- Fried Cookie789
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- Exalted Member
LA
"Love, Hate, Courage, Fear - Imperfections that make humans Perfect" - FC789
Burn Brigh7. Burn Blue.
See you starside.
Oversheild Invurnibility equals an immediate outburst. It really, really sucks when they just happen to grab the O.V, and your rocket hits them with pixels to spare. Nope, they're invurnible! Can't hurt me now, can ya? *Buckshot*
Sheild Doors are fine, I think. Most places with sheild doors have more than two ways in, although some areas (like Epitaphs Shotgun Spawn) are very bad. Even with the space between the spawn, and the space to throw your grenades, what's to say he doesn't take off up the lift, go through the corresponding door, drop down behind you and blast you away? Other trap areas, like Snowbound's shot gun spawn, are great, but a little timey. Snowbound's explosives take a while to respawn, the ones in Guardian aren't even at the Shotgun, let alone near anything real important to do anything, and the ones near Construct's lift really shifts the gameplay to control the other lift. Either remove those, or push them to equalize each side. I mean seriously, I tend to go up Yellow lift to go RIGHT(relative to looking towards Energy Sword), but tend to go up Purple lift Left to go LEFT. Balanced, but no.
EDIT: The Assault Rifle can actually be used for Mid range purposes, if it is Unaccurate. It also can be used for cover fire, when rarely used, which brings me to another point - a realistic gametype. No sheilds, a little more resistance because your in a suit of armour, and no regain. At all. This makes tactics like cover fire a little more reasonable, if impractical.
[Edited on 06.03.2008 8:04 PM PDT]