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WARNING: WALL OF TEXT AHEAD
this is probably one of those things that you guys won't be able to change, but i just thought i'd throw it out there anyway, just in case:
secondary color. it's cool, but putting it on the shoulders ruined everything. most people have their emblem background the same color as there secondary color so that it matches. that's fine in the pregame lobby, but in the game you can only see the emblem, since the color of the shoulder is the same as the color of the emblem background. so pretty much, your emblem in pregame lobby is going to be different then your emblem in the game because it's on the shoulder. i kno it's one of those small things that no one really cares about, but it's really starting to annoy me. one of the main reasons i loved halo 2 so much was because the customization was practically flawless, other than the emblem background not showing up on your player model. you guys fixed that in this game, which is great, but changed the secondary color placement and that pretty much brought you back to square one.
i'm sure you guys have explained why you did it somewhere, and i'm sorry for bringing this up if you have, but you asked what you could improve on, so i answered lol.
i have to say though, i've actually started going halo 1 style and setting my secondary color to the same as my primary so that it wouldn't cause me problems, but now that just leaves my emblem and armor detail color to give my armor any "flavor". seriously, if you brought it back to how it was in H2, it would be amazing and now completely flawless.
edit: oh, and just a few other things:
1. lowering weapon on xbl. honestly, bungie, no ones gonna take the time to press left bumper, right bumper, hold down left stick, press a, and hold down on the d pad for 3 seconds in order to BXR someone. i dont even see why it would do that in the first place.
2. give the trip mine more power.
3. bring back the flare and radar jammer on the maps you took it away from. maybe tweak them a bit so that it benefits the person who uses it though.
4. death barriers. completely unnecessary. if someone actually manages to get passed 2 push barriers and an invisible wall in matchmaking without getting killed, they deserve to win. honestly, the only way to get past half of that stuff is in forge or theater mode, so it really just kills us (literally) to make it all the way there just to die after 3 seconds (or instantly sometimes).
i mean, one of the funnest things in halo 1 and 2 was to get out of the maps and explore. during the last days of halo 2, thats pretty much all my friends and i ever did because it was so fun. in halo 3, you gave stuff to mlg people with forge, machinima people with theater, and gamers in general by balancing everything out and adding new stuff, but you took away from the glitchers/explorers that liked to get out of the maps. remember when you said that "anything you can see is real and you can get to it"? well, i'm sure that's true, but at least LET us get to it! i remember on tsavo highway my friend and i found a way to get out of the map, and we walked towards the forerunner ship for about 3 minutes before being abruptly stopped 3/4 of the way there by an invisible wall, which was backed up by a death barrier. :(
i know you can't change the maps that we have now, but maybe do something about it for the next map pack?
edit2: GAH! sorry i forgot something else! what happened to all the custom settings from halo 2? why did you take out a bunch of weapons for the "starting weapon" list? i have a map and gametype that's supposed to have zombies spawn with fuel rods, but since that's not an option i had to resort of placing one under their spawns! luckily there's only 4 zombie spawns (cuz theres only 4 fuel rods to place on the map), but still sometimes people don't notice and just go around trying to win with a plasma pistol (what i had to resort to).
also, fix the spawns on foundry. i kno everyone's said that already, but that's just how much they need to be fixed.
wow. big wall of text. sorry!
[Edited on 06.07.2008 1:44 PM PDT]