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Ranked Snipers Playlist(sniper+beam rifle, not sniper+magnum)
Fix the Battle Rifle Spread.
Give Pistol higher fire rate/stronger
Larger weapon pallet in forge
All weapons available as starting weapons
Increase weapon switching speed, swords and hammers are never hidden
Add spectator Mode
Rocket higher splash damage
Nerf power drainers & regenerators-drain,recover too fast.
Assault rifle should do less damage to shields
Fix back of head hit box
Smaller King of the hill beacons-too big, too colorful.
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***Edit***
Bring back Halo 3 beta carbine
Bring back some old competitive symmetrical maps in a classic map pack(Beaver Creek, Midship, Sanctuary)
Flag Throwing
Head to Head playlist shouldn't give leaders a huge arrow over their head
100 item custom limit=lame
Better fast forward in theater
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originally posted by: FuzzyJAM
Decrease the BR spread, make carbine more accurate
-I know this is mentioned a lot, and there's a reason for that. If there was one change I could have then it would be this. The BR spread baffles me. I think "balancing" the BR by making it random and so less effective on average (ie, sometimes you'll get a four shot, sometimes you won't, because the game decides to send some of your bullets way off regardless of perfect aim) is really frustrating. If you feel the BR would become too powerful with this done, then lower the aim-assist or something. On the same note, it would be nice to have the carbine back to beta-like accuracy. It's simply not satisfying "out-BRing" someone when you think "Well, maybe I actually just got lucky with my shots hitting."
Make the melee system take skill
-The current melee system takes almost no skill. You cannot out-melee someone who knows what they're doing, because no one mistimes their melee by 100ms and you're never going to have a reaction time 100ms faster than someone. This is deeply unsatisfying. Adding some damage differential to jumping, running and standing attacks would be great, as would the ability to speed melees up by some form of melee combo. I know for Halo 2 you considered adding melee combos, and I really think they could be interesting. Nothing too fancy, just a way to melee slightly faster or something that you wouldn't even have to use if you didn't want to. Furthermore, I can understand why the current 100ms "instantaneous" melee window exists on Live, but on LAN it should be gone. There is no need for it.
Give the ability to host open custom matches
-This is more of a UI thing than the other stuff I'm talking about. I know you said you'd put up this option for Halo 3 a while ago, but for some reason it got cut. I don't know how much work it would be to implement, but it seems strange to me that arguably the best UI for any game ever hasn't got a feature that almost all other online games have.
Make forge more user friendly
-With forge at the moment, it takes hundreds of hours to make a perfectly put together map. Some way to align items and get them at the perfect angle and distance from each other would be fantastic, because the current analogue system is just painstaking for those wanting to create a precise map. Another thing that would be great would be an "undo" feature.
Remove the 100 custom items limit
-I had over 100 custom items in Halo 2, and now with forge, screenshots and theatre I reached that limit about two or three months in. I regularly have to remove stuff that I'd actually like to keep, and I have completely stopped taking any pictures now. I also have hardly any game variants because they all take up space.
Increase vertical damage of grenades and blast radius in general
-In Halo 3, you see a LOT of jumping. Far more than in Halo 2 or Halo 1. I think this is largely because grenades do far less damage vertically than in the past. I think grenades need a larger blast radius in general, with maybe a slightly longer fuse to balance it out. This is not a major concern for me, however.
Give an option to change acceleration
-The current settings don't allow us to change how fast we can change speed, essentially making 125% and up gimmicks as it becomes impossible to strafe as it takes so long to stop and then change direction.
Get more competitive, symmetrical maps
-Says it all. Symmetrical maps are half the work and twice the fun! Smaller maps would also be great.
Change the spawn system, or at least give us more control
-The current system whereby what matters most is where you and your team have died recently simply doesn't work for long ranged combat when you have maps with specific spawns for either team. If I kill someone who's far away from me, that means I make it much more likely that they'll spawn on me. Simply an option in forge or custom settings to change how exactly the spawn settings work with importance for each factor that makes the decision would be great.
Hit registration
-In all online games there is some issue with lag. This is more noticeable in Halo 3 because it's the first online game to offer a theatre mode (I think) which doesn't feature dedicated servers. Everyone has issues where they'll shoot someone and not hurt them, then they'll watch in theatre again and see - yes, I really did hit them. I know I have a clip where I hit a guy standing almost entirely still three times in the head with the sniper before he dies in a "green bar" game. There are even noticeable hit registration issues on LAN, which is better overall than Halo 1 or 2 for this, but has worse close range registration than either. I think this is something that really needs to be looked into, especially for LAN where there's no real reason for bullets to not connect.
Fix objective options
-Others have mentioned flag touch return, and it would be great to have the option back. Also, a "bomb arming" message would be fantastic for those who want to play classic-style assault. A smaller issue would be the inability to make KotH or Oddball last as long as in the past. Make us be able to put it up to at least 300 or so, please.
[Edited on 06.05.2008 5:04 PM PDT]