- last post: 01.01.0001 12:00 AM PDT
All weapons have been nerfed and far to many weapons are now in the game.
The only weapons that improved from h2 to h3 is the starting weapon the AR, the AR I must say is the only weapon in the game that is too powerful. The AR can kill you with 5 bullets and melee thats just ridiculous, the AR can also due to the horrible net play beat BR's at 100% damage at mid range which is a joke.
The Br needs to shoot faster and reload faster, this gun should be an amazing all around well balanced gun and honestly its horrible. You have to aim for the chest to get head shots because of how bad the spread is, the BR also does not hold enough ammo and takes far to long to reload. The pistol in Halo 1 could 3 shot someone in 1.7 seconds, it takes 3.7 seconds to 4 shot someone in h3, on top of that the Pistol held way more ammo, was far more accurate and could reload quicker. Due to how long it takes to 4 shot people, everyone can just run away and the game becomes a stale mate.
The sniper has way to much inconsistency when zoomed in, you can hit people see blood come out of them from both their point of view and your own yet they take no damage. The sniper also no scopes far to easy anyone who plays on a slow sensitivity does not even need to zoom in because its incredibly easy to no scope
The players are way to slow in side to side motions, the strafe has been replaced by bumper jumper and skill has been removed. Due to how slow the lateral movement is for the player its very hard to out BR people.
We have the option to hold 4 grenades 1 of those grenade types is not even playable in anything except forge so why are they there? Also why did you change the amount of grenades you can hold from 4 of each type to 2? If if aint broke dont fix it so please give us back our 4 grenades of frag and plasma
Speed up the animation, it takes far to long to switch weapons, it takes far to long to come back from throwing grenades, it takes far to long to reload weapons.
Fix the lunge distances, make them consistent for all weapons. I dont understand why their is even a lunge in halo 3 hell halo 1 didnt need it. On top of that the distance you are allowed to lunge is based off the weapons you are carrying, the Mauler can lunge further then any other weapon in the game. That is so stupid make it consistent.
Fix the spawns the spawn system has been explained a million times and it still makes no sense. Safe zones as you guys put it are more like anti safe zones because the only thing you did was spawn you behind the person who killed you which actually rewards you for dying instead of making you improve on staying alive. In h2 you could contest spawns and it should be that way in H3. If you want H3 to go down as a one of the best games of all time or even a great or good game for that matter you need to completely rewrite the spawn system
And the last thing thats on my mind right now but not least is GIVE US SOME GOOD MAPS PLEASE!!!.
Blackout is a failure, the pit is a failure (it has a huge wall down the middle) Construct is a failure (it funnels you up lifts and into a death trap) Isolation is a failure (its huge with a bottom part of the map that is unneeded) Narrows is a failure (no lanes to flank its a straight forward path where the kid with the best connection will win every time. The only way to move around that map is charge in a straight line or go over the stupid man cannon) Guardia fails (it is nothing but narrows hall ways and places to hide.) Foundry a joke, rats nest a joke, all the maps are pathetic and whoever made them should really be looking for a new job right now.