- last post: 01.01.0001 12:00 AM PDT
Everyone doesn't like the BR Spread.
cons
-sometimes its random
- aims like - - - instead of halo two br that landed all three shots in one place like -
This is different then the other halo's, and harder to master. Maybe to tighten the spread a bit, and reduce a bit of the randomness would be a more realistic option.
Also, I fire rockets that disappear. this bothers me very much. I would like to see that changed.
There's also a bit of randomness that i don't like spread throughout the game, however, it may more realism to the game, i feel it detracts from the halo. For example, when firing a rocket at opponents, nades alter the original path of the rocket; so instead of the rocket hitting your opponent, the rocket 180's and hits you in the face. Mind you, you fired the rocket. (true story, happened to my 2v2 partner op1, i saw it happen, as he was on my screen) Rockets were an integral part of halo1, as the games involved rotating around the map as powerups/rockets came back. When Rockets are deflected by something as, common(i think that's the word im looking for) as grenades, it takes away from the importance, or clutchness of rockets. I mean, it doesn't have to be like halo1, but this addition of physics give the game a feel that is not of halo to me.
Also, I think the shot speed of the BR should be looked at.
As MLG changes the speed of the game to 110%, i feel as if the shot speed lags behind. Could there be an option to change it? I mean, i doesn't need to be as instantaneous as the sniper rifle, however, i don't know, it just doesn't feel as smooth as the br does on 100%, and i feel as if that's because the game was designed with 100% player speed in mind.
Lastly, Hit registration really bothers me, and I think it's because of the way the host world interacts with the others'. I think various solutions can be proposed to fix this problem, i don't know about you guys, but on lan as well as xbl i put shot's into people that make blood fly, or that don't register and something flashes.
1) dedicated bungie hosts? why can't bungie change the way that we connect to games with bungie's own dedicated servers solely for halo?
2) I this is more of a competitive idea in order to get rid of the host advantage/ make halo more a spectator sport. During system link, host should be always dedicated to the monitor player that is not able to be hit with some sort of ghost like characteristic(that way the monitor could not interfere with game play) Players join the monitor player's game, and that takes care of host on lan.
These are all just some of my ideas, however i've been playing halo competitively since shortly after it's conception, well before MLG had ever even been created. Nevertheless, I guess you can consider an MLG player, as i like br start and all of they're rule changes except for 110% damage (100% takes more skill, to hit all of your shot's its harder to do)
Please consider some of my ideas, thank you.