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  • Subject: Panel Discussion: TTL on Improving H3
Subject: Panel Discussion: TTL on Improving H3
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http://i39.photobucket.com/albums/e159/lldietryinll/Untitled1 .jpg

1. BR spread needs to be fixed. It's way too inconsistent, and if there is lag the BR becomes worthless.

2. Also I think the damage areas need to be fixed. You can clip somebody's head with the sniper, you'll see blood, and nothing will happen. If the bullet hits anywhere in the head region it should be a kill. Sometimes, besides the blood thing, whomever you shoot will simply lose their shield.

3. On the non-competitive side, I would like to be able to load a clip faster than an entire movie when in a party. I don't get why that is like that and should be fixed.

4. Walkie-talkie! Oh. My. God. I understand it adds realism, but it should be able to be turned off. It's sooo annoying have that d-pad stuff.

5. Beatdowns and assassinations! I go to assassinate people and it simply counts as a beatdown... Needs to be fixed.

6. Rockets. You can shoot somebody point blank and they won't die. The rocket itself is powerful, but its proximity most of the time is trash.

7. Not to be added, but just a discussion. Many people say "Bring back button glitches". Although they sometimes took skill (some were really easy), I find the game better without them. People only want them because of the lack of close range combat variety which brings us to....

8. Close range combat! Needs some up-age. It's too bland. Beatdown, shoot. Shoot 2x, beatdown. No-scope beatdown. Beatdown 2x. It's all essentially the same, and it's boring. Something should be added.

9. Melee system in general. Needs tweaking. Nuff said.

10. Armor! It sounds noobish, but the current armors get old and are too easy. There should be some for different checkpoints. Certain piece of armor for a single level 50, a different one for two level 50's. Each General grade should get a new piece, and maybe once you get 5-Star it unlocks a General set or something.

11. SPAWNS. Spawns SUCK. People spawn behind one another. I'll be walking with half shield and somebody will spawn in front of me. How is that fair?

I'll edit if I think of more.

[Edited on 06.04.2008 2:58 PM PDT]

  • 06.04.2008 2:50 PM PDT
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more elite armor and elites shuld get a pikestaff on their back when they get all achevements

  • 06.04.2008 2:53 PM PDT
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Posted by: C r o n o c o r
1. Fix the sensitivity so all axis's are equally the same speed. Or give the option to adjust the speed of each axis, Y or X.

2. Fix the BR Spread. I suggest using a 3-burst animation for the gun, but in coding only use a single-shot for the damage, similar to the Pistol. Or you could just make each shot come out at the same time or recreate the Halo 2 BR style.

3. Set preset damage for the melee system, similar to the Halo 2 system.

4. Fix the netcode or hitbox inconsistencies. Improve the registration issues.

5. Fix the spawn system, I suggest adding more of a element of randomness to spawn locations, similar to Halo 1.

6. remake some classic competitive maps ala Midship, or come up with some new competitive maps.

Please just think of the MLG and it's community when you decide what needs fixing/changing Bungie. Thanks for taking the time to read this.

exactly. 100% agree.

  • 06.04.2008 2:54 PM PDT
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Ability to stack powerups: Currently you are unable to stack powerups which is just an absurd gameplay flaw, why Bungie thought this was a smart idea is beyond me, but it should be fixed. If you pick up an OS then a camo, you appear camo but you're flashing like a giant light bulb, however, since you're invisible, other players can't auto aim on you. If you pick up a camo then an OS your camo power up stops working and others can auto aim on you. If you manage to pickup both powerups, don't you DESERVE both the powerups?

Option to disable tips: Ok, in Slayer we have to kill the enemy and in CTF we have to capture the flag. That's great, but do we need to be reminded how to play the game every time we load the map? The tips aren't little bits of text in the corner of the screen, they appear in a giant blue box that takes up half the screen. More annoying is the tips that remind me how to dual wield. I understand Bungie wanted to aim this game at everyone, ranging from grandmothers to your pet dog, but can those of us who know how to play please have the option of disabling this useless feature?

Weapon pallet in Forge: Can Bungie let US decide what weapons we want on our maps? There's some maps I'd like to put Carbines on, but Bungie won't let me. Why? I can understand Bungie had to limit the amount of objects on maps for various reasons, but I'm pretty sure letting me put a Carbine on a few maps won't make my 360 overheat and explode.

Touch return: For some reason touch return isn't TOUCH return. Why? Who knows, but it's lame and it needs to be fixed. CTF is currently broken and I'd go as far as to say UNPLAYABLE. I'm not sure about you guys, but I think being able to return the flag by running above it when the flag is UNDERGROUND is an insanely ridiculous gameplay flaw and the fact that this managed to get by Bungie's game testers really makes me worry about the future of this planet and its inhabitants.

Powerups: Bungie thought it would be more appealing to the kids if they changed the powerups from little objects on the ground into enormous glowing energy balls that take up half the map. Ok, whatever, I can live with that. But WHY did they make it so you can't shoot through them? Currently I have Forged Narrows and positioned a Camo powerup on the middle bridge on the lower level. Cool huh? It's in a nice spot in between both bases. But there's a bit of a problem when your trying to shoot at someone on the opposite side of the bridge with a massive glowing ball in front of you, besides hindering your aiming ability, you can't even shoot the person and grenades will bounce off it.

Hitboxes: The autoaim/hit boxes in Halo 3 still leave a lot to be desired. Bungie should either lower the autoaim/make hit boxes smaller or give us the option to lower autoaim when making gametypes. Maybe let us put it on 75/50%

Flag throwing: The flag throwing is one of the things that set Halo apart from other games. Remember watching the old videos of TDT on BC capturing a flag in 7 seconds because of their awesome flag setup where they'd throw the flag up to the top of the base, run it through the teleporter and throw it up on top of their base? Well Bungie obviously thought that gave good players too much advantage over bad kids so they removed it. Perhaps give us the option to reduce the flag weight or something.

Red reticle distance: Bungie, fix the BR and Carbine so we don't have to zoom in every shot just to make sure the shots connect. It doesn't matter if you're aiming at someone's temple, if your reticle isn't red there's a high chance most shots won't hit. The Pistol in Halo 1 would hit players fine from the other side of Hang Em High, now in Halo 3 half the bullets won't connect from one side of Guardian to the other. Halo 2 also had this problem, why wasn't it fixed?

Melees: In Halo 1 if you stood still and melee it would do weak damage, a running melee would do moderate damage and a jumping melee would do the most damage. In Halo 3 Bungie decided this was another thing good players would take advantage over so they screwed the entire melee system up. It only takes 2 melees to kill someone, there is no damage variation and one melee takes off an entire shield.

Apparently when 2 players melee each other at the same time with low shields, the player with the most health will prevail. ALWAYS. Ummmm, why? Why not reward the fastest player? If both players melee at almost exactly the same time, here's an idea - BOTH players should die. That's how it is in every other game and that's how it should be. In Halo 1 there were many moments both players would die at the same time, for some reason Bungie thought this balance was a bad idea and removed it in Halo 2 and 3.

Sword/Hammer delay: The Sword and Hammer is now useless against good players. Sure, Bungie n00bs can run around with their Swords out advertising it to the world and get some kills against bad kids, but when it comes to good players, if you advertise your Sword/Hammer you're a massive target saying "SHOOT ME" and no one is dumb enough to go near you. If you hide it until you're ready to use it, say on a player coming around the corner, there's no way to pull it out in time to get a kill. The Sword isn't even a power weapon anymore, hell, the Mauler is better than the Sword.

Sniper delay: The delay between Sniper shots feels like an eternity. Seeing multi kills with it is now rare. Getting those clutch no scopes is almost impossible because in a close range situation you can barely fire off one shot before getting killed. The delay between shots should be the same as Halo 2.

Overshield: The OS in Halo 3 is a joke. Not only are you a giant fluorescent target running around shining like a light bulb, the OS is also weak as hell. Why did Bungie reduce the effectiveness? Now, we can make our own custom powerup, which is cool because we can make a Halo 1 OS by giving it 5 second duration, invulnerability and 3X's shield. But we shouldn't have to. The OS should be brought back to Halo 1 style, then we could use the custom powerup for something else such as increased speed or increased damage.

Toggle shield doors: Give us the option to toggle shield doors in Forge.

Explosives: I'd like the option to remove ALL explosives from the maps, those fusion coils that respawn on the walls are extremely annoying.

Description: When editing game types, when you save changes it deletes your description. This doesn't seem to happen for Forged map variants, only game types. Not too big of an issue, but still annoying when you just want to change something simple and quickly, then you have to re-enter your description.

Spectator mode: Apparently it was in the Beta but Bungie removed it. Why? Near all FPS on PC have it and it's a great option. Especially for 1 vs 1, you can have players spectating, the winner plays on and the loser switches places.

Custom game list: This would be great, especially for players outside North America who find it hard to get players at certain times of the day for a custom game. Bungie didn't include this because they want to FORCE US to play match making. The think players won't play match making and it'll take longer to find games. Well GOOD! If players want to play customs over MM let them. I don't know why Bungie wants us to play the game their way.

Dedicated servers: Every multiplayer game on PC since Quake 1 has an option for dedicated servers. I can't think of a multiplayer game on PC that doesn't have this option, many games on Xbox also have this option, some of the first ever games on Xbox Live had this option such as Return to Castle Wolfenstein and Unreal Championship. Halo 3 would benefit so much from dedicated servers.

I'm not talking about dedicated servers for MM, or dedicated servers run by Bungie, I'm talking about being able to setup our own Xbox's as dedicated servers. This would get rid of host advantages and it would be awesome for online competitions and tournaments to make sure players are on a level playing field and aren't cheating. Bungie should be ashamed of themselves for excluding such a simple option that would give the game so much more potential.

These would run off a map/gametype cycle and companies with fast internet connections such as ISP's would host servers which gives the ability for bigger games with more players.

Rockets: If someone shoots me with a RL next to me, they should die as well. I'm sick of people using the RL like it's a shotgun. In Halo 1, the splash damage was huge. This meant you had to be careful with the RL and make sure you're far enough away from your target so you wouldn't kill yourself. This was perfect. In Halo 3 you can pretty much shoot someone point blank in the face with it and lose a bit of shield. That's ridiculous. Players should be punished for being careless with the RL.

Shotgun: The shotgun range should be increased a tiny bit, right now it really doesn't have an advantage over the Mauler and it still seems inconsistent at point blank range.

Camouflage: It would be nice if the camouflage was nerfed just a tiny bit preferably to match the Halo1 camo. At the moment it seriously is like an invisibility. When someone with camo melees the air they become visible for like, half a second, where as when you're shooting a camo guy they turn visible for only like 1/10th of a second. When shooting a camo guy they should turn visible for half a second after each shot.[/b]

FOV: Why are we still playing in tunnel vision (70 degree vision). Halo 1 had 90 degree vision and it felt natural. In Halo 2 and Halo 3 it's like your looking through a telescope the whole time you're playing.

  • 06.04.2008 2:56 PM PDT
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Objective Times Objective times NEED to be fixed. Why the hell did Bungie get rid of times for points? The max points we can have is 250 which is only about 4 minutes. WTF Bungie? Are you trying to aim the game at kids who can't read the time now? Give us the old times back or at LEAST give us the option for more points. 4 minutes is too short for KOTH and Oddball. Halo 1 and 2 gave the option for 15 minutes.

Reticle: Why is the reticle in Halo 2 and 3 like, 2/3 down the screen instead of in the centre of the screen like every other FPS ever made? It feels more natural to aim in the middle of the screen, I can't understand why the reticle is so close to the bottom, it just doesn't make sense.

Halo 1 spawns: A Halo 1 style spawn system would be a cool option, it would save people doing all the mucking around with crates in Forge and we could fix the powerup spawns as well.

Custom control layout: Southpaw, cool, boxer, great - But how about letting us choose what controls we want? It's been a standard in PC gaming since the dawn of time pretty much, so why must we be limited to playing the game with Bungie's control layouts? Sure, include Boxer and Southpaw, etc, for those who are happy with them, but what about letting us create out own control layout? Many other Xbox titles have had the option for custom control layouts, so why not add the option for those who want it?

Bullet registration: The main culprit is the Sniper. I've seen head shots where blood came out but the shot didn't register __ON LAN__ - This is not acceptable. What other shots aren't registering, because I bet it's not only the Sniper with this problem (This also happened in Halo 2).

Sniper auto aim distance: The Sniper Rifle auto aim distance is too far away. I find myself constantly zooming into 10X's zoom on targets that I should be able to hit at 5X's zoom, but at 5X's zoom the auto aim distance isn't far enough and trying to hit an enemy is like trying to head shot a moving team mate. (The BR and Carbine also have this problem when not zoomed it - If needed Bungie could make the reticles for the BR and Carbine SMALLER and increase the auto aim distance so we don't have to continuously zoom in to make sure our shots register)

Nerf the power drainer and the regen: At the moment these are too powerful. Shooting someone inside a regen is like shooting at someone with 10X's OS, there's no way to win. The Power Drainer takes away shields almost instantly. Both these should be gradual - IE: You have to stand in the power drainer for like 3 seconds to lose all your shield instead of 0.3 seconds.

Game types saved to accounts: This is a very important issue, especially at tournaments. Game types and maps are saved only to a single account. For example, lets say you go to a tournament and someone goes around to every Xbox and sets up the games and maps. If you make a new account on that Xbox, you won't be able to use these maps, you have to use the account that was used to create them. I can see this being a big problem at MLG - Hell, it was inconvenient at a tournament I went to with 16 teams, imagine 100+! Game types and maps should be saved to the HDD for ALL accounts on the Xbox to use.

Grenade throw distance: Ok, so Bungie took out speed based melees (If you're running melees do more damage than standing) but grenades seem to go nowhere if you're running backwards and throw a grenade. It's pretty annoying. I know it's more realistic, but having to adjust your aim for grenades depending on how fast your moving is kinda lame.

Invite all: Anyone else miss the "invite all online friends" option from Halo 2?

Customisation:
Quote:
Originally Posted by Bonesaw
What's hilarious about their whole "customization" angle, is that it took 10 times the work to decide, "Okay... umm this variable can be 10, 50, 100, 110, 125, 150, and 500, but this one can only be 50, 100, 125"

Why can't we just change variables by 5's across the board? It would have been less work for them and more enjoyment for us.

Host: Room creator should ALWAYS be host NO MATTER WHAT. I'm sick of spending 20 minutes (Yes, litterally) trying to get someone with a good connection to host because Bungie keeps deciding the guy with the crap connection gets host despite someone with a good connection (and open ports) makes the room.

Sensitivity: More options for sensitivity would be nice. We should be able to choose 1.5, 3.3, 5.0, etc, etc. A scrolling bar would be nice but it MUST have numbers so we know what the setting is if you want to use the same settings on another Xbox. (Many games have a scrolling bar for sensitivity, but don't display the number so getting the exact same setting on another account is hard.)

Splash damage: Splash damage for all grenades should be increased a tiny bit (maybe 10% or something). As I said before Rocket Launcher splash damage needs a lot of tweaking, maybe 20%, you can pretty much jump over rocket explosions and lose a fraction of your shield.

AR damage: The Assault Rifle should do less damage to shields like in Halo 1. The AR right now can take off your shield at short-medium range within a few shots, it should take longer to deplete your shield, but do more damage to your health (Like the Human vs Plasma weapons in Halo 1 where Plasma did more damage to shields and Human weapons did more damage to health).

Back of head hitbox: Hitting someone in the back of the head is too hard, the hitbox fox the back of the head should be increased just a tiny bit, you always seem to hit their shoulders, especially when people look at the ground while seeking cover so you can't finish them off.

Rocket Launcher autoaim: There should be ABSOLUTELY ZERO AUTO AIM for the Rocket Launcher. Aiming a rocket at the ground only for it to lock on to a player and sling shot over the horizon is annoying. Keep magnetism (Reticle locking onto players) but get rid of the auto aim (The Rocket homes in on the target sometimes causing shots aimed at the ground to fly off into the distance)

Objective indicator: If Blue team has the Oddball, the indicator should be Blue, if Red team has it, it should go Red, etc.

Needler: Please nerf it a bit, it went from a humiliation weapon to a over powered mid-range weapon.

Flag indicator options: Where are they?

KOTH indicator: Was it really necessary to make a giant wall around the hill? What was wrong with a small ring around the hill?

Theatre fast forward: Do we HAVE to hold down the Right Trigger for 4 minutes looking for that sick shot we got near the end of a game? Can't we have an option for skipping ahead chapters without watching the whole film first?

2X's Sniper Zoom: Bungie probably won't change this, but we can dream, can't we?

Shots fired/Shots hit (Post Game Carnage Report): Please?

KOTH beacons: Those little KOTH indicators on the ground need to GTFO. They should obviously appear in Forge so you can edit the hill properties, but in game they need to go, just like they disappear for spawn points etc. They're just another thing on the ground that love to screw around with your grenades and they don't really serve any purpose except to show where the hill can spawn - Which isn't really a problem for anyone who has played the map before.

Collision annoyance: It's annoying when you run into another player and you both end up pushing each other all over the place. In Halo 1 you'd both just stop, but in Halo 2 and 3 it's like a tug o' war battle.

Power up hit boxes: Hit boxes for the power ups need to be fixed, they're freaking enormous. The power ups are already enormous and you don't even need to be next to them to pick them up!

Ricochet: I just don't understand why Bungie sat around one day and said "Gee, it would be awesome if sniper bullets bounced all over the place after hitting a surface". It's not realistic and it's really lame. Any human bullet weapons shouldn't be ricocheting off any surfaces except maybe shields and energy bridges.

OS Glitch If you pick up the Custom OS with no shields you don't pick up the power up.

- Updated 26th January.

Plasma grenade glitch: If you spawn on top of a Plasma grenade the game automatically selects the Plasma grenade instead of the Frag grenade. It's annoying when you throw a grenade shortly after spawning only to throw a Plasma grenade and we shouldn't have to MAKE SURE we have the right grenade selected off spawn. This problem was also in Halo 2 - WHY HASN'T IT BEEN FIXED?

Network difficulties: Sometimes in match making a player will be dropped from the game just before it starts. Sometimes I will be dropped from the game and my brother will still be in the game. How does this work when we're behind the same router and BOTH our NAT's are open. If someone's NAT isn't open they shouldn't be able to host games in match making - Why should other players be punished for dropping out a game because someone else can't setup their router properly?

  • 06.04.2008 2:57 PM PDT

I would love to see the BR spread fixed one day before time ends , or if not at least give us the option to put a scope on the pistol and make the firing just like Halo: CE. Im sure the entire MLG community and any fan of Halo: CE for that matter agrees with me. Besides that I think the game is great.

PS please bring back some more good maps and keep that "classic" feel to it

Edit: I agree i would like the game to be alot more like halo1 with the melee-ing. They should at least give us the editing options to take stuff like auto aim away and power of melee whether jumping, running or standing still. If they just gave us that option we could play our own customs and wouldnt have to worry about the matchmaking kids whining about getting owned, and everyone would live happily ever after.

[Edited on 06.04.2008 3:07 PM PDT]

  • 06.04.2008 2:59 PM PDT
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-Fix the BR registration and spread...it seems as if my BR can be swiped across and kill someone rather than me placing 4 shots directly on their head and not getting the kill...

-The melee system , it angers me, I do believe the person who presses the button faster should always get the kill, and also, there is way too much autoaim and a huge lunge with the melee...To make it a lot better you should reduce the lunge and the autoaim, giving it more of a Halo 1 melee feel.

All the other suggestions are great, I really really hope Bungie takes all of this into consideration to make a great game for the true fans. These are just my top 2 suggestions that I believe would improve the game immensely.

  • 06.04.2008 2:59 PM PDT

1) Halo 2 melee system (not BXR's and BXB's, but just having different damages for how you hit someone and having smaller hitboxes so people can duck melees).

2) Tighter spread on Battle Rifle.

3) Halo: CE or Halo 2 Spawn System.

4) Allowing players to set their controls (rather than having set button layouts).

5) Instead of combining the controls for switching grenades and picking up a secondary weapon, make it switching weapons and picking up a secondary weapon as in Halo 2.

6) The rest is all good. :)

[Edited on 06.04.2008 3:03 PM PDT]

  • 06.04.2008 3:02 PM PDT

Hey .. the BR in this game is nothing compared to Halo 2 .. if anyone played Halo 2 as much as some people they would totally agree with me and say that the BR needs to be changed back to its original form .. The BR was so crisp in Halo 2 .. and thats the one thing i would love to see in HAlo 3 ..

  • 06.04.2008 3:03 PM PDT

ok here are the things i'd like to see

1.fix the br spread please (no more random wins and losses its killing the community.. its bad enough that live can effect the outcome of battles via host and connections)

2.make the melees harder to hit... i liked being able to jump over people and not being meleed out of luck i have killed a guy while jumping 10 feet over him and he was in a ghost(melee)

3. all weapons able to be started with in customs

4. sniper playlist

5. blank canvas forge map(loved foundry but how about a completely blank map...

6. option to turn shield doors off... (or on in other maps if it'd make other people happy)

7. hit boxes fixed so more reliable weapons(snipers expecially)

8. flame grenades on some maps or not i understand if its not possible.........

9. fix melees
10.fix melees
11.fix melees
12. fix br spread
13 fix br spread
14fix br spread

  • 06.04.2008 3:04 PM PDT
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i think all ranked/hardcore playlists should have a counter non ranked one ie MLG / swat / h2h


MLG and h2h is all i like to play but i have to warm up and don't really like social slayer/skirmish.

  • 06.04.2008 3:05 PM PDT
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I would like to see a increase in the amount of vehicles on big team maps such as sandtrap and avalanche in the form of "gulch wars" which was in my opinion the best big team game of all time.

  • 06.04.2008 3:05 PM PDT
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Posted by: MLG V1RuS 2
Hey .. the BR in this game is nothing compared to Halo 2 .. if anyone played Halo 2 as much as some people they would totally agree with me and say that the BR needs to be changed back to its original form .. The BR was so crisp in Halo 2 .. and thats the one thing i would love to see in HAlo 3 ..

Well in my opinion the BR is much better except 4 a few glitches like the spread, but I would not like 2 see the old H2 BR come back. What I would like to see is a map wher you can forge everyhing on, have no restrictions on the item, possibly create your own enviorn ment, that would be sick. The spawn system deinitely has to be adressed, and allow any weapon on any map. What I would like to see the most is instead of the sniper variants, put in the classic Team Snipers, with the beam and 50 cal. And possibly the inclusion of midship, warlock or tombstone

[Edited on 06.04.2008 3:10 PM PDT]

  • 06.04.2008 3:09 PM PDT
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i think that we need a new foundry map but instead of being closed in make it bigger and be outside just without all the stuff like the cranes or unneeded accessorys like the parts on the ceiling or ground that arent completely flat i love foundry but its definenantly not perfect.

also i think that the weapon pallet be increased this is really the only thing i dont like about h3 theres not much i would wanna change but all weapons should be on the maps

  • 06.04.2008 3:09 PM PDT
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LOL This thread went up about 21 pages in one night. WOW!

  • 06.04.2008 3:12 PM PDT

-Fix the BR spread
-Make the pistol more like it was in Halo 1(scope,more powerful,faster)
-New forge canvas-Bigger, completely square, symmetrical, and flat geometry/texture
-Bring back some old competitive symmetrical maps in a classic map pack(Beaver Creek, Midship, Sanctuary)
- New competitive symmetrical maps.
-Halo 3 beta carbine PLEASE
-Take out the limitations in forge. No budget, no limit on how many objects, etc
-All weapons available as starting weapons
-Spawn system

Please do all of these things, They'll make this game so much better.

  • 06.04.2008 3:15 PM PDT

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I agree, and bring back Midship 100%. Midship was perfect so dont screw with it

  • 06.04.2008 3:15 PM PDT
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Yea ok i wanna see
Team BR's more often
Better Spawn System
Ranked Snipers Playlist
A sniper in Standoff
Fixed BR spread
Decrease the strength of the AR
MLG maps in Team Slayer
If someone is lagging we should have the option to boot them

[Edited on 06.04.2008 3:17 PM PDT]

  • 06.04.2008 3:16 PM PDT
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-MELEEs should NOT be so powerful, They should be falled back upon, not spamed constantly
-Fix the BR spread
-New forge canvas-Bigger, completely square, symmetrical, and flat geometry/texture
-Bring back some old competitive maps in a classic map pack(Beaver Creek, Midship, Ivory Tower)
-MIDSHIP AND BEAVER CREEK!!!!!!!!!!!!!!!!!!!!!!!

[Edited on 06.04.2008 3:22 PM PDT]

  • 06.04.2008 3:18 PM PDT

fix melee range so you can actually miss melees... and also so you can jump people trying to melee you...

fix br spread by making it not random

make so any weapon can be starting in customs

fix assault so it tells everyone when someone is arming

  • 06.04.2008 3:22 PM PDT
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My favourite thing about Halo, is when I come home from school and I jump down in my favourite chair just to hang out with a great bunch of people on matchmaking. I am a huge fan of custom games too, though (Usually because I get to be leader, he-he). And my second favourite thing is when I invite my best friends to come over to my house for a Halo match. Were we all sit down to yell and scream at each other. Mainly 'cause we kill each other in horrible and cruel ways.
My point is, I play Halo for the fun's sake. It's entertainment! Many people out there do play the game for the fun's sake, and winning is always fun. But alot of people do take the game too seriously. That's cool with me, but don't scream and swear 'cause you got struck by the needler. Some MLG fanboys keeps wanting more symmetrical maps and some of them even want the Elites dead for good. I say we need more Elites!
One of my favourite playlists was when every player respawned with different weapons. That was unbalanced, but great fun!
So more joy in the playlists, maybe different maps each time you enter a playlist would do it, or even a different gametype! By that I mean a special twist to for example territories rather than the old one. Or maybe a playlist with different Foundry maps each day! "If you liked today's Foundry map, save it!"

By the way, forget about Beaver Creek and Midship. They were too small and you could spawn camp people too easily with grenades. (Please don't kill me for that last sentence, MLG'ers)
I say vote Ascension for president! :)


[Edited on 06.04.2008 3:26 PM PDT]

  • 06.04.2008 3:22 PM PDT
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Posted by: oOSlinkyDogOo
-Fix the BR spread
-Make the pistol more like it was in Halo 1(scope,more powerful,faster)
-New forge canvas-Bigger, completely square, symmetrical, and flat geometry/texture
-Bring back some old competitive symmetrical maps in a classic map pack(Beaver Creek, Midship, Sanctuary)
- New competitive symmetrical maps.
-Halo 3 beta carbine PLEASE
- Take out the limitations in forge. No budget, no limit on how many objects, etc
-All weapons available as starting weapons
-Spawn system

Please do all of these things, They'll make this game so much better.


Bungie will NEVER remove ALL of the limitations in Forge. Putting in like, 1000 Scorpion tanks will MESS UP THE GAME. It will lag SO MUCH it will freeze the game every time you load the map. They might increase the money and the amount of things that you can put on te map, but they will definitely NOT remove all the restrictions. Besides, Microsoft is the one who told Bungie to put limits in forge, since they knew that the X-Box 360 can't handle too much stuff. That includes 1000 Scorpion Tanks in one map.

  • 06.04.2008 3:29 PM PDT
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-Definitely a Team Snipers either social or ranked.
-Fix the hit box on the elites
-Combine social and ranked btb
-Remove party restrictions in obj.
-Replace multi team with social doubles
-Add more even starting or weapons on map for LW
-Combine social and ranked skirmish
-Stop people from boosting there exp in rumble pit and double exp playlists
-Remove ghost and maulers from snowbound
-More BR starts on medium to large maps
-Remove laser or warthog from standoff to fix 1sidedness of map if someone controls both
-Fix spawns on blackout so they don't spawn behind you.
-Fix spawns on highground
-Make the BR and AR damage equal
-Fix giving host to lag connections
-Fix BR spread
-If someone has a high true skill in one playlist it should apply to all other playlist. (i.e. Someone who is a 40 in doubles but only a 1 in slayer should be matched against people of like skill from the beginning of leveling up.)
-bomb disarming quicker
-Allow weapons to switch faster
-Get rid of being dazed when you get hijacked
-Fix the lighting on last resort
-Get community's opinion before designing anymore maps
-Don't make anymore remakes
-patch all hiding spots on map
-Thanks

  • 06.04.2008 3:30 PM PDT
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Better accuracy --- auto aim
BR spread --- make it shoot quicker
Beat downs system --- make it like halo 2 ( host beat downs are better then WTF moments every time I beat down )
Nades --- make them more powerful ( bigger range of explosion )

  • 06.04.2008 3:31 PM PDT
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I also agree with fixing the melee system, specifically the beat downs lunging aspect. This system is often inconsistent and should either be improved upon or just cut. I feel the melee system from Halo:CE should be reintegrated for Halo3 because it requires more skill and it could greatly help anyone who is weak and/or outnumbered!!!

  • 06.04.2008 3:34 PM PDT