe it is unsaveable. The shield doors are arguably the map’s killer, but many players recognize they simply change the way the game is played and add an obstacle to think around. It’s another thinking player’s map, but I think one change that would help it very much is to swap the rockets for something. More than any other map, it plays toward rocket launcher possession. They may not be the most important weapon on the map, but every match is a battle for rocket launcher possession just the same, which makes every match the same and makes gameplay undynamic

In terms of maps, there’s a split in the community over originals and remakes. Personally, I’d like to see more original maps, so Halo 3 will continue to have its own identity and offer us gameplay experiences no other games, including its predecessors, can offer. Let’s face it, Blackout is a nice looking map, and some of the changes, though subtle, may affect gameplay significantly, but the similarities to Lockout are so much so that Blackout’s gameplay became stale relatively quickly. It still promotes the same style of gameplay as Lockout, and that is a problem, in my opinion, that is inherent to all remakes.

Equipment:I'd really like to see the flare and the radar jammer come back to matchmaking as well. Sure, there was a glitch that allowed players to abuse them, but players can still do what the equipment allowed them to do. Taking them out was not a fix but a minor deterrent. Furthermore, they were one of the more interesting and useful equipment because they change the game environment.

Play lists:Halo 3 has A LOT of play lists, and I would like to see them consolidated and pared down. Some could be saved for double experience weekends. Rocket Race, for example, would be a prime candidate.

Speaking of double experience lists, why haven’t we seen a juggernaut list yet? It’s a game type that I think is underplayed.

To aid in giving play lists more mileage, why don’t you make more or all of the maps available for play in every list? What’s wrong with playing a double team match on Sandtrap? Or how about a big team battle on Guardian? There seems to be a standard pace setting that all Halo games are, for some reason, supposed to conform to. To me, that doesn’t make sense. Why would you limit a playlist so in terms of experiences? Sure, only having 4 people on Sandtrap may be a slow-paced game, but what’s wrong with that? Set the kill limit lower. Kills will mean more, and the game will be more about the anticipation of combat, which I actually prefer.

A case in point: head to head. The play list makes the leader’s position visible to the player who is losing. This was done in an attempt to curb camping (and it doesn’t work, by the way), which ultimately means it was done to increase the pace of the game. Why can’t we just accept a head to head game for what it is? It’s a slow-paced game where strategy and anticipation become more important than in “standard” play. The excitement in head to head should come from the knowledge that you are all alone and don’t know where your opponent is. A head to head game based on explosions just won’t work because there won’t be that many, and the action is over very quickly. Why do we have to try to make the experience the same as “standard” play?

Mixed-party restrictions: They were apparently reinstituted into Team Doubles, but I think the restrictions should be in all lists. Bungie cited this change originally to give us quicker matchup times, but I think it was an attempt to boost its matches logged data. Honestly, I think we’ll deal with having to wait a minute or so to get a quality match. Not having mixed-party restrictions means if we want to play with a friend who isn’t ranked in skill as high as we are, he’ll have to compete with players all of our level. That just isn’t fair to them, and it means we are less inclined to actually play with our friends, which should be against what Bungie is trying to do.

Community:I think Bungie should do more to support its community. What it is now is nothing compared to what it could and should be, considering the level of interaction they built into their game. For example, there is a whole Forge subcommunity that has surfaced, and there are some great maps out there. This subcommunity could be better, however, if Bungie gave players an incentive to use Forge and publish their works to the community files site. There also is Bungie Favorites, which is really no longer Bungie’s favorites. It’s other communities’ (outside of Bungie’s) favorites. Realistically, I don’t understand why Bungie doesn’t hire a group of people whose sole job is to keep Bungie Favs updated daily and to scour the community for good stuff. Furthermore, all of this stuff should take place here, on Bungie.net, not elsewhere.

Suggestions:
-Bungie Favs updated daily.
-Forge contests and/or matchmaking playlists
-Community spotlights on groups within Bungie.net
-More rotation of social lists
-A friend/clan/group finder

Finally, the Halo 3 forum really has gotten out of hand. I believe the mods tried to lock it down a few months ago by making it against the rules to post about certain “hot” topics except for in pinned threads. The repercussion, obviously, was that no one talked about said “hot” topics, and that was a shame. We go there to talk about what’s new and exciting, and there’s nothing wrong with people starting their own thread about it. Trying to consolidate them all into one huge thread was a mistake because things move too fast, and users were afraid of them. Since then, that restriction idea seems to have been abandoned, but so has the forum.

I think the solution should be that someone take the forum and make it their project, kind of like Shishka has done with Optimatch. He’s ever present and keeps a pretty good handle on things. The forum has benefited by increased usage, and there seems to be more mature conversation going on there.

Something needs to be done in the Halo 3 forum, but it shouldn’t be something resembling a tyrannical ruling.

Less MLG: I know this may not be a popular suggestion, but I really think there should be less MLG influence on the game. They have their own playlist, they play test, Bungie promotes their videos, etc. For the rest of us, it seems, to a degree, as if we are being ignored. Sure, MLG players may play this game very competitively, but that certainly does not mean they can speak for an average gamer. Furthermore, Bungie promoting MLG means other groups who may need the attention are getting ignored. Granted, MLG may one day be considered a professional sport, but Bungie’s endorsement, as much as it may make good business sense, seems a lot like riding coat tails to me. And it isn’t MLG that’s doing the riding.

One thing that I’ve always loved about Bungie is its independence. It’s always done with its games whatever the hell it wanted to. Now that it’s taking outside influence, it’s almost as if Bungie is admitting a weakness that they don’t know what to do, and this very thread is a perfect example of that.

Bungie, we’re all going to think this game should be a certain way. Simply asking us to give suggestions and analyzing the data from it and from the veto system may seem like the diplomatic way of doing things. The math can’t be wrong, right? But really, catering to the majority of players does nothing but alienate the minority. If you say, “this is how things are going to be because we want it to be that way” (like you used to), you’ll alienate everyone equally, but at least we will understand the changes come honestly and legitimately, not because the numbers say so.

In my honest opinion, the way to make this game better is if Bungie would get its balls back and allocate the manpower to do the job.

  • 06.04.2008 1:31 PM PDT

If God didn't want us to eat animals, why did he make them out of meat?

I'd love to see different DLC

Not just standard multiplayer map packs, but Campaign DLC?
-You could add in levels that couldn't ship with the final game
-You could have prequel levels
-Those missing Halo 2 Earth levels
-A level between Halo 2 and the chief getting on the forerunner ship and fighting his way through

The possibilities are truly endless...

  • 06.04.2008 1:32 PM PDT
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BATTLE RIFFLE-i think the br spread is fine its just the shot registration seems to be off a little that could be fixed and maybe add button combos into the game as a forge option like bxr and bxb and dubbleshot evrything else is fine and DONT CHANGE MAGNETISM OR AUTO AIM
Right now i think the melee system is fine but i think it coul be improved
second mlg me being an MLG player i think its great you guys have teamed up to bring a great gaming exsperience but i would like to see more arena maps maybe an arena style map pack

ADD TEAM snipers

[Edited on 06.04.2008 1:44 PM PDT]

  • 06.04.2008 1:37 PM PDT

"He's A Silent Guardian, A Watchfull Protector, A Dark Knight."

the BR should be a 3 shot kill, like the Halo 1 pistol.

  • 06.04.2008 1:37 PM PDT

If it's broken and it's suppose to be broken doesn't that mean it's fixed.

FIX the BR spread please.
Have the ability to throw the flag and


http://www.mlgpro.com/forum/showthread.php?t=138915

Loads of info in there ^^

  • 06.04.2008 1:39 PM PDT

That is a total waste of time and any of these things if changed would be boring/played out/dumb after 2 minutes of it becoming availiable.

Seriously though to make the game alot more fair/fun/rewarding these following things need to be done/changed or improved:
-Fix the BR spread(REGISTRATION IS WAY TOO INCONSISTENT FIX THIS IF YOU WILL NOT BOTHER WITH SPREAD ONE OR THE OTHER NEEDS TO BE DONE TO KEEP THIS GAME FROM LOSSING ALL COMMUNITES WITHIN 2 YEARS.)

-Fix the spawn system( If I am in base X and most of my teammates are in base X then make the other team spawn in the base or area OPPOSITE from my own or at least if not the complete opposite then a fairly decent range.)

-Make or bring back some some of the old competitive symmetrical maps such as Midship, Sanctuary, Beaver Creek, Warlock... DO NOT REMAKE ANY OF THESE OR ANY OTHER CLASSICS IF THE GEOMETRY WILL BE CHANGED OR IF THERE WILL BE PETTY ANNOYING AND USELESS COSMETIC INDENTS OR ADDITIONS WEATHER IT BE WALLS FLOORS OR CIELINGS.

-If any skillfull and meaningful button "glitches" are found do not take them out if its skillfull to use (Double shot is a good example took time and dedication and skill to master which was properly rewarded.)

-Bring back flag throwing(like in Halo 2), Halo 2 style bomb arming or option to make it this way.

-AR has way too much auto-aim and is way too powerful.

-LESS BTB maps please we have a fair enough amount of these we need MORE small maps does not have to be symmetrical just make sure there is not USELESS COSMETIC addtions that slow framerates, all map doorways do NOT have to be large enough for mongooses Blackout's doorways are abnormal are useless and are a different geometry from lockout. (If they are made do not make any BTB style mid size maps explained below)

-Stop making these BTB/Small map hybrids thus making these "mid" size maps that neither community particularly enjoys.

-I do support MLG they are a step in the right direction and will stay with Halo3 for a LONG time, no bashing here but alot of the casual gamers that are catered to will stop playing this game within a year if not less. On the other side of the spectrum the competitive community will stay with this game fore at least 2 years so why not address what we would like first if not equally has fast as the casual community. We only want what is most fair and gives a equal chance for who ever is better/smarter or more dedicated. Think about it if people you know didnt show up to school for 13 years and showed up at a high school graduation and recieved a deploma and you didn't with hard work, intelligence and dedication. You would be enraged wouldn't you? This situation is what is going on with the casual and the competitive community. Most of the hardcore/competitive gamers have been around playing since the Halo:CE. Whereas most of the casual gamers that still play this game haven't even been around for Halo 2. The changes that we ask for have depth, reason and logic behiend them (not to bash again) but most of the suggestions of the casual gamers are just reasonless.

Please pick up at least one of these suggestions. MLG is not the enemy, MLG was always the biggest ally...


[Edited on 06.04.2008 1:41 PM PDT]

  • 06.04.2008 1:40 PM PDT
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ok i know that this is not possbile but lets think the maps in halo3 the big maps is not so big it only takes about 20 sec to get to the other side way not update the game with huge maps and so we can have we can have like a 20 people or 22 i mean come on halo gets old with only 16 people most of the other oline games are like that and if you dont do some thing fast like hering out the fans mgs4 is going to wope you aces so i mean just take the fans comments and do something with them instede of just that would be cool i mean if it wasint for the fans there would be no halo 3. add new armor come on the armor we got is ok but most of them dont have body parts wtf, and the same lowor body plats makes no sense and worst of all you at bungie keept the best one to you self and make people do stuff to get it we payed money for the game to get new stuff not to see crap armor,it would be sweet to be able to change the visor thats the main thang fans wanted,and not being able to do it is crap you just dont want to spend time doing it like i said the fans made the game so fing hipet and it dos not even have the fun facture like halo 2,this maps r -blam!- no fun turf,midship,healong,relic,and the tower of power maps are the best, i know it takes time to make them but if your trying to make the fans happy your doing a bad job........

  • 06.04.2008 1:42 PM PDT
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Please Read:

The "Head to Head" needs to be changed badly!

Before "Head to Head" came out, I anxiously waited a week for its arrival, after hearing the news of it. But playing it yesterday, I feel a bit disappointed with the settings of "Head to Head". The settings make "Head to Head" very dull and lame. I understand reasoning of the settings and weapon placement. Though, the game has become way to balanced, way way to balanced. And its become pointless. Why even bother with trying to gain the lead if you'll just tie again, and again, and again with your opponent. If your opponent can just easily kill you after you've gain the lead, and just tie the game again whats the point of playing? The game always comes to a near end with a score of 14 - 14 or 9 - 9; normally it always comes down to the final point were both players only need one point for the win. It might as well be the first player to 1 wins.

Sure, some people will camp if they've gain the lead, and might even hide in a corner. I know that's lame for the other player. But you've killed the game with that indicator. What makes a good player isn't his ability to point and shoot accurately. No, that's only part of what makes a good player. A good player is able to out maneuver the other player and out wit him. The player uses his surroundings to his advantage. Basically you've killed the major portion of the game that makes Halo or and other FPS; which is tactics of the game. With the indicator permanently fixed on someones head, any chance of tricking your opponent is gone.

Suggestions, for "Head to Head":

- Either fixed the indicator or get rid of it:

- If possible, only display indicator when the leader is camping on a fixed spot. If not possible, then refresh the location of the indicator location every 10 seconds, or whatever time you feel is fair. Try not to use less then 5 seconds. So that a player is able to break free from his opponent. That would improve game play by a lot!

- Enable chat during in game play, I know people may trash talk, but its dull without someone to talk too.

The ranking system needs to be improved on!

Personally I think the "Halo 2" rank system was a lot better then the "Halo 3" rank system. You've made it way to easy to get a level 50. And now a level 50 means nothing. Although "Halo 2" was more difficult to get a 50; but just being a level 37 in "Halo 2" meant something, unlike the level 50 in "Halo 3". Now a level 50 in Halo 3 is the equivalent of a level 27-30 in Halo 2. I've noticed that the "Skill Level" and "Military Rank" correspond with each other for the rank system in "Halo 3". A the lower the "Skill Level" and "Military Rank" the easier it is to level up. And the higher you go up, the hard it is. I play 14 games in a row of "Head to Head" and won all. And see how I'm a level 50 general, I only go up by 4 levels... I understand that the lower the "Skill Level" and "Military Rank" of the player, you play against and beat, the less experience I receive from them to level up; so I level up less quickly. That's not fun, that's boring and time consuming. And the "Military Rank" means nothing either. Its just like "Call of Duty 4", it only shows how manly games you've played. The "Military Rank" should only be used for ranked matches. And only then, it would mean something.

I don't mind the rank system, as much as the "Head to Head" settings. Hopefully, "Bungie" does care about their game to even bother with my suggestions.



[Edited on 06.04.2008 1:49 PM PDT]

  • 06.04.2008 1:43 PM PDT
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fix hitboxes (alot of headshots dont register)

fix melee (still bad)

better forge map (a bigger foundary that is taller and wider..maybe outside this time)

  • 06.04.2008 1:52 PM PDT
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no clans in halo 2 it was like another friend list, thats becouse you took of clan battles come on clans were the coolest in halo 2, just add it and change the rank in them insted of overlord make it ginral not spelled my way but you get the pic, you should make a weapons, like ok smg shotgun br siper riful
spiker moler carbine beamriful
plasma riful

ok get the point were did the short sword go we got the energy sword and the brut hammer
were did the humen weapon go like the short sword

  • 06.04.2008 1:53 PM PDT
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i know the bungie universe is huge but i'd like to see the bungie employee's playing online...i still remember a few months agow hen i ran into TJ scoot

maybe drop DLC and combine social slayer/ skirmish / big team social

i think the main reason you have problems with big team is any good team of 6-8 that are level 40's can either wait 10 min to find a match or go into social big team and dominated with only like 30secs of downtime between matches....

i know u said no more armor types so i wont even suggest it...

flame nades/more of those good custom weapons in MM

and for a double XP weekend maybe pick the most popular user-created forged maps and let the people play, if they like it and you have 20,000+ people playing it maybe consider using it in MM

also is griffball not a community? i see MLG and SWAT but i also know of a few leagues and would like to see that in Social or Ranked....

thanks for listening as always

  • 06.04.2008 1:57 PM PDT
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I have a thing, see??

I'm incredibly tired of the fact that players spawn In Front of their team mates. I'll spawn, and my team mate will be shooting me in the back, or I'll have the other team lined up in my sniper sights, and when I pull the trigger I plug my team mate that just spawned in the back of the head.

Also, sometimes it seems like the opponent spawns near or behind my team, when the rest of the map is open. This can get frustrating, when you think there's no way someone can get behind you, then you get assassinated by a player that just spawned.

It would be nice if leveling up was more similar to Call of Duty 4. There are many times where I'm one of the top 2 players in a Team Slayer match, but my team will lose, so I stay at the same level or level down. Sometimes this happens when my kill/death ratio is +10. I feel that individual performance should play a factor into your rank.

[Edited on 06.04.2008 2:06 PM PDT]

  • 06.04.2008 1:58 PM PDT
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I got a few ideas, hope it won't be too much work, though.

-Get the option to start a game without weapons. Helps alot in forge for example, or infection. Where you have to run as fast as you can to get a weapon without gettin' lunged at.
-Tell people that the Hayabusa helmet is dull.
- Take for example a 5v5 playlist, were each person in the group respawns with different weapons. Like: One sniper dude, one shotgun maniac, one rocket launcher guy and 2 BR peeps. This would maybe look like a traditional battlefield/swat type of game.
- Well, this request might be a nasty one to make, but if you got alot of kills with the sniper you got this rank called "Marksman" or if you were the sword/assassination guy, you'd get this rank called "Ninja". Or if you got alot of splatter-kills! Then you'd get the: "Safer behind the wheel than under - rank" And if you maybe mixed up the marksman and splatter-ranks you would get a rank named "Sniper-jacker". Well I no good with rank names, just an idea. :)
- More maps will of course be added in time, so I'll just add that more maps are fun :)
- I'll just tell that I'm a huge fan of the campaign. But I would very much appreciate one more campaign map.
- Maps like Snowbound and Epitaph. Where it's forcefields. Could you maybe make the forcefields switchable? Those maps without forcefields would change the gameplay completely. In a positive way I hope. :)
Thanks for reading this guys, and if you fan boys out there like my suggestions, please tell. And if not... You could maybe keep that for yourselves? I'm just another guy spamming the forum :)


[Edited on 06.04.2008 2:36 PM PDT]

  • 06.04.2008 1:59 PM PDT
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what about the girl armor it really not that diff besides the voic and girl armor thar only the girl can were like how the aliens have ther own armor the girls should to

  • 06.04.2008 2:02 PM PDT

1. Fix the sensitivity so all axis's are equally the same speed. Or give the option to adjust the speed of each axis, Y or X.

2. Fix the BR Spread. I suggest using a 3-burst animation for the gun, but in coding only use a single-shot for the damage, similar to the Pistol. Or you could just make each shot come out at the same time or recreate the Halo 2 BR style.

3. Set preset damage for the melee system, similar to the Halo 2 system.

4. Fix the netcode or hitbox inconsistencies. Improve the registration issues.

5. Fix the spawn system, I suggest adding more of a element of randomness to spawn locations, similar to Halo 1.

6. remake some classic competitive maps ala Midship, or come up with some new competitive maps.

Please just think of the MLG and it's community when you decide what needs fixing/changing Bungie. Thanks for taking the time to read this.

  • 06.04.2008 2:02 PM PDT

"i think the moar zs i put in plz teh mawr chans they r wil giv meh rec0n" – Chief

free Microsoft Points here, shhh dont tell Bungie *wink*

pls leave me a note of gratification

Posted by: cyan roleman
I think one betrayal should not be grounds for booting, I know it's not always like that, it seems random from 1-2 betrayal bootings. But it should be 2 because accidents do happen.


i agree, i have been booted from rocket/infection game types just because i shot a rocket at an oncomming zombie, and some dumbass got in the way.... make like it is in griffball, if your team has power weapon, they can't be to blame if they accidentially kill you in the proccess of stopping the enemy. Now if you get killed 2-3 times, by the same person, then there is a problem =/

  • 06.04.2008 2:03 PM PDT

What I think needs to be improved on in Halo 3 is:

- Stupid spawns on some maps
- Ability to have every weapon as a starting weapon
- A new, LARGER forge canvas that is completely symmetrical, square, and has a flat ground.
- Take out the forge physics (i.e when you place a wall, and it's not completely upright, it falls over)
- In forge have the option to "Delete All" and "Undo"
- When you're holding an object in the air in forge you press delete and the object behind it gets deleted.
- BR spread
- Melee System
- SWAT (Take out the new objective gametypes, or make SWAT Slayer, and SWAT Objective, and SWAT specialties (ShWAT Guns) playlists)
- Ability to prefer so your party can't be split in Social matches
- Ability to save films from the Post Game Stats just like in the BETA
- Bring back some Halo 2 classics in a 4 or 5 Map Pack (Midship, Sanctuary, Beaver Creek, Warlock)
- First person view from the passenger seat on a vehicle
- Ability to turn off the voice for when objective items are dropped and picked up
- Have the voice say "Bomb planted" when someone is arming the bomb in Assault
- Team Snipers, ranked or social...doesn't matter
- Some new forge items available on every map (Breakable and/or unbreakable glass like from H2 Zanzibar, open able/close able doors, mirrors, lower immovable boxes, switches like the one on High Ground.)

That's all I have for now.

  • 06.04.2008 2:07 PM PDT

Males shouldn't be jealous, that's a female's trait.

it would be really cool if you could make brutes playable in matchmaking, also have their different types of armor

  • 06.04.2008 2:07 PM PDT
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I thik you guys hsould take some suggestions to the people from mlg make it a more competive game instead of a user friendly game more people play competively and it should be more like halo 2 u guys need to fix the br spread and the mele system if u guys wanted to do something big follow mlg and listen to them PLease because no 1 that plays competively like matchmakin they only like mlg and customs soo u guys should work on that

  • 06.04.2008 2:07 PM PDT

There's already enough posts about fixing the weapons to make it more fair. I for one don't like emptying 1/4-1/2 clip on someone with little effect then they fire 2-5 rounds with the same gun to kill you. That really needs to be fixed.

1. Sniper playlist would make it easier for those who only want to play sniper games and eliminate the fighting during the veto process

2. Vetoes should have map & gametype options

3. Selecting preferred map & variant in your settings could limit the chance of playing anything else. That or having a playlist option where you can select map & gametype.

4. Clan playlist is a nice thought. Need to include a Social clan/group so that if 4 friends want to play together than can get matched with other groups of 4. This is in response to games where 4 aggressive, higher skilled players take control of the map & overrun 4 random lesser skilled players which is completely unfair.

5. Add the Nades'n'Spades variant

6. Flame grenades, 1 or 2 in a game with at least a 2 minute spawn time.

7. Randomized powerups

8. Adjust the close to my skill range, give it a low limit so that it won't match with players than 2 full ranks below your current rank

9. I'm gonna take someone else review idea a tad differently. People who get avoided for aggressive play are matched together, those for reviewed for too good skill get the same as well. This would allow those players to keep playing instead of giving out bans when you get too many of a specific review because that would be an ironfist approach.

10. Put out a weekly rotation Fri-Thurs to have another option when the Double Exp games are swamped

Legendary Brawl did not make it easier to get certain achievements. When the game first came out it was easier to get them, now the majority of the ranked FFA games are people trying to get the most kills to increase their rank and they kill everyone who gets in their way. This means anyone out to get the achievements needs to play dozens of games hoping for that one game with lower skilled players or likeminded people who will help them get it, in other words they're screwed & it'll take months to get, if at all.

  • 06.04.2008 2:08 PM PDT
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Honestly, I am speaking for about half the halo 3 nation, from montage kids to MLG pros when i am saying this. Believe me, I play halo almost every day and play with montage kids and pros, and they just want the game faster. And to make the game faster is to make the game like halo 2. I know you guys hear that a lot, but you will at least double the halo population if you do these things. Some might be hard or impossible, but at least consider.

1. Bring back nade launches (when you throw one grenade at a wall or something, and then when another grenade is thrown, the first grenade blows up, launching the second grenade in the distance). They were one of the only reasons i played halo 2. They can be so innovative. This was the kind of thing that distinguished people and how much time they put into the game. How creative they were. It was the most fun I ever had on halo.

2. Bring back button glitches such as BXRs and Double Shots. I know you hate bringing things like these back, because they are glitches and all. But with what we have now, the game isn't halo anymore. It isn't as fast. I know you guys tried to replace the bxr with the mauler, but it hasnt replaced it. You dont spawn with a mauler every game, and maulers dont take skill to use. Doubleshots were one of the most skillful things you could do in halo. It was one of the techniques you could use to Out-BR someone and win the fight. These werent just glitches, they were innovations into the game that took skill. I know you guys dont like the idea, but just please consider it. If you dont want to make a glitch, at least make it look like it isnt a glitch, like make master chief punch and then bring his arm back to a shooting position fast on the bxr.

3. We need smaller maps. Almost all of the maps you made are absolutely huge. This makes MLG really complicated and repetitive, and now MLG has to make their own maps. They shouldn't have to create their own maps, thats just silly. Back in halo 2, you had the perfect variety of maps. Huge maps for BTB, and small maps for MLG (hey that rhymed!) But it made team and MLG a lot better because of the variety of maps you could play on. I suggest remaking something like Beaver Creek or Sanctuary. I would love for you guys to remake Midship, that map was the best for FFA and CTF. But if you are going to remake maps, PLEASE dont supersize them like you did to Lockout, or change any important features. Lockout is a colossal map now, and it is a little harder to set up on it now that you guys have gotten rid of the window. I'm just asking for smaller and more MLG savy maps.

4. Multiple 1v1 games need brought back. Remember the old days in halo 2 when you could play 1v1s with anywhere from 2-16 people? Those were the days. I was horrified when i realized bungie didnt bring that back. It was one of the best things about halo because you could show your friends how good you were at 1v1s. Please bring this back.

5. The assault rifle is far too powerful from long and short range. It really needs taken down a notch. I am always going for multikills, I'll admit it, I am a montage kid. But everytime i am on an overkill or killtacular, some guy spawns with an AR and kills me. Not because hes better then me, put a BR in his hands and i will embarass him. Its just too easy to use. All I'm asking is that you either take the power down a notch or make the aim on it smaller so its not as easy to use.

6. The ever popular beatdown system needs a makeover. I hate the fact that someone can beat me down the same time i can beat them down even though i pressed the B button first, but they punched 3 frames later and they get a kill they dont deserve. I dont understand this. What i also dont understand is that you can shoot someone twice with a battle rifle and then punch them and it would have the same affect as if you wouldve just punched them to begin with. They go no shields. You should make the beatdown system a lot more consistent, becuase it is in shambles right now. I think you should go back to the host advantage beatdowns. It may not be as fair, but its a lot more consistent then this system. At least you know whats going to happen then.

7. The beam rifle isnt available as a primary or secondary weapon in custom games?

8. How come you balanced every noob weapon like the sword and the hammer but you made the shotgun a superweapon? When i punch someone and get sworded or hammered, they get hurt. But now when im killed by the shotgun! Its too powerful, too long range, and too uneven

9. Rockets arent very powerful at all. You could shoot a rocked 5 feet away from someone and halo 2 and it would kill them. Now you can shoot someone with a rocket and they dont die.

10. Assasinations never work. Ive punched somoene in the back countless times and they walk away from it. Come on now.

11. Bring back proximity voice!

12. Make the chat button less awkward! Up is too hard to press in a game.

13. The reloads take wayyy too long. Isn't it enough for master chief to have the clip in so when you press yy it is reloaded?

14. Why are there no multi-killionares? the multikills just stop :(

15. And last but not least, there are no clans. Clans were like having 2 friends lists, they were very useful. I beg you to bring them back.

As you can see, i have a lot of complaints. But they are all in good nature. I guarantee you bungie, GUARANTEE that if you fix the first couple things (Nade Launches, BXRS, MLG maps, Beatdowns) that you will get a huge rise in the halo population and it will remain that way. The only thing you have done with halo 3 is make a temporary game that doesnt show the skill differential between good players and noobs. This is not just from me, but tens of thousands of people who still play halo 3 and get on halo 2 constantly because they miss the speed. This is probably the best opinion you have right now because i am speaking for everyone who loves this game. Half the people who post here are noobs who dont play the game every day. Wont be on it for much longer either. What I am saying is you guys should look out for the more long term players, people who love halo. If you do the important ones (they weren't in any particular order, but you saw that they werent as important past about 7) I am guaranteeing you a happier halo population.

Don't be afraid of change, if it doesnt work out, you can always try again :)

  • 06.04.2008 2:08 PM PDT
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like i said have a poll we a set of maps that the fans like more pick two small maps and two big maps it that simple and moonbase the new map i know its the code name for it but if it takes place in space for on the moon ther should be no gravetiy for very littel

  • 06.04.2008 2:09 PM PDT
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get rid of the random BR spread.

  • 06.04.2008 2:15 PM PDT