- Pallasch85 07
- |
- Exalted Member
I didn't read any of the posts, so sorry if I'm repeating anything that was said before. I'll be speaking mostly from a competitive point of view, so yes, I will be stating changes that I and the majority of the MLG community would like to see. That said, please don't flame me for being from that community; I only want to see Halo 3 improved from a competitive standpoint.
1: Probably the one that causes the most angst is the BR spread. Now, does it make logical, realistic sense for the spread of the 3 shot burst to be spread randomly? Absolutely. But, I want to see the spread patched to remove this randomness, much like it was in Halo 2. As a gameplay decision, I can't see this doing anything but improving the troubles that plague online play. When latency is such a large factor of a video game that gets most of its playing time through online play, I think the playing field should be as level as possible. By removing the randomness of the spread, you give skilled players the chance to better reflect that skill in online play. With it as it is now, you often see players get "out BR'd" by a player who couldn't have done so were the spread not so large. Patching it would really set the great players apart from the mediocre. Also, this is a videogame, and while I admire Bungie for wanting realism to be a part of a game, I don't see why the spread can't be removed strictly for the playability aspects of it. We're set in the future, with recharging shields and aliens and all kinds of futuristic things, and they haven't been able to fix a semi-automatic gun to shoot perfectly straight?
2: Small, arena type maps. To beat the dead horse, so to speak, maps like midship were great for FFA matches. While forge has done a respectable job of taking that job, I feel that maps created by Bungie, and not just a bunch of boxes and random items glitched together, would bring about a better FFA feel. No map released to date by Bungie can replicate the perfectness of Midship for FFA. So, I think these kinds of maps should be created, both for the new H2H playlist, and also for the competitive aspect it brings for the MLG community.
3: SPAWNS. Many people really, really feel the spawning system should be reworked. I know that the current one was drawn up in order to avoid "spawn traps". And while it mostly works, if a team has a dominant enough setup, eventually the system is going to spawn the other team in the perfect position to ruin the setup. I feel that "spawn traps" are a necessary evil. The current system just doesn't work for the competitive community. I think it should be worked back to a style similar to H2, where dead players respawn nearby to their living teammates. If all players of a team are dead, then the system can revert back to a simplified weighting system, much like what is in place. So if they're all dead, zones will have points determined by how many of the other team are occupying that zone, or something like that. Spawns can really ruin the competitive aspect of the game.
4: The ranking system. I know it's very complex and depends on the consistency of your performances (I think), but an example of why it's broken: I started a new account so I could play with my friend, who just got live. He was level 15 in TS, and I started at 1. After about 50 games in that playlist, I had advanced to level 36, while he only made it to 21. This should never happen, no matter how a player performs. Should they advance more slowly if they're constantly negative? Yes, but they're also on the winning team. I think it should be reworked so that all players on the winning team start with an equal chance to advance in rank, and then give extra upwards movement to the players who performed better. All prior stats shouldn't really be considered.
5: Melee system. Yeah, I know, it was patched once, but I still feel like it doesn't reward the player with the quicker reaction time/movement skill. While the double beatdown is a decent fix compared to what was originally in place, I think it should be reverted back to how it was in H2, where the player who physically melee'd first would be the winner of the battle. In a game decided on pure skill, it should come down to the player with the faster reaction time. Period.
I guess that's all I have. I'm only one person, but the few things I've detailed here are shared by a lot of players on the MLG forums, and I'm sure plenty of people here at B.net share the same feelings as me.
Thanks for reading.
[Edited on 06.03.2008 9:28 PM PDT]